Showing posts with label Mixed Up Fairy Tales. Show all posts
Showing posts with label Mixed Up Fairy Tales. Show all posts

Saturday, 22 October 2016

Mixed Up Fairy Tales - Final Rating

Written by Aperama


Mixed Up Fairy Tales is a game I had quite a bit of fun with. Admittedly, I did augment my experience somewhat by using it as an introduction for my far-too young daughter to watch an adventure game being played, but that's not to say I couldn't have had fun with it solo. The issue with the game, even if I'm to ignore the fact that it was designed for a younger audience and the other things that will doubtlessly be explored in the actual rating, was the way it was designed for 'classroom' play. This is to say that I feel the relatively simple design may have had a double purpose (and I invite Corey to dispute or confirm as necessary). If you have a game that really has lots of finicky interactions, you're going to have a single player hogging the computer for a huge degree of time. Sure, there's still the definite sense of exploration in this game, but there's always the option to go back to Bookwyrm for puzzle solutions and there's never a puzzle that requires more than one item to solve. Whilst this would no doubt infuriate a veteran adventure gamer in their twenties who spent large amounts on this game (I tried to get an RRP for its release but couldn't find one), it'd be considered a boon to a game that an entire classroom of youths would want to get through. This before they were giving iPads to individual kids as they started school, anyhow.

The game design lends itself to being played by lots of different people, not so much the same person/family over and over again

Tuesday, 18 October 2016

Mixed Up Fairy Tales - Malia in Wonderland (Won!)

Written by Aperama



I know – one play post and we're already to the end. This is not a typo or a trick. Unfortunately, the truth is that this game is simply.. well, simple. It's not like I didn't enjoy it! I enjoyed reading Game of Thrones, but I don't need every novel to go several hundred pages. That said, I can't really pad it further I feel. Outside perhaps of giving more detailed synopses of the stories contained than the games actually give, as they're all told from the first person of an outsider in-game? This makes it far more interactive to a player, yet does remove certain intricacies that we can gain from having either multiple points of view or a tale being told from afar. When you're the one getting the magic beans, unless there's something noteworthy which happens during the journey to do so, there's really not a lot to say about Jack's quest up the beanstalk. Why? Because Jack is still the one climbing, not the player. King's Quest 1 takes the opposite approach, knocking out Jack and putting you in his shoes, where this is very much about the story of origin first.

Monday, 10 October 2016

Mixed Up Fairy Tales - Book 'em, Wyrm-o

written by Aperama




A rooster gives my first impressions of the game

It's fair to say that there really hasn't been another game quite like this on the blog as yet. It's not as though I consider it a bad game – hell, I am fairly sure that I would have far preferred it to the 'Wheel of Fortune' clones et al that littered my school computers before my brother managed to trick the school staff into using our copy of Monkey Island on them (er, not that this happened naturally because piracy is bad) but in truth, all of the other games we've reviewed aimed at an 'easier playthrough' or a 'younger audience' really aren't quite on the same level as this one. This game is very much a First Steps to Adventure-styled title, not something that really offers much for an older audience. Amongst the things which simplify it are a system with no real inventory (the panel for inventory says 'your hands are empty' but the only things I have been able to 'hold' have actually been people/animals following me), lots of big text, big sprites that really show everything off in the game openly – you see a frog and using the hand icon on the frog makes it jump, for instance – I will not say using the 'do' icon on the frog, as that is just a bit frightening – meaning that where there have been other titles that perhaps lean upon the 'edutainment' side of things.. we're really into a game that is more an 'experience' than it is a game with puzzles that culminate together to a pleasant outcome. That said, I've been playing it with my toddler on my lap / narrating it throughout, and that feels like a happy medium – she's very much interested in the graphics and music and enjoys the attention of having something read to her like a 'story book'.

Sunday, 2 October 2016

Game 74: Mixed Up Fairy Tales - Introduction (1992)

written by Aperama



Mixed Up Fairy Tales is a Sierra game, so it's as good a place as any for us to start 1992 as any! That said, it's definitely not the game that most would associate with 1992. In fact, I'd not actually realised that I was signing up for Mixed Up Fairy Tales, a Lori Ann Cole designed venture programmed by (what I affectionately think of as) our own Corey Cole, but had rather expected it to be Mixed Up Mother Goose. Bizarrely, Mixed Up Mother Goose never actually hit The Adventure Gamer in spite of being almost Accepted and was really the initial reason Trickster introduced the term 'borderline'. At the time, Zenic, Canageek and Ilmari were all pretty dubious and Zenic even went so far as to suggest that 'when one of Trickster's kids grow up, they can play Mixed Up Mother Goose and give it a simple thumbs up or thumbs down'. We're now into the land beyond Trickster, where Mixed Up Mother Goose could have just as easily have been played by an infant and reviewed summarily. Fortunately, I happen to have one handy – my daughter is now 9 months old! We all know kids are growing up faster these days with tablets and smart phones, so it's clear she's more or less ready. (I'll possibly do the writeup, and the actual use of the mouse, and the play decisions, but she will hold executive veto of blabbing and loud noises.)