Wednesday, 12 October 2016

What's Your Story - MrValdez

Answers: MrValdez
Introduction and captions: Ilmari

It's been a while, since we've had a chance to get to know our community members, so it's time to do that right now. You might have noticed that MrValdez was kind enough to donate a prize for our Star Trek playthrough - and you might soon find out a perfect reason for that. Yet, he has been of assistance to the blog even earlier and you probably see his handiwork every time you start to read a new post. What are the first words you'll see? "Written by..." Yes, it was MrValdez who suggested adding the author to the beginning of the post, when the blog was transferred from Trickster to community!


Now that's a cool hat!


Monday, 10 October 2016

Mixed Up Fairy Tales - Book 'em, Wyrm-o

written by Aperama




A rooster gives my first impressions of the game

It's fair to say that there really hasn't been another game quite like this on the blog as yet. It's not as though I consider it a bad game – hell, I am fairly sure that I would have far preferred it to the 'Wheel of Fortune' clones et al that littered my school computers before my brother managed to trick the school staff into using our copy of Monkey Island on them (er, not that this happened naturally because piracy is bad) but in truth, all of the other games we've reviewed aimed at an 'easier playthrough' or a 'younger audience' really aren't quite on the same level as this one. This game is very much a First Steps to Adventure-styled title, not something that really offers much for an older audience. Amongst the things which simplify it are a system with no real inventory (the panel for inventory says 'your hands are empty' but the only things I have been able to 'hold' have actually been people/animals following me), lots of big text, big sprites that really show everything off in the game openly – you see a frog and using the hand icon on the frog makes it jump, for instance – I will not say using the 'do' icon on the frog, as that is just a bit frightening – meaning that where there have been other titles that perhaps lean upon the 'edutainment' side of things.. we're really into a game that is more an 'experience' than it is a game with puzzles that culminate together to a pleasant outcome. That said, I've been playing it with my toddler on my lap / narrating it throughout, and that feels like a happy medium – she's very much interested in the graphics and music and enjoys the attention of having something read to her like a 'story book'.

Thursday, 6 October 2016

Missed Classic: Dungeon - Beyond the Troll

Written by Joe Pranevich


When we left off last week, I had just explored the opening areas of Dungeon (a forest, an artist’s studio, and a bank) and had come across an enemy that served as a sort-of gatekeeper for the rest of the labyrinth: a troll. I was able to defeat him with some handy swordplay and emerged into the rest of the Great Underground Empire.

Unfortunately, here is where my straightforward narrative breaks down. The Empire is-- as I just rediscovered-- huge. To cover the ground that I did in this post, I had to backtrack a great deal as I poked at each puzzle in turn to try to find the ones that I could solve and the ones that I needed to put off for later. The best way that I can express this is that Dungeon is an “open world” adventure game with a ton of different areas that opened up at once. To make this easier to follow, I will break up the narrative as best I can by region. I’m really “solving” these in parallel, but I don’t need to bore you with page after page of trying out false leads and then restoring. But first, we need to talk about combat!

Tuesday, 4 October 2016

Game 75: Star Trek: 25th Anniversary - Introduction (1992)

Written by Joe Pranevich


Adventure games… the final frontier...

It’s a wonderful coincidence that we are about to play this game, produced in honor of Star Trek’s 25th anniversary, shortly after that show’s 50th. I am thrilled to be able to play it for the blog! Star Trek has been a part of my life almost as long as I can remember. I watched the original show with my father as a kid, young enough that I would hide before the credits so that I did not have to see the “scary” face at the end. As a nine-year old, I debated the merits of the “old” and “new” Star Trek with my friends shortly after The Next Generation took the airwaves. As I grew up and the world became a more complicated place, Deep Space Nine infused that vision of the future with just enough darkness and complexity that I was hooked. By the Voyager finale, I was in the workforce and watched it surrounded by my friends and coworkers. Enterprise debuted on my birthday. It’s no exaggeration to say that Star Trek has been one of the yardsticks of my youth.

All that said, I had never even heard of this game before getting involved with the blog. I was aware of the Nintendo version, but I suspect that Paramount did themselves a disservice by releasing three different games with the same name. More on that in a bit, but the important thing is that I am coming into this fresh and excited. Did they build a fitting game to honor the silver anniversary of this beloved franchise?

Sunday, 2 October 2016

Game 74: Mixed Up Fairy Tales - Introduction (1992)

written by Aperama



Mixed Up Fairy Tales is a Sierra game, so it's as good a place as any for us to start 1992 as any! That said, it's definitely not the game that most would associate with 1992. In fact, I'd not actually realised that I was signing up for Mixed Up Fairy Tales, a Lori Ann Cole designed venture programmed by (what I affectionately think of as) our own Corey Cole, but had rather expected it to be Mixed Up Mother Goose. Bizarrely, Mixed Up Mother Goose never actually hit The Adventure Gamer in spite of being almost Accepted and was really the initial reason Trickster introduced the term 'borderline'. At the time, Zenic, Canageek and Ilmari were all pretty dubious and Zenic even went so far as to suggest that 'when one of Trickster's kids grow up, they can play Mixed Up Mother Goose and give it a simple thumbs up or thumbs down'. We're now into the land beyond Trickster, where Mixed Up Mother Goose could have just as easily have been played by an infant and reviewed summarily. Fortunately, I happen to have one handy – my daughter is now 9 months old! We all know kids are growing up faster these days with tablets and smart phones, so it's clear she's more or less ready. (I'll possibly do the writeup, and the actual use of the mouse, and the play decisions, but she will hold executive veto of blabbing and loud noises.)