The game’s definitely getting more and more complicated. This time, I faced a three-room level with an intricate puzzle sequence involving alchemy. But let’s start at the beginning. As you might remember from the last time, I was heading to the grocer, who supposedly had another way of transportation for me. Let’s take a look at the surroundings.
Unfortunately the grocer, the person at the right side of the screen, wanted nothing to do with me, even if I gave him a letter from the captain and a coin. In fact, he told me that the captain owed him money, so he wouldn’t do any favours for me either. Having no idea what I was supposed to do here, I checked what I could learn about this room from the Goblin news and what its goal was supposed to be.
It appeared that my task in this room was just to collect some ingredients to use elsewhere. But what was this about Were-Blount? Well, the left side of the room contained a moon lamp, and turning it on produced an interesting result.
It appears being eaten by a wolf had its consequences. I had become a werewolf, who turned into the wolf form, whenever moonlight was present. Unlike regular Blount, wolf-Blount was aggressive and willing to break the furniture in the grocer’s room (and to hit the grocer with a hammer). This was useful, because this kind of violence was needed for retrieving some of the items on my shopping list. At the end of my rampage tour, I had the egg of boa-boa, the key and the horn of gidouille, but I was still lacking the bone of crocomoth and the soap.
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| By the way, if you are wondering where Chump, my parrot friend, has disappeared, it seems to be hiding here. I guess parrots don’t like wolves |
The town screen worked as the central hub of the level, with access to both of the other rooms. As the task list above shows, the aim was again just to gather some further ingredients for the potions. I did help the old lady with a hole in her roof by using my umbrella to cover the hole. She thanked me with a hot water bottle, which I could use for hatching the big egg on the roof of the other house.
With nothing else to do, I knocked on the house of the local alchemist. He told me he had prepared the memorum potion I had used for the dragon, and let me in to do some further potions. I was in for a surprise, since the hands of Blount got a life of their own.
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| See, it truly happened |
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| Really neat interface change! |
So, instead of Blount, I was now controlling his detached hands. The right hand could pick up things and use them, while the left hand could manipulate the other objects. Furthermore, all my inventory objects came out from my regular inventory and found a place within the room.
My first task was to make Fulbert come alive. I had no idea who that was supposed to be, but I tested putting my boa-boa egg on the hot water bottle, and the trick worked again: Fulbert was born!
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| Isn’t it cute? |
I won’t go into details as to what steps I had to do to make these potions, but I’ll explain the Growixir more fully. The ingredients I required were:
- Broken shell
- Cooked spaghetti
- Gidoville’s horn.
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| Works also on worms/snakes |
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| Fulbert can also work as a bridge between two roofs |
The feather was an essential part of the Flyixir potion, but how did I find the recipe for this elixir? The woman in the house next to the alchemist was actually his lover, and she was holding a love letter from him. Growing again a plant nearby gave Fulbert the opportunity to climb to her window and scare her, so that she would drop the letter. As was to be expected, the recipe was found at the back of that letter.I already had the feather, but what about the other ingredients? Tears of joy was interesting, since it wasn’t available as such, but there was a note that memorium potion contained it also. I had still some left from the previous level, so I could use it to extract some tears for Flyixir.
The soap bubble posed also an interesting problem. Getting the soap was relatively easy (another puzzle where you had to quickly use both Fulbert and Blount at grocer's) but how to turn that into a bubble? Simple: the alchemist shop had a coin-operated fan, and my key had a convenient loop for collecting soapy water.
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| Flyixir is ready to use! |
Total time: 7 h 45 min
























my thoughts as always.
ReplyDeleteThis is my favorite area of the whole game, particularly the lab, the way those puzzles work and the complexity, with that amazing CD audio music in the background. It clicks perfectly. The soap with the key puzzle is one of my favorites in the whole adventure genre.
The grocer house always felt fun, with wereblount destroying everything, again, a great moment in the game.
This is the section I was stuck on the most time, probably around a year back then where we didn't get the specific magazine with the walkthrough, and no other friends playing it. The puzzle with the boa boa quickly dashing through town to get the feather is very time sensitive, you cannot waste any time at all.
I think the game keeps up with these multi screen sections, most having 2 or 3, mostly 2. The town section is much better than the towns in the previous game.
The next section has a very fun sequence of puzzles with certain character, but that's for the next time.
Same, I liked the art and town setting, Were-Blount and Fulbert added some more spice to the game, and the puzzles were fun.
DeleteEven though Goblins 3 technically only features one character, I found it much more varied than the first two games.