Showing posts with label Return of the Phantom. Show all posts
Showing posts with label Return of the Phantom. Show all posts

Thursday, 9 June 2022

Return of the Phantom - Won and Final Summary

 Written by Morpheus Kitami

With the switches Will came to my rescue. I checked the first two hints, and it seems like it's the alphabet puzzle I was told to expect. So, that means I need to find a four letter word to type in...er...one that might actually open the door. Daae is the right length, but I don't think I can press the same letter twice...? No. My next guess was Erik, which is a crappy password, but requires one parse what this door actually is. I don't think I would ever guess that, but my normal patience has long since been depleted.

A real man would take this spider web and use it to solve a puzzle, 5 CAPs if you get that reference

Next puzzle...a spider-web. I assume this is just a test to make sure you picked up that sword in the last room. After the fact anyway, I assumed Raoul was going to break the sword on it knowing his track record. Suddenly, in a blinding flash, the phantom jumps out and Raoul impales him with his sword. Triumph!

No, I'm screwing with you, there's just more maze. I feel like I can encapsulate this game's puzzle design exclusively with the word maze. Its a curious design choice.

Saturday, 28 May 2022

Return of the Phantom - Knowing the Future (Request for Assistance)

Written by Morpheus Kitami


Yes, up and down all those flights of stairs


Before I returned to Madame Giry, I thought it best to check out the dressing rooms, since I haven't been there yet in this time period. Unfortunately nobody's there yet. I'm almost glad there haven't been many real puzzles yet, because having to navigate across this game is tedious.


I don't feel like this is the kind of game that should be giving sly 
nods towards the conventions of the genre


After returning to Giry, she tells me to refer to the colored frames as "good luck charms", before opening box no. 5 with a flourish. Inside, there's a note from the Opera Ghost, telling me to leave Miss Daae alone or I will suffer a great malady. What's next isn't a mystery, I already found the secret door; In the left column, which I thought was a clue. No, I just got lucky, there's a right column too. All I need is a key.

Friday, 13 May 2022

Return of the Phantom - Traveller in Time

 Written by Morpheus Kitami

This session in a nutshell


Oh, so close to a title drop!

I didn't save last time, because I didn't need to, so I talk to M. Brie again. Imagine my shock when he tells me this is a copycat crime. This is one of those games where information that should be important is only revealed if you select the proper dialog options. Sure, the back of the box and the manual makes no secret that we're here to stop the Phantom, who has returned, but this is fairly important information for us to be told, and it's entirely optional. I hate having to savescum my way through the dialog.

There are a surprising number of people in the music world back then who have such a vague death date

Hang on, there's a ton of info being said here! I thought I was only missing where to find the damn stage manager! (It's an adventure game, not Morrowind, I don't need directions...I shouldn't need directions) A lot of the stage staff was sent home, and if I were here to do an actual investigation, I would check all of them out first before deciding to look for ghosts. But I've seen the phantom in a cutscene and the game isn't going to have an actual twist like that. Also, minor dialog quibble, I question a Frenchman describing a famous opera house being built as a thing. Feels like something I would say, not someone who is presumably a bit snooty.

Friday, 22 April 2022

Game 125: Return of the Phantom (1993) - Introduction

 Written by Morpheus Kitami

Unfortunately, it does not look like TBD will be able to play this game as promised. I hope that I will be an acceptable substitute. I hope you will all join me in wishing a swift and beneficial resolution to whatever problems ail him.

American cover, from Mobygames

Return of the Phantom is the third adventure game developed and published by Microprose, though the second developed through internal team MPS Labs*. Microprose, if you don't know, was founded by Air Force Reserves member Bill Stealey and some unimportant programmer named Sid Meier. That the developer of some mediocre racing game would somehow turn making the same flight sim three times** into making landmark games and slapping his name on titles he wasn't even primarily responsible for is something impressive.

*However, they also distributed the first three Legend games, no doubt why the manual for Rex Nebular was written by Steve Meretsky.

**Hellcat Ace, Spitfire Ace, and Mig Alley Ace, okay, one is actually written by someone else, but they're practically the same game anyway.

Indeed, some of my fondest early memories of games are playing, or even wishing to play Microprose titles. If not the main man himself, it was one of his friends. For every Pirates! or Covert Action, you had Sword of the Samurai or Darklands. Sometimes they would make a sequel to a game Sid worked on, because they had a great idea on how to improve it, and they usually worked. It's perhaps a romanticism of a time and place I would never be in, the truth probably less impressive. Nevertheless, it remains that Microprose was one of the greatest computer companies of the '80s.

Return of the Phantom comes at the end of the company's great period. Not too long after the company had tried and failed to enter the arcade market, but it was not yet in dire enough straits for their purchase by Spectrum Holobyte. I wonder if this, rather than the direct sales of Legacy - Realm of Terror, was responsible for the lack of any sequels or follow-ups.