Monday, 10 April 2017
Thursday, 6 April 2017
Call for Questions for Muriel Tramis
Written by Ilmari
Although we have had a bit of a love-hate relationship with French adventure gaming, I am sincerely of the opinion that a history of its early days would be an interesting field of study. Careful readers of our Missed Classics might have seen that I’ve done my share in trying to make this otherwise rather forgotten era more accessible. I have especially followed the career of Muriel Tramis, interesting not just as one of the first female game designers, but also as probably the first game designer hailing from Martinique.
Although we have had a bit of a love-hate relationship with French adventure gaming, I am sincerely of the opinion that a history of its early days would be an interesting field of study. Careful readers of our Missed Classics might have seen that I’ve done my share in trying to make this otherwise rather forgotten era more accessible. I have especially followed the career of Muriel Tramis, interesting not just as one of the first female game designers, but also as probably the first game designer hailing from Martinique.
This remarkable person worked for Tomahawk, subsidiary of Coktel Vision, which later became a part of the enlarging empire of Sierra. In what might be taken as an ironic result, the takeover of a French gaming company was followed by a takeover by a French media company Vivendi. After few years in this media corporation, Muriel Tramis left Vivendi and founded her own company Avantilles in 2003. I’ve been trying to track her down, in order to conduct an interview with her, but for quite a long time, the trail was cold.
Until the beginning of April.
Tuesday, 4 April 2017
KGB - Backtrack’s Back Alright
Written by Torch
The observant reader may remember that I mentioned the backtrack function in the intro post. Well, I’ll have you know that I became quite familiar with that particular mechanic over the course of this next session. The possibilities for failure in this game are numerous, but whereas the first mission was pretty forgiving and didn’t kill me at the drop of a hat, the gloves came off pretty quickly once I got to Kursk street.
The observant reader may remember that I mentioned the backtrack function in the intro post. Well, I’ll have you know that I became quite familiar with that particular mechanic over the course of this next session. The possibilities for failure in this game are numerous, but whereas the first mission was pretty forgiving and didn’t kill me at the drop of a hat, the gloves came off pretty quickly once I got to Kursk street.
Before I dive in, here’s a quick plot summary. Our guy, Maksim Rukov has been sent to Kursk street to further investigate the death of former KGB agent, now private investigator Pyotr Golitsin, who was supposed to meet tonight with a contact going by the codename “Hollywood”. Golitsin would present himself as “Buyer2”, and the meeting was arranged by someone called “Romeo”. I’ve been given a fake identity for the purpose of this undercover mission. My fake name is to be Kliment Kruglov, and I’m a bicycle brake repairman.
I arrive on Kursk street, outside a bar with the curtains closed.
I arrive on Kursk street, outside a bar with the curtains closed.
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| A classy-looking establishment |
Sunday, 2 April 2017
Dune - Do Fremen Dream of the Desert Mouse?
Written by Reiko
Paul Atreides Journal #2: "The desert is changing me already. I’m seeing visions of things I can’t possibly know about directly. I’m even starting to look like the Fremen, which is all the better if I’m to win their loyalty and use them against the Harkonnen threat."
When I left off last time, Jessica had just told me I should go out into the desert. Alone, I wander out of the fortress and prepare to wait. Almost immediately, the screen fuzzes, and I get a brief glimpse of the Duke saying that there's a message from the emperor. Huh. I go back inside, and indeed there is a message demanding 970 kgs of spice to be sent today. I've got more than enough to be able to comply, but I don't see a way to send it right there. When I reach the throne room, the Duke and Jessica are both there, and Jessica seems to be expecting me. She knows I had a vision of the message and says I should talk to her later about my powers expanding.
In the meantime, the Duke has called a meeting on the balcony with all the members of staff at the fortress. He is pleased with my progress in gathering Fremen support. Harah confirms that there is a Fremen prophecy, and she believes Paul will be the one to fulfill it. Gurney seems to have disappeared, though.
Paul Atreides Journal #2: "The desert is changing me already. I’m seeing visions of things I can’t possibly know about directly. I’m even starting to look like the Fremen, which is all the better if I’m to win their loyalty and use them against the Harkonnen threat."
When I left off last time, Jessica had just told me I should go out into the desert. Alone, I wander out of the fortress and prepare to wait. Almost immediately, the screen fuzzes, and I get a brief glimpse of the Duke saying that there's a message from the emperor. Huh. I go back inside, and indeed there is a message demanding 970 kgs of spice to be sent today. I've got more than enough to be able to comply, but I don't see a way to send it right there. When I reach the throne room, the Duke and Jessica are both there, and Jessica seems to be expecting me. She knows I had a vision of the message and says I should talk to her later about my powers expanding.
In the meantime, the Duke has called a meeting on the balcony with all the members of staff at the fortress. He is pleased with my progress in gathering Fremen support. Harah confirms that there is a Fremen prophecy, and she believes Paul will be the one to fulfill it. Gurney seems to have disappeared, though.
Saturday, 1 April 2017
Check out a new Kickstarter
By the TAG team
We rarely advertise new Kickstarters, but this time we just had to make an exception. How could we resist, when we are the inspiration! That’s right, you read it correctly, The Adventure Gamer will get its own adventure game.
The Adventure Gamer 3000 tells the story of Lilah the Lurker, who one day wakes up to the awful reality, in which her favourite adventure game blog has suddenly gone offline. Lilah begins a desperate globetrotting attempt to contact all the reviewers and admin of TAG, before they have all been erased from reality by the evil and maleficent Doctor Dastardious. Will she be able to save Trickster from a fate worse than death and convince him to make one more comeback?
We rarely advertise new Kickstarters, but this time we just had to make an exception. How could we resist, when we are the inspiration! That’s right, you read it correctly, The Adventure Gamer will get its own adventure game.
The Adventure Gamer 3000 tells the story of Lilah the Lurker, who one day wakes up to the awful reality, in which her favourite adventure game blog has suddenly gone offline. Lilah begins a desperate globetrotting attempt to contact all the reviewers and admin of TAG, before they have all been erased from reality by the evil and maleficent Doctor Dastardious. Will she be able to save Trickster from a fate worse than death and convince him to make one more comeback?
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