Showing posts with label ...A Personal Nightmare. Show all posts
Showing posts with label ...A Personal Nightmare. Show all posts

Saturday, 3 September 2022

Missed Classic: Personal Nightmare - Won! (and Final Rating)

By Morpheus Kitami

Ah, metahumor is always great in a serious horror game...

You know, this all turned out a lot easier than I thought it would be. In the sense that this was some unfathomable tanglement of impossibility.

I can talk to Peter in his house, fat lot of good that'll do, and no, he isn't pointing a gun at me

Guess it's time to stake out people's houses. Susan stays at home until about 11:00, then heads over to the right. At midnight she enters/walks past Peter's house. Walking past is a glitch, because she won't appear on the next screen. Well, better go back to the Inn. I keep forgetting it's name of The Dog & the Duck, so much so that I'm not even sure that's right.

This is a pretty cool effect, though the death isn't terribly impressive

As I walk towards the inn, suddenly the scene changes and I can see two headlights. Clearly, whoever ran over Jimmy is now after me. The first time I just get run over, but pretty quickly it's clear that I can move around, with north and south dodging, west and east just resulting in him chasing me. For what purpose? I try to think about how I could possibly solve this.

Monday, 22 August 2022

Missed Classic: Personal Nightmare - Mail Quest

Written by Morpheus Kitami

Once again I apologize for the delay between entries. There is a lot of tedium in this game. One might say this is the flaw in playing old games, but often whenever I end up playing modern games I'm not working past tedium to get to the good parts, the game itself is just tedious. So I often put a bit of breaks between...well, you can figure out why pretty quickly.

There was nothing special about the month, I just happened to accidentally start it the same month that it mentions.

So I decided to stake out some places, figure out when and where people arrive and leave their locations. With one house with an unknown occupant, I decided that would be where I began. As I walked out onto the street, I noticed a car driving by and had a better thought. Stake out the mechanic!

You can't really interact with people moving around,

Wednesday, 3 August 2022

Missed Classic: Personal Nightmare - Shadow Thief

 Written by Morpheus Kitami

I just want to let those of you with a nervous disposition know that this is probably not the entry for you.

Now that I've seen the big opening event of Jimmy Rutherford getting run down, we can take a look at the whole village. Its a small place, really, just a confusing street that's about 10 screens wide with 2 sides of it. Navigation is confusing, since directions don't properly work the way the image is given, which is unfortunate since this is supposed to be a graphic adventure. Actually, this is quite crap as a graphic adventure, and you'll see why pretty quickly.

The most obvious destination is the church, the game really brings your attention to it. Since we need to come here anyway, we'll start here. I say this, but there's not really anything here that I can find yet. There's the pews, the office and a statue. I should note that modern storefronts all spoil what you're supposed to do here, which is say a prayer in here. If there's something else, I don't know. The game makes a point that my father doesn't have any religious books in his office. Curious. The desk in here is locked, of course.

Apparently the house is a ghost

Behind the church is the graveyard. Lots of gravestones, but outside of a large cross, seemingly nothing of note. There's a door to some house here, but the door is locked. So much for people in the countryside leaving their door open. And to complete the area, there's a mausoleum. I wonder what's in there?

Saturday, 16 July 2022

Missed Classic 110: ...A Personal Nightmare (1989) - Introduction

By Morpheus Kitami 

As an aside before I get to the main event, I would like to engage in a little self-promotion. For a while now I've had my own blog, about FPS and other shooters. Stuff like Doom, Wing Commander, Jazz Jackrabbit and the ilk. Currently, I divide games by FPS and everything else, and I'm near the end of 1989 and 1982 respectively. It is interesting, if you can stand most games from 1982 not being good.

https://almostafamine.blogspot.com/


 Box Office was apparently K-Mart's bargain software label, box art taken from Mobygames

Adventure International, as I'm sure you are aware, was Scott Adams's company, responsible for some of the first major home computer text adventures. Known for simple prose and later, simple graphics, these games were sold entirely on the merit of their puzzles, and for a time this went well. So well that eventually people in other lands started importing them, making the dreams of one very American company come true. In the UK, another company also calling itself Adventure International, imported Adams's titles and put them on such platforms as the BBC Micro and ZX Spectrum.

And for a time this too went well, even after the death of their "parent" company they went along, first with games from other American companies, then with originals. Previously, Alex played Robin of Sherwood: The Touchstones of Rhiannon, which was based on a TV series. This was done with a modified version of the SAGA engine, or Scott Adams Graphical Adventure engine. Quite a few obscure licenses, which I'm sure appear on some clickbait Youtube video about 23 obscure licensed video games (Number 16 will cause you to lose control of your legs for the next six years).