Showing posts with label Sherlock Holmes: Consulting Detective. Show all posts
Showing posts with label Sherlock Holmes: Consulting Detective. Show all posts

Wednesday, 28 September 2016

Consulting Detective - Alternate Versions

Written by Voltgloss & Joe Pranevich


Although we closed up Consulting Detective with a Final Rating last week, there is still a bit more to the story. In its publication life, the Consulting Detective games have been released in four distinct forms: the 1981-1995 pen-and-paper original game by Sleuth Publications, the 1991-1993 computer versions by ICOM, the 2012 remaster of that version by Zojoi, and a 2012/2015 (French/English) update of the classic game by Ystari Publications. We’ve now spent eight weeks covering the ICOM version of the game, but it’s worth a look at the others to see how they stack up. The Zojoi games may be played on this blog at some distant future date, but it will be a very long time before we get to contemporary adventure gaming history.

Joining me in this retrospective is Voltgloss who has been kind enough to take an in-depth look at the new Ystari Publications version of the game, as well as provide some details for the pen-and-paper game in general. The Ystari version features a number of plot changes from the cases that we played and he has patiently documented those in detail. If you intend to play any of these three Ystari cases, we will be dealing in spoilers for those games, but I will put up a spoiler warning when the time comes.

Saturday, 24 September 2016

Consulting Detective - Final Rating

Written by Joe Pranevich

It’s finally time for me to be the judge.

Last time, we closed the book on the third and final case in this volume of Consulting Detective. We’ve interacted with a ton of crazy characters, explored London, and placed three murderers behind bars. This is a game unlike any that we have played before and I’m glad that I was able to experience it firsthand.

As I prepare to write, I’m not sure how it will do in our PISSED scale. I know that I had a lot of fun, but the game does not have many of the standard trappings of adventures. Will that give it an advantage or a disadvantage in the rating? Let’s see!

Tuesday, 20 September 2016

Consulting Detective - Won!

Written by Joe Pranevich

A mysterious murderer and his mysterious envelope.

Last week, we started the case of the “Tin Soldier”. General Armstead has been killed in a duel with an unknown assailant. While we know he was killed by an elderly Frenchman with a cane and a carpetbag, he left behind plenty of people that had a motive to kill him: the thieves of the Polar Star diamond who he was close to exposing, five other members of a death lottery (a “tontine”), plus his brother-in-law who may have stood to gain control of a number of shared assets. None of those are elderly Frenchmen so we have to dig deeper to discover the connection.

We spent most of last time working to track down the Polar Star diamond. We discovered that Armstead’s contact had been murdered, potentially by the guy who the diamond was stolen from. We also know that Armstead’s publisher was making moves for the information almost immediately after his death. My leads are exhausted and I’ll need to start this week by going down a different path. Thus far, I don’t have any theories that are panning out, but I am having a ton of fun with this case.

Friday, 16 September 2016

A Conversation with David Marsh

Interview by Joe Pranevich


As we close out our coverage of Sherlock Holmes: Consulting Detective, I am thrilled to have been able to speak to one of the masterminds behind ICOM Simulations’ success, David Marsh. In the first decades of his career, David helped bring us classics like Deja Vu, Shadowgate, and Uninvited. He was the art director for the Consulting Detective series. These days, David is the driving force behind Zojoi, the current owner of much of ICOM’s adventure gaming legacy. He and his team have recently released updated versions of the first three Consulting Detective cases plus a complete reimagining of the original Shadowgate.

In a wide-ranging conversation, David and I talk about all of those titles, games that didn’t quite make it, and even Road Runner’s Death Valley Rally. It was a lot of fun and I’m thrilled to be able to bring this interview with you.

Monday, 12 September 2016

Consulting Detective - A Duel to the Death

Written by Joe Pranevich

The “Moriarty” of French warfare

Last week, we “solved” the second of our three mysteries by unraveling a murder plot hatched by a crazy lazy with a superpower. Now that we’re on the third, I’m curious to see if this one references the previous cases or if all three chapters are completely stand-alone.

This story begins in Baker St. as Holmes and Watson are sought after by Inspector Smythe of Scotland Yard. As usual, the Yard has a case they cannot solve: a former soldier in the Napoleonic wars, General Farnsworth Armstead, has been murdered. He was a member of a curious lottery where the man who lived the longest would receive a significant cash sum. His death means that there are five remaining participants and five very good motives for murder. Mr. Armstead is also the author of a tell-all book about various “treasures” and may have been about to reveal the secretive owner of the Polar Star Diamond. Two lines of investigation but only one dead body. This should be fun!

Tuesday, 6 September 2016

Consulting Detective - Victorian Supervillain

Written by Joe Pranevich


Is this the face of a murderer?

Last week, we were trying to solve the case of the “Mystified Murderess”, a woman who awoke from amnesia to find that she had apparently killed her fiance. We’ve been asked to prove her innocence. That’s not going to be easy! I think I have it figured out that her sister arranged the murder (at least indirectly) but not how she carried it out.

Just a reminder, here are our dramatis personae:
  • Frances Nolan - Our “murderess”. She seems like a nice lady, was in love with Guy Clarendon (the victim), and is currently locked up in the Old Bailey awaiting trial. She’s an heiress to the Caverdine fortune.
  • Loretta Nolan - Frances’s sister. As a young girl, she witnessed the murder of her parents and has been wrong in the head ever since. She thinks that she is a princess and her doctor believes that she is “incapable of love”. She seems to be our best suspect, but I have no idea how should could have accomplished it. She is also an heir of the Caverdine fortune but may have squandered much of her wealth.
  • Guy Clarendon - The victim. He was a well-known athlete for a London cricket team but had gambling and drinking problems. He was dispossessed by his father recently and may have run up gambling debts. At the time of his death, he was engaged to Frances, but we found evidence that he was secretly with Loretta instead.
  • Gerald Locke - A suitor for Frances’s hand and the one that brought the case to Holmes. He has plenty of motive to kill Guy, but then why take the case to the world’s greatest detective?
  • Dr. Trevelyan - Loretta’s doctor, first at the Mesmer-Braid Institute and now in private practice. He’s known the Nolans for years and is good friends with Frances. He was also the last person to see her before she apparently went off to kill Guy. He could be working with Loretta, but he doesn’t seem like the murdering type. 
We still also have a “Society Burglar” at large but have found no connections from him to the current case. Got all that? Let’s continue!

Tuesday, 30 August 2016

Consulting Detective - Amnesia, She Wrote

Written by Joe Pranevich


Dr. Watson has taken to finding cases in the paper.

Last time, we wrapped up Holmes’s first case of the game and now it’s time to start in on the second. This one begins like the first with Watson reading about an interesting case in the London Times. A “Society Burglar” has managed to rob seven different high-society households, each time taking only a single valuable piece of jewelry and leaving the rest untouched. There were no signs of a search; it was as if the burglar knew exactly where to look each time. The most recent burglary was a Cleopatra tiara at the home of Sir Sanford Leeds on July 2. Holmes seems interested, but then he and Watson are interrupted by another case.

A gentleman named Gerald Locke arrives at Baker Street and tells us about the murder of Guy Clarendon. That case seems straight-forward: three days ago, Guy was shot dead in his hotel room with a woman, Frances Nolan, found standing over his body with a gun in her hand. Despite the evidence against her, Gerald is certain that she did not do it and his request is for us to prove her innocent. This sounds pretty fun!

Are these two cases connected? Or is the “Society Burglar” just foreshadowing the third case in the game? I suppose we’ll find out soon enough.

Tuesday, 23 August 2016

Consulting Detective - Revenge of the Egyptology Nerd

Written by Joe Pranevich


Inspector Lestrade, I presume.

Last time, we started our investigation into a series of “mummy murders”, three dead archeologists all connected to the excavation and transportation of a mummy to London. We had looked at two of the murders but were just starting to investigate the third. So far, we have one very good suspect (a strange reporter) but no motives. The game is afoot, as they say!

Just to recap, what we know so far:
  • Murder #1 - Dr. Ebenizer Turnbull. He was murdered in the tomb he was excavating in Egypt in March, but I have very few details.
  • Murder #2 - Andrew Weatherby. He was murdered en-route to London around April 5. He and Windibank were transporting some archeological finds on board the Eastern Empress at the time of his death. He was very seasick on the journey and spent much of the time in his cabin while his wife and a suitor (Mr. Uruburu) may have used that time for some indiscretions.
  • Murder #3 - James Windibank. He was killed in the British museum, strangled by mummy wrappings.
Time to figure out how poor Mr. Windibank died…

Wednesday, 17 August 2016

Consulting Detective - Are You My Mummy?

Written by Joe Pranevich

Elementary, my dear Watson!

Our story begins bright and early one morning in the Baker Street residence of Sherlock Holmes and Doctor Watson, presented to us in a brief introductory movie. Watson is reading the morning paper and is livid at the Times for printing a story that “play(s) upon people’s superstitions”. Holmes recognizes the case immediately: a so-called mummy’s “curse” that has resulted in the deaths of three men. In fact, he’s been making inquiries already because he believes that the murderer is considerably younger than 4000-years old. The video ends and I am free to start my investigation.

Don’t most Holmes stories start with a “client”, someone that consults with Holmes to set him off on his way? It seems slightly out of character for him to just be picking crimes out of the newspaper. It’s possible that this sort of thing happened often in the original stories and I’ve just forgotten. Three murders to solve-- this should be fun!

Wednesday, 3 August 2016

Game 73: Sherlock Holmes: Consulting Detective - Introduction (1991)

Written by Joe Pranevich

The butler did it! (Again.)

I think it’s become something of a joke how excited I get when I’m about to start a game, but I am excited! I’m not sure that I’m about to play a fantastic game, but I am sure that I am about to play an influential one. Sherlock Holmes: Consulting Detective will be the first adventure that we’ve played that is firmly on the CD-ROM and “full-motion video” bandwagon. Other games have included a bit of video here or there or audio narration (although the latter often enough only in a subsequent update of the game), but this one is-- I believe-- video from end to end. I only know this from brief research, but we’ll be finding out soon enough.

ICOM Simulations, the game designer, has a history of making influential (but not necessarily good) adventure games and we’ve already played four: Déjà Vu (1985), Uninvited (1986), Shadowgate (1987), and Deja Vu II (1988). The clearest way to see how industry-leading these games were is to look at their numbers: Déjà Vu and Uninvited are games 4 and 9 on our blog, respectively. Will this one live up to those legacies? Or will this be a speedbump on the way to the 7th Guest (1993) and the CD-ROM adventures yet to come? I have no idea! I honestly had never heard of this game before volunteering to play it.

This is what I do know: this is a game, based on a gamebook, based on a fictional detective, and created by an influential game development house. It’s probably going to be a long introduction...