As we close on Infocom’s final release of 1986, we turn the page on a new era. As best as I have been able to determine, Moonmist is the final game that was deep under development prior to the purchase by Activision, or at least the last game to not have their fingerprints. Released only a month after Leather Goddesses of Phobos, it took the coveted holiday gift slot which was generally (but not exclusively) the home of the yearly Zork games. 1987 would bring changes, not the least of which will be a rapidly sped-up development process to allow Infocom/Activision to bring eight games to market in twelve months. We’ll take a look in future posts as to how successful those games will be. The industry was changing and Infocom would work hard over the next three years to keep up with it while maintaining their unique games and identity.
Moonmist is also the final game released by the pairing of Stu Galley and Jim Lawrence, and the final game from either of them overall. Galley had been a long-time champion of Interactive Fiction at Infocom, but he was better at refining others’ concepts than launching his own. Ironically, this was also precisely Jim Lawrence’s oeuvre as well. Mr. Lawrence had made his career writing stories based on others’ characters from Hardy Boys to Tom Swift, Nancy Drew to the Bobbsey Twins. He was undoubtedly great at it-- the handful of his books that I read prior to playing these games were not bad at all-- but they were not his characters. So it is perhaps no surprise that in his first outing he created a clone of Tom Swift and here, in his second one, a clone of Nancy Drew. I do not mean that disparagingly, but I cannot help but to think in retrospect that they were not playing to each others’ strengths.
Mr. Galley produced one of Infocom’s greatest mystery games in The Witness, and this game (despite its “introductory” designation), was written and classified as a sequel to the turn-based mysteries that Infocom pioneered. I have nothing but excitement for a game that swaps the police procedural aspects of the Deadline series and replaces it with a plucky young investigator. I also absolutely love that this is the second game in a row where you can choose your gender; it’s a small thing, but a sign that Infocom was expanding their markets and their minds. Whether because of how great it is or something else, Moonmist was also selected as one of the few games to be updated with graphics and translated to Japanese. That bodes well for this game being a lost classic.
I love a good mystery!