Last time, I had just resuscitated Blount from the brink of death, caused by a wolf bite. Blount’s love interest, Wynnona, had left him a letter, telling that she had set out to search for Fourbalus, the person who had stolen the key to the maze. She had also left Blount a potion that would make him a giant.
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| My next task |
If you remember my previous post, I suggested that the game was slowly becoming more and more complex, introducing me bit by bit to all its intricacies. Now, a new complication to the earlier levels occured: while earlier I was always solving one room at a time, at this point I had two rooms with interconnected puzzles (well, eventually I found a third room I could access, but that was self-contained, so I’ll leave it for later).
The first room pictured the countryside. Because Blount and Chump were giants, all the surroundings (a castle with a princess, a knight behind thorns and a dragon hidden in a big skull) were miniature in comparison. My first goal was to interact with the knight and the princess. I quickly found out how to cross the thorns: I just had to place a dolmen on top of it (as a giant, that's an easy task). This still was not the whole solution, since the knight was scared of the giant-sized Blount.
Next, the princess, who was at the roof of the castle. The roof itself was inaccessible, but from the events of the previous post I remembered one of the basic puzzle types of this game: Chump using some mechanism to catapult Blount on top of something. The evident gizmo this time was the mouse/dragon trap.
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| Poor Chump! |
I did manage to proceed a little further. I could douse the cooking fire with water from the basin and then pick up a fork, with which I could take possession of the piece of meat from the big mouse/dragon trap. After that, I was stumped in this room, but luckily I could still go and check what was going on in the other room available to me.
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| The inn |
A puzzle sequence involving two rooms – the amount of complexity is just staggering! I should find some spices in this room, to put in the meat meant for the dragon. So, obviously, after eating the spiced meat, the dragon would go and drink from the basin, where I had poured the memorium potion. The only problem was that the jar of paprika I needed was high on the shelf. Some kind of catapulting was clearly in order, and I found a convenient spoon that, combined with a small rock, seemed perfect for the job, but something was still missing.
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| Are you sure you are not mixing the genders here? |
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| An Inca playing panpipes! I wonder if this has something to do with that other Coktel Vision game |
Now I was playing as Wynnona, my task being to get to the Fourbalus, the thief who had earlier stolen the key to the important maze. The means to be used were also clear.
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| Explosives |
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| There’s definitely some self-referentialism going on, since there's a skull of a conquistador lying around and that dead monk looks a lot like the antagonist of the Inca games |
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| Ooya, a Yoda wannabe |
Ooya became instantly my ally, since Fourbalus had also stolen his bag of magic spells. At first, I found nothing to do with him, and instead I concentrated my attention on finishing my dynamites. Using my newly found flint, I ripped the inca’s panpipes apart, getting myself a set of small tubes where to put my gunpowder and wicks. Flint gave the necessary spark for lighting the explosives.
I proceeded to demolish the tower where Fourbalus resided, but soon encountered a problem: the dynamites bounced back from certain parts of the tower. This problem I managed to circumvent: I separated the conquistador from his helmet with my wand and then filled the headgear with sticky birdlime from the stump. Applying it to the dynamites made them stick to the tower, but they were still too weak to do anything for the sturdier parts of the tower. Besides, my wicks had run out.
It was time to ask for help from Ooya. Firstly, I noticed that I could use my flint to make one of the tubes from the panpipes into a flute. Inca could play the flute to call a condor, which Ooya could use to fly to Fourbalus, to retrieve his back of spells. With his refound magical powers, Ooya could grow some hair on the skull of the conquistador (for new wicks) and also grow some bamboo for larger tubes that could contain more gunpowder.
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| Usually I don’t manage to get this far in Jenga |
Session time: 3 h 15 min
Total time: 5 h 15 min




















My comments as always:
ReplyDeleteYeah, game gets complex fast. If I remember correctly, the way to cover the caves ear was with the coin, the first item you have in the entire game. Your default item actually since you have it since the start.
The Fourbalous incan scene is quite interesting, having a giant Blount in the background was mindblowing. Also, the music on the CD version is perfect.
The inn scene, always reminded me in style to previous Goblins games. Maybe even the first game, there's something about the colors or art that looks like the wizard house from the first game, or that house you get inside in the first screens of the second game.
Ooya is your second companion, he works almost the same as the wizard goblin from the first game. Point to hotspot and magic happens, mostly in unexpected or weird ways.
The next scenes, are my favorite ones in the whole game. Looking forward to the town !
The games art continues to be awesome, and my favorite looking scene is still to come. And as cliche'd as the El Cóndor Pasa reference may be, it's the only correct choice of bird once you involve pan flutes.
ReplyDeleteIt's versus its. I know it's an ultimately arbitrary distinction, and that the rule isn't even consistent with how the apostrophe is used to donate possession generally in the language, which is why so many people (even native speakers) get tripped up, but the three successive misuses in that screenshot still hit like a grammatical Dempsey roll.
ReplyDelete