Sunday, 1 February 2015

Game 47: Spellcasting 101: Sorcerers Get All the Girls - Eaglebeak's Erotic Amazonian Adventures

Written by Aperama

Ernie Eaglebeak's Journal #4: Okay, so my problems aren't the ones that I'd expected. After infuriating myself around the Isle of Lost Soles, I managed to finally free all eighty of them. Silly guys, the lot of them – some of them were even in a human form.. I wonder why they didn't try to free themselves! Still, it seems like the Isle is pretty much a dead end. There's nothing much left to do here – honestly, I think I KABBULed all of the fun out of them, as they just ran off to attack their accountant. My trusty map came into play again as I pretty well picked a point at random and made my surfboard fly off there – it was strange, because the surfboard doesn't align with 'BOA', which is clearly half way down the map. Still, the next isle was easy enough to get to. I knew I was in for a little fun when I looked at the galleys out there – I know an Amazon design when I see one! Unfortunately, uh.. yeah, they're very.. willing to meet me. I'm not sure I can take much more of this.. oh great, another one. I'm just a piece of meat to these women!


Thanks, Ilmari! (I still say that 'bristly pad' is nigh-unsolvable...
 I've never heard of a doormat described as such)

Ever feel like you've wasted an hour of your life? I think of all of the things I could be doing other than traversing this stupid island. I was at least happy that I managed to find a different couple of screens (I seriously struggle to notice the 'down' arrow, and the long descriptions of the rooms only come up once) – but it goes without saying that this is the sort of thing that, were I not playing for the group, that would have turned me off of the game altogether. I can only imagine that this is true of a lot of people who played through these games. Given I don't have feeling that I need to finish something bought at retail for a considerable amount (even if it was purchased, I imagine it would have been quite cheap these days), it's not like there's a real impetus to keep going. Only two things have maintained my sanity. One, waiting about an hour and a half by repeatedly pushing 'z' or 'wait' gives a direct clue from a fairy (which I used incessantly). Two, all of the objects that correspond to a soul give the same message informing you that the KABBUL spell doesn't work by naming the object, but the person (so MATT, not 'bristly pad'.)


But that doesn't mean that I understand how 'Pierre' is a 'stuffed moose'...
Admin's explanation: Reading the will tells that the stuffed moose 
will inherit a small green round vegetable. So, the moose is a "PEA HEIR"

So, I left off last time around slightly over 40 of the 80 required and a small handful of the number that I had yet to solve. I did my best to actually make it through the puns as a puzzle as opposed to using the simple cheapness of repeatedly waiting for names to pop up. (It would have taken almost as much time to get through them unfairly as it did mostly fairly, to be completely truthful.) I managed to puzzle out some of the names in the outer screens already shown fairly – for instance, 'DAWN' was in the forested area in the description. LEIF was a pretty obvious jump from there, given I was just listing off every last 'forest-related' pun name I could think of. KNUTE was a fluke that popped up almost perfectly in time after looking at the first hint given by Ilmari in regards to the salamander I picked up (which makes me come up with all sorts of bad jokes about lizards being in pockets, naturally.) And then, after managing Pierre off of another fluke fairy namedrop (I simply ran the name in each screen until the moose jumped off of the wall). And then, I saw the 'down' arrow at the top left of the screen..


The room full of bad puns ending in 'e'.
I got half of the names before even looking at the descriptions

GABBY, the loudmouth. HARDY, the 'tough seeming e'. GOLDIE, the one 'made of a shiny yellow metal'. LUCY, the trampy letter. LACEY, the one with a 'fine white tatting'. ARCHIE, the one that 'forms a large curve across the room, like some improbable stone rainbow'. CONNIE was the one who was putting down bets on a gambling match on the phone. DUSTY I got again from a fairy later on (the description being 'covered with a thin layer of powdery substance' – I might have gotten this one fairly if it weren't for the terrible description used to intentionally make it difficult to follow this.) DAISY, similarly, the confused (or 'dazed') e.. I picked this up less from the description given than the desperate listing of names that seemed like they'd fit in with 'bad E puns'. There was also a 'conventiongoer E' – but when I tried to KABBUL that on its own, it came up with the 'guess this isn't a lost soul' prompt and led me to continue exploring the rooms..


I've never heard of anyone called 'Gaylord' before, but maybe I'm just ignorant like that

And from the 'room full of e's' to.. 'British Aisles', the room full of bad puns related to British names. There was only the one difficult name here (as listed above, GAYLORD) – the rest of them in here were really pretty easy. BOBBY is, of course, a British policeman's uniform. LULU, a pair of loos. (Okay, already having that one listed in the clues didn't hurt.) The broken toilet seal? A LUCILLE, of course. BILLY? A billy club. A 'truck' was almost a little difficult to work out, but after a quick think, a LAURIE (a lorry) and I was out of the room almost immediately. Now feels like a good point to state that the game has a sincere issue with the in-game script not being scrollable, given that an extra five minutes is taken every time you use the 'look' command – the fact that I've been using the 'script' command to keep a log of everything that happens is quite helpful for this, repeatedly opening up the log in notepad while playing to re-read.. but not giving the opportunity in-game is just silly, particularly as it comes to this area with writing all themed towards being obtuse in favour of bad puns often creating three screens of text to read.


I was already pretty deep into my list of eighty by this point,
but reading this immediately made me think of a (christmas) CAROL.

The vacuum tube that was bizarrely without noise, of course, was HUM PHREY. A MIKE was hanging over the recording room, and a MELODY was playing throughout the room. I'm not entirely sure why, but 'NOEL' worked in here – I'm still not sure exactly what it was in relation to as I had no interactive object to deal with. (I looked back through my log, and even ticking off each item in the room, I was able to tick off each.) Sure enough though Fry, it gave a little speech with the very predictable joke - "It's a peasure to meet you. I'm much obiged for heping restore our ost sous. Someday I wi repay your kindness..." I'm more than perfectly willing to admit that I'd lost count by this point and was just hoping not to get stuck at 79 or something similar. ADLAI popped up by fairy-gram in the room I walked downstairs in from an advertisement on the wall – it might have been easier if I'd ever heard the name 'ADLAI' before, indeed. WOODROW, a row of trees, and I'd KABBUL-ed almost everything I could find. CLIFFORD and SANDFORD in the valley area left me with just the following: “A wooden structure spans a dried-up stream bed. A pronoun stands atop the structure.” (I needed the clue to finish up this degree of hell and find BRIDGITTE and my way out of this god-awful place..)


My reward? A key!


The next closest island seemed to be on the 'BOA' line of the map
 – but that seems like it'll have to come another time..


So we go to the next best pla--

So, going from the island of horrible puns to.. an island with a slightly different view on things. I wasted most of my play-time in the previous area in truth – landing on the dock of the 'Island of Horny Women' was nearly as far as I managed to get after the severe burnout in trying to learn names like ADLAI and GAYLORD. The opening dock has a few 'large galleys' which 'indicate the boats to be of Amazon design, featuring all-women crews'. How Ernie manages to see this much from the distance of the dock is beyond me – but anyhow, we go on happily enough. Unfortunately, a gust of wind happens to shoot up over our cloak, covering our face from the impending horde of Amazonian VGA beauty. It's soon drawn down by the Amazon leader, Ursula Unquenchablefire, though.. and all of the Amazons then exclaim the same thing - “A Man!”


Ursula, in case you were all wondering, is the one in the red..


And has called first dibs on us. (And given our next destination, methinks!)

There's nothing wrong with this, and all – there's more than enough Ernie to go around! The first woman goes down without a problem.. and the next is kicking down our door before I even get to look around the room. There's obviously a key to pick out of Ursula's uniform, but she's far stronger than us – even a quick ZEM on ourselves isn't enough to give the additional vigour that we'd clearly need to wear her out and pinch the key. Turns out she's just locking up the door that leads to the no longer present Attachment to the Great Appliance, anyhow.. and she leaves rather quickly after joining us, given we're literally thrown down to the bed (or the ground) by each and every woman around here! Opening the 'Hope Chest' in the room produces a pair of high heels, and the idea of what we've clearly got to do now is quite clear as another woman jumps out and has their way with us. Ernie's beginning to find this painful, Kenny! Climbing 'up' leads to a different room with an armoire (or as the game so eloquently calls it, a 'whaddyacallit') for Somewhat Important People...


I'm not sure whether this is a joke, or if Mr. Meretzky just got lazy here

Another item pops up inside the closet – a gown. So, it seems pretty clear to me here that we're playing the old 'cross dress our way out of trouble' card. The last game I can think of with a similar theme was dressing up in a loaded bikini and a wig in Leisure Suit Larry 2 to get past the KGB – so it's been a little while since we of the adventure gaming clan were forced to pretend we were the opposite sex for the sake of escape. (Technically QFG2 with Zayishah, sure, but not as a main character doing so.) We're allowed out of our room regardless (though trying to move around within the Somewhat Important People's room just leads us to getting jumped at by a happy chambermaid who starts to apologise – then sees our masculine shape and decides she's less than sorry. Back out into the parade grounds and all we get is a healthy amount of groping, though sitting in public does at least allow us not to be sexually assaulted. Head south from there? We end up in a shop where it appears we're paying...


In enthusiasm, I suppose?

The store has a few items, and the game chooses now to mention that there's an item weight limit. The 'lead-plated sword' within (another atomic dragon to slay?) I can't pick up, but after a touch of re-jigging my inventory, I'm able to at least end up with most of the shop's items. Dropping my SU registration form and Gretchen's scribbled note in exchange for lipstick, a pomegranate and 'the current issue of "Amazon Monthly." The lead article is about a group of seamstresses from Fort Blackwand coming to the island to study the Amazons' collection of intriguing local etchings.' (Obviously, Fort Blackwand is where we're going to end up at the end of the game!) I've got to point out that the normal 'sexy music' on emulated Roland MT-32 is beginning to go weird by about the third time it plays, making a grating set of noises that makes me very glad for the 'MUSIC OFF' function. Still, after quite a bit of bumping around, I couldn't work out how to hide my masculinity fully, even wearing my gown, high heels and lipstick. I feel like I'm supposed to be doing something with the cowl of Ernie's cloak, but I'm a touch lost as to how to use both at once – attempting to leave in the cloak but not the gown leads to 'Look at that body! A man! Don't let him get away!' and the vice versa leads to 'Look at that hair! A man!'.. Oh well. Perhaps it's just time we give up and let fate set in..

Plus side? Ernie doesn't have to go through all of these smokes the Amazons are stealing off of him! Perhaps Sir Lancelot was right about all of the peril after all, though..

I'd list inventory here, but I am sensing it's going to become very redundant if the weight limits are truly of concern and I have to start jettisoning things to pick up lead-plated swords. Spells are all the same since last post, and all of the new items that I have access to are a key given to me by the Isle of Lost Souls, a pomegranate, a magazine, a gown, some lipstick, high heels and a lead plated sword.

Session Time: 1 hour 30 min
Total Time: 5 hours 30 min

Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!

Friday, 30 January 2015

What's Your Story? - Mad Welshman

Answers by Mad Welshman
Introduction and Captions by Ilmari

Our group of reviewers is growing! We got eager posts detailing his wish to play and blog some games from Mad Welshman already back in December, but our posting schedules were then pretty filled up. He may not yet have appeared in the comments, but Mad Welshman has been reviewing games in another setting for few years. He'll be starting his review experience in The Adventure Gamer with a Missed Classic in February - we'll see what game he has chosen in couple of weeks. But now for his answers!

He sure looks mad, but I wouldn't have guessed he's a Welsh!

My Home Country Is... Wales, glorious Wales, land of harps, sheep, rain, and interesting myth cycles which may predate Arthurian myth, but we're not sure because we only have two main written sources, and they're both post christianisation and waaaay past our use of the oral tradition, go us!

My Age Is... 32, which translates to "I'm 30 something" until I can't lie about it any more.

The First Adventure Game I Played Was... either Granny's Garden or Twin Kingdom Valley, primary school was mostly a bit of a blur, barring some things like playing King's Quest IV and Mixed Up Nursery Rhymes at an education expo where we were extolling the virtue of computers in education. Got away with it, too!

I assure you, this is NOT the Missed Classic we will be seeing---


My Favourite Adventure Game is... actually a tough call. I loved a lot of the Infocom games for their humorous writing (And Graham Cluely's work for exactly the same reason), but at the same time, there's the Space Quest series, Sam and Max Hit the Road, the Blackwell series, Grey Matter... Er, let's go with Sam and Max hit the road, for the amusing dialogue and strange world. Ask me again next week, it'll probably be something else.

Who wouldn't like these two?


When I'm Not Playing Games, I Like To... Tabletop roleplay, go for long walks, the occasional amateur freehold rock-climbing, swimming, reading, doodling, singing, playing guitar badly, attempting to compose music and make my own games and aaaaaaaaah not enough time in the world, dammit!

I Like My Games In... mostly digital, these days. But I do seriously miss the days of cluebooks and cloth maps, and when a dev makes a package for a game involving such things, my wallet gets this strange itching. Which is stranger still, because it's definitely not a sense organ of mine...

The Thing I Miss About Old Games Is... not a whole lot beyond the attention to things that came with the box, to be honest. I appreciate both old games and new, and prefer to judge them on their own merits. Indie developers do a fair bit of experimentation, AAAs do... Ah, I was about to say polish, but that's not always true, is it? Something, then... But old games were just as prone to being rushed, or development difficulties, as any modern game. We just tend to catch them in the act quicker these days.

The One TV Show I Never Miss Is... technically none. I mainly watch my TV series via DVDs or VOD, so I can better organise my free time (IE devote a day to watching Batman The Animated Series, or Doctor Who. :D )

If I Could See Any Band Live It Would Be... aaaaaaaaaa! So many good bands, some of which are gone, and not nearly enough time and/or money in the world! Pomplamoose and Depeche Mode and Talking Heads and Pink Floyd and Queen and... The list just goes on and on!


I hadn't heard of Pomplamoose before this, but now I am intrigued


My Favourite Movie Is... Trick R Treat. Didn't even have to hesitate. It's a Warner Bros horror movie that's well written, well directed, and for one scene, they used four different methods (suits, CGI, animatronics and makeup) to get it just right. I've heard rumblings of a sequel quite recently, and I'm hoping it's true!

One Interesting Thing About Me Is ...Er... I... Gimme a minute, I'm sure I'll... I have a personal library that comprises two thirds of my room's wallspace. Yeah, that's... Interesting... [runs and hides]

Wednesday, 28 January 2015

Game 49: Elvira - Hell’s kitchen


Jake Spenser Journal Entry #4 "There is no way out. And now Elvira wants me to throw the cook away from the kitchen. If it wasn’t for her… personality I would quit. If I could leave the castle also. In any case, my ghost busting skills were useful when I dealt with the vampire in the second floor. They didn’t help with the multiple skeletons I had to fight in the dungeon but that’s where my trusty sword came through. Man, this castle is amazing, they even have their own torture chamber. If only I could put the cook in the iron lady..."

Previously on The Adventure Gamer...

When we left the last post we were at the entrance to the main keep. Elvira came running to say something about a lard bucket, which we should probably check... but the encounter with her reminded me that I am a man of a single woman. I had to do what any decent human being would do: break my affair’s heart. Literally. With a stake from the sitting room and the new sledgehammer. Strange use for a sledgehammer but when the need arises…

She didn’t take it too kindly

Searching the room I could only find some bolts and vampire dust left by the previous tenant. My last girlfriend didn’t leave me too much either, so I’m used to it by now. Time to check the mysterious danger that made Elvira run away from the kitchen. I went down trembling, expecting the unexpected, the horror, the fear, the cook… wait… the cook? Yep, that’s basically the charming lady that made Elvira turn tail. She was even making a stew. Poor sweet old woman.

She was just reading this book titled “How to cook for humans”

I left the good woman to herself and decided that it was time to explore the dungeons. I was hesitant to go back, especially now that Elvira was hiding somewhere unknown and was not available to save me. I left everything in the hallway next to the kitchen stairs and went to pay a visit to the castle dungeons.

Entering the dungeons changes the music again. If the keep and the courtyard are kind of adventurous and the garden is calm, this one is tense, even without much to worry about. The dungeons are a 10x10 rectangle with many rooms on both sides of the hall. Or maybe I should say room, because the image used is always the same. There are four items in each room: a wooden stool, a wooden bed, a wooden shelf and a sawdust covered floor. In each room you have to click on all four of them, because there can be either a spider, a centipede, an earwig or a beetle which is not visible in the graphic window. It gets tedious quite fast.

If you say so

To make things more interesting, while exploring the dungeons you have to pay attention to two things. First, there are spiderwebs all around the place that you can pick up. And, as was the case in the main keep, any door can be guarded by an enemy, waiting for you to open the door or walk into the the hall. In the dungeons we have to fight the nasty skeleton soldiers, which are exactly like regular soldiers but with a little more heath. Exactly in this case means that they even shout when hit like regular soldiers, which begs the question of where is that sound producer that is inserting all those Wilhelm screams. The only exception is an orange guy guarding the torture room. I marked him as the “Orange Bastard” in the map, so you can see it is not a simple enemy. I even had to take two healing spells. Maybe I am bad at this combat thingy.

He hurts so much that he can wound my eyes just by seeing his clothes

The torture chamber is a welcome variation after so many identical rooms. It’s not like it brings a lot of color to the dungeon, but I find the crimson hue of blood soothing at this point, especially when it’s not mine. There are only three items in the room: First, a bag of salt, described as “A bag of sodium chloride. Useful for the avoidance of decapitation”. I don’t have the slightest idea what that is about, but I think the cook can surely add some salt to her stew. There is also a pair of tongs, and something tells me I should leave alone for now. And finally an iron ring loosely fastened to the floor.

Bah, amateurs! Nobody expects the spanish inquisition’s tooling in every torture chamber, but this one is severely lacking some torture power

This is one of those puzzles that are more difficult because of the interface. You see, the iron ring can be brought to the inventory, revealing a skeleton, truly dead, with another golden key, “Cuartus” (fourth). The problem is that you can get a description of the iron ring by double clicking on it, but it does not appear in the Room inventory nor any of the verbs lightens. By the game logic, that would mean that you can not do anything with it, but you can actually drag it to the inventory to remove it from the screen revealing all the items. I think it is a little unfair.

By the way, see that little R? These close-ups can be closed by clicking it

In any case, I took the key and the skeleton. Examining the skeleton reveals that those are “the bones of a soul, tortured eternally, seeking a resting place of everlasting peace”, which may or may not have something to do with taking those tongs, but that probably should be left for later. Now it is time to go back to sunlight and learn a little about cooking.

Apparently, she can’t cope with salt

Everyone's a critic nowadays!! The cook was so offended by our suggestion of using salt that she left in a hurry. More specifically, she dissolved in a hurry. The moment she disappeared, Elvira came running to recover her precious kitchen, ready to do one of the two things she does in this game: cooking spells. But you will have to wait for the next post to learn about that.

Me! Me! Me! I’m a strong big boy!!

DUNGEON MAP:


DEATH BONUS ROUND (TOTAL DEATHS: 6):
Oh no!! The title of the book was “How to cook forty humans”!! AHHHh!!

Don’t play with his tongs...

Session Time: 0 hours 55 minutes
Total Time: 2 hours 20 minutes

Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!

Tuesday, 27 January 2015

New Poll: How many game posts should we schedule each week?

Since The Adventure Gamer became community-run in October, we've been playing two games at a time and posting one post a week on each game. We've also been slotting extra posts ('Missed Classics' and 'What's Your Story' posts mainly) between main game posts.

With multiple reviewers we've been able to continue writing posts at a rate that would have a single person collapse with exhaustion

Now, we're asking you, our readers, what you think of our schedule and whether we should change it. Our reviewers are dedicated and working faster than expected so we've been considering increasing our posting schedule. The options we were thinking of appear on the poll in the left hand side of The Adventure Gamer's web site. Vote now! Or read further for more information.

That's right, a new pole! [This pun was brought to you as a tribute to Spellcasting 101]

To put it simply, we're looking at doing either 2 or 3 main games at a time (we currently do 2) and 2 or 3 main game posts a week (we currently do 2).

Note that if we do 3 game posts a week we'll get through the game list quicker, but have less room for extra posts (one a week) while with 2 regular posts a week we've had either one or two extra posts in a typical week. This assumes we continue with out current maximum of 4 posts per week.

No matter what the result, we'll keep things flexible and adjust the planned schedule if it seems like a fun idea, as we did when playing The Scoop Holiday Marathon (TM).

If you don't like any of the options or have any other suggestions let us know here in the comments.

Disclaimer: The Adventure Gamer takes no responsibility for not being able to keep up with our intended schedule due to...

...alien invasion...


...ghost pirate kidnapping...


...or any other reason...


Monday, 26 January 2015

Missed Classic 4: The Scoop - Final Rating

Written by Kenny McCormick

 Finally, I can take off my rose-tinted glasses and start getting really critical on this game. I had fun while it lasted but that sudden ending really sucks. Do they have cellphones in the 1920s? Now, the gloves are off. Get ready for my punching, Telarium!

Puzzles and Solvability

As an adventure game, The Scoop lacks the “use this on that” convention so widely and prevalently used by its contemporary peers. Instead, you use it to show it to people whom are most likely to have certain knowledge of these items to unlock more people you could ask about or even new locations. It is rather refreshing but lacks a certain action-y part that may endear it even further to adventure buffs. Since there is only one big puzzle to solve, I will have to be pretty harsh on this and give it a 2; 1 point for the murder and another 1 point for creativity.

Rating: 2

Interface and Inventory
Its no-nonsense Interface is very clean and user-friendly. Inventory, however, is not sorted out in a more bird’s-eye-view manner and relies on the player to scroll through each of them one-by-one with the arrow keys. Serviceable but not astounding. What is great, though, is that there are no pixel-hunting nightmares. You only need to click the Search command followed by a Take command (if there is something to be taken) to grab your shit.

Rating: 6

Story and Setting

It’s written by Agatha Christie and 5 other accomplished mystery writers. That’s 6 writers. Repeat after me, S-I-X. Very good! Joking aside, this game is chock full of content. Each NPC have loads to say about one another and so many locations to visit that one could get lost in it. This is no easy feat for a game that has no stupid mazes to entrap players. 1 point for each writer!

Rating: 6

Sound and Graphics

The monochrome backgrounds do a good job in lulling you into thinking of an old-timey black-&-white noir thriller. Juxtaposing that with brightly-clothed characters that burst out of the screen that demand your full attention whenever they appear and you have a never-before-seen application of this pop-art style in this medium. It will not be until 1998 when we see a similar attempt in the Movies, Games & Videos sector. That said, the character portraits look horrible. Also, there is no music other than the little introduction ditty. Sounds are limited to the little steps your character make while walking and the screeching of tires made by taxis.

Rating: 4

Environment and Atmosphere

I’m a little torn here. On one hand, we have a huge gaming arena filled with many real-life locations. On the other, probably because of aforementioned pop-art style, the game gives a more Andy Warhol vibe rather than a Film Noir vibe. The locations fail to give me an “I was there!” feeling as I felt more alienated to the black-&-white background because of the characters’ colors.

Rating: 2

Dialogue and Acting

This is where The Scoop truly shines. Each character has his/her own agenda. All of them are colorful, not only because of the graphics used, but because of their pronounced differences from each other. You only need see Fisher once to remember him as that Rich Fat Boy.

Rating: 7

Total

We have a nice round number of 45. Closest guess was Andy Panthro's. Congratulations! I’m off for a second run. This time, as a hot chick!



Cap Distribution

50 CAPs for Kenny McCormick
  • Classic Blogger Award – 50 CAPs – For blogging his way through The Scoop for our enjoyment
231 CAPs for Canageek
  • Biched Bicipitous Bicorn Bibbing Bibulously? Bibble-babble! - 25 CAPs - For finding new innuendos for Kenny
  • Mega Genre Support Award - 201 CAPs - For announcing plenty of sales
  • Meticulour Linker Award - 5 CAPs - For linking each played game to a library of DOS games
50 CAPs for Joe Pranevich
  • Classic Blogger Award – 50 CAPs – For blogging his way through Merry Christmas for our enjoyment
20 CAPs for El Zoof
  • Cartographer Award - 20 CAPs - For finding out what's missing in Joe's map on Adventure
 20 CAPs for Kenjab
  • What's Your Story -Award - 20 CAPS - For sending in answers for What's Your Story -questions
20 CAPs for Laertes
  • What's Your Story -Award - 20 CAPS - For sending in answers for What's Your Story -questions
20 CAPs for Aperama
  • Barber Award - 5 CAPs - For recognizing Sonny Bonds' hair
  • Black or White Award - 5 CAPs - For revealing the ultimate fate of Michael Jackson
  • Biscuit Award – 5 CAPs – For finding new innuendos for Kenny
  • Crow Award - 5 CAPs - For guessing Kenny's movie quote
15 CAPs for Rowan Lipkovits
  • Christmas Spirit Award – 15 CAPs – For finding three Christmas themed games for Joe Pranevich
15 CAPs for Andy Panthro
  • Psychic Prediction Award - 10 CAPs - For getting the closest prediction for the final rating
  • Christmas Spirit Award – 5 CAPs – For finding a game involving Santa Claus for Joe Pranevich
 15 CAPs for TBD
  • Birrotch Award – 5 CAPs – For finding new innuendos for Kenny
  • Genre Support Award - 5 CAPs - For announcing a sale on Steam
  • Genre Support Award - 5 CAPs - For announcing a sale on GOG
5 CAPs for Deimar
  • Genre Appreciation Award – 5 CAPs – For linking to a library of DOS games
5 CAPs for Laukku
  • Genre Appreciation Award – 5 CAPs – For announcing a preorder of Grim Fandango Remastered