Showing posts with label Castle Adventure. Show all posts
Showing posts with label Castle Adventure. Show all posts

Monday, 16 January 2023

Missed Classic: Castle Adventure - Won! (With Final Rating)

By Michael

I’ve kept my blog-related New Year’s resolution! I stopped tinkering with my own blog long enough to finish the game in this final post. And the game kept its resolution as well. Castle Adventure is still hunkering along at 320x300 pixels.

When we last visited the castle, I had done some research in the library.
It would have been so easy to post another Buffy picture, but I’ll be impressed if anyone knows the TV show this is from.
We learned that, to open the gate, we need to wave the scepter. Which means, of course, we need to find a scepter. Details, details.

Saturday, 31 December 2022

Missed Classic: Castle Adventure - Scenes From an Italian Restaurant Located Inside Castle Highclere

By Michael

Now that we’ve celebrated the holidays and again have an empty wine flask, I welcome you back to our visit to the unnamed castle. Welcome back to our visit to the unnamed castle. This is the reverse of a good murder mystery, because we know whodunnit. That would be me, with the sword, in the Castle Gardens, the Throne Room, and the Knights’ Hall.
I wonder if a candlestick, revolver, lead pipe, or a rope will be of use in this game?
I chose to go up. At the northernmost end of the first floor, there’s a staircase that goes up. It brings me to an identical looking “cooridor”.

Sunday, 11 December 2022

Missed Classic: Castle Adventure - B.J. Blazkowicz Goes Looking for Loot in Several Wrong Places

By Michael

In today’s review, we are playing a game where we direct a character who is locked in a castle, looks for loot and secrets, and picks up weapons he finds along the way to kill horrible creatures, in hopes of escaping.
This reminds me of a screensaver...
When last we left our intrepid, unnamed hero, he was killed by an ugly ogre. So, perhaps it’s time to start again.

Tuesday, 29 November 2022

Missed Classic 116: Castle Adventure - Introduction (1984)

Written by Michael


Many radio call-in shows had an oft-repeated, somewhat cliched line: "Hi! I'm a long-time listener, first-time caller." I suppose that describes me. I've been reading and commenting on the blog for a handful of years, and finally got around to writing my story and threatening planning to write a missed classic review about a memorable childhood game. The game I'll be talking about is somewhat special to me, because it was my first game of any form I played on a computer that I know of. I hadn't even played Lemonade Stand at school yet, it would be another year before they installed a row of Apple IIe systems in the elementary school library.

Around 1985, when I was about 7, my grandfather showed me this new toy he had. In the family room of his house, he had set up his new IBM Model 5160 computer (known as the PC/XT), complete with an amber monochrome screen and a daisy-wheel printer. It had the latest in cyber-security: that round key that would lock the keyboard. And along with some software programmed "borrowed" from the engineering firm he worked at, he also had some shareware and freeware programs, obtained from mail-order shareware vendors like PC-SIG.
The keyboard and printer were in a constant battle, over which one could make enough noise to drive my grandmother crazy.