Showing posts with label The Institute. Show all posts
Showing posts with label The Institute. Show all posts

Thursday, 28 November 2019

Missed Classic: The Institute – WON! and Final Rating

by Will Moczarski



Last time I explored the first of four dreams that make up the bulk of The Institute. I presented it as a streamlined narrative for your convenience, rather than describe all of my errancies. On my first run, for example, I examined the bronze statue from the inside as well. The bronze key let me unlock its door, and I was able to enter. I found myself in an empty chamber but looking up revealed a rope I could climb. At the top of the statue, there was a platform but the air was unreasonably thin. I suffocated and found myself back in the closet.

This is one of the core mechanics of The Institute. You need to die in every dream in order to wake up. Later ports redeemed this by enabling you to simply type “wake up” but in the original version, if you were stuck, you had to find a way to die. There are only a couple of dead ends I know of, and my first playthrough prompted me to plunge right into one of them. By not picking up the umbrella but rather suffocating inside the bronze statue with my father’s face (don’t you just love those sentences that only make a certain amount of sense in the context of game descriptions?), I didn’t have a key item for the second dream. Now you don’t get to choose: If you eat the powder for the first time, you’ll enter the first dream, and then you always enter them in the same order which means that you need to hold on to some key items like the red bottle with the powder, the cup of water to wash it down and – the umbrella. If you enter the second dream without the umbrella you can neither escape nor die but remain floating and eventually have to restart the game. Also, if you leave the red bottle or the cup of water anywhere outside the institute proper, you can’t enter another dream. I withheld all of this from you in order to provide a more readable account of my playthrough. It is in the same spirit that I will not relate all of my frantic dream-hopping in the second part but rather smooth it all over in order to provide some orientation.

Thursday, 21 November 2019

Missed Classic 77: The Institute (1981) – Introduction

by Will Moczarski



The Institute is the first game in my Med Systems marathon that I will actually replay as I’ve played (and solved) it before. It has been decades, however, and my memories of the game are pretty unreliable. Also, I only know the later port for the Commodore 64 which features nice graphics – I have never played the original TRS-80 version. What I remember most distinctly about this game is that it feels like a compilation because you have to solve puzzles in four or five different dreams in order to bring the background story to a close (i.e., escape from a mental health facility). I also remember that I really liked this game, maybe I even finished it two or three times just for the sake of it.

Because The Institute used to be very renowned, much has been written about it. I will thus unusually start with an introduction of contemporary and retrospective quotes as a framework to set the stage for this unusual game.