Agent 5 Journal #3: "That Elliot Sinclair really seems to have gone nuts! I’ve now neutralized two of his assassin robots and retrieved more evidence that Sinclair is the one behind them. Meeting the second robot face to face was rather alarming, but once we left the planet behind, it was just a matter of time before it was in my crosshairs. The Morimoto Colony is now safe again."
Last time, I successfully saved the life of speaker Enrique Castillo in the year 2310, thwarting one-third of the malevolent plan to derail the Cyrollan offer to join the alien Symbiotry of Peaceful Beings. I also uncovered a video that appears to point to Elliot Sinclair, the inventor of the time machine, as the one behind this effort. I have two more time periods to investigate. Let's find out if the Morimoto Colony on Mars in 2185 is as dangerous a time as the other two. As I activate the time machine, I brace myself for another attack.
|I guess it isn't enough of an emergency yet.|
Near the end of the corridor as I approach an intersection, I halt because I hear something coming. There's nothing to do except watch as another robot travels along the crossing corridor, pauses in the middle, turns to look at me, then continues on its way. I'm pretty sure it saw me, but it doesn't do anything. I cautiously step out into the intersection and look around, but the robot is nowhere to be seen now.
|Cameras are also forbidden, according to the Japanese text.|
Now I have three choices. I can see the end of the corridor ahead of me, so I go that way first. There's a welcome sign for the colony on the door, but then I hear voices and get a warning that interacting with humans is forbidden, so I guess that's the way into the main areas. (If I step forward, I'll get caught by security again.)
|A useless airlock.|
|The transport promised by the door.|
Still no sign of the robot, but I suppose it could have taken the shuttle before me and sent it back. I step onto the shuttle. Nothing happens, but I look around and find some equipment in the back: wire cutters and a maintenance key. Hmm, those could be very useful. I grab the wire cutters first but almost miss the maintenance key as they are both near the bottom edge of the viewing screen.
|Wire Cutters inventory item|
|Maintenance Key inventory item|
|We meet again...|
I can't turn around while it's moving, but I can hear it clanking away. By the time I can move again, it's gone. It seems to have taken the maintenance transport, so I'm going to have to find another way if I need to get back to the original area. There's a button by the platform to summon it, but it says "Maintenance Transport Disabled". I guess the robot didn't realize I'd come after it, but now that I did once, it doesn't want me following it again.
|How quickly would this be a health hazard without a shield?|
I check out the screen in front of me. It says: "Shield Generator Diagnostic/Repair, Platform 4" with a selectable link that says "Return to Last Position". When I touch that, the whole platform moves forward to a central pillar labeled "Shield Generator Panel 5".
Now the screen informs me: "Access panel cover must be unlocked before diagnostics can be initiated". I have the choice to lower the diagnostic screen or retract the platform, so I lower the screen, and then I can see that there's a sort of keyhole. I try the maintenance key that I found in the transport, and it fits perfectly.
Now the screen comes back up with an operational menu: "General Shield Evaluation", "Measure Output Levels", or "Run Diagnostics". The first two just tell me this: "Atmospheric Energy Shield Generator is fully operational at this time." But when I try to run diagnostics, the screen says "Insert Access Card" (which I don't have) and then "Foreign Object Detected..."
|That can't be good.|
My options are to "Attempt Circuit Link to Detonator" or "Cancel". You can guess which one I picked. The screen informs me: "Circuit link reveals multi-level disarm code. To deactivate, complete the electrosynaptic connections by filling them in with the appropriate color nodes."
|I win level 3 on the fifth guess.|
There's also a countdown timer on the far right side that counts down from seven minutes, so I have to be fairly quick. Level 1 offers only three colors, so it's trivial to determine the correct sequence. Level 2 offers four colors, and I get it on the third guess. Level 3 offers five colors, so it's a bit trickier, but I get it still with over four minutes on the timer. The screen assures me: "It is now safe to remove the explosive device".
|Access Card Bomb inventory item|
|The label on that station is really hard to read.|
|Oxygen Mask inventory item|
The description of the oxygen mask says it only holds 8 minutes worth of oxygen, but it also has a fully functional air filtration system. That might also be useful for me to withstand the sleeping gas I encountered in the first time period.
|The ore basket is the only way out.|
My earlier hunch is confirmed when the ore crusher exit takes me through another airlock, and I find myself back in the original area. (I also remove the oxygen mask.) When I move forward, I hear and see the robot cross my path again, heading back toward the shuttles. I follow it and hear an announcement about an unauthorized shuttle launch from shuttle bay 2.
|Sunset over the canyons of Mars? Except we're facing south...|
|Targeting shuttle 2.|
The time limit on this is pretty generous. I'm told that shuttle 2 has targeted the alien ship and will reach it in five minutes. The real-time limit is even a bit more than that. What's really interesting is that, if you run out of time here, shuttle 2 will destroy the alien ship with no warning, and then the suit will warp you back to the present automatically. It's not a death or outright failure.
|When I was waiting for it, this explosion startled me every time.|
The minigame is kind of fun and not too difficult, although I never did figure out exactly when I could hit the target with the beam weapon and when I couldn't. Sometimes I appeared to be aiming correctly, and the line of fire would appear to go right through the ship, but it wouldn't be a hit. I figure at this point the graphics just aren't quite good enough to properly represent a 3D targeting problem on a 2D screen. The easiest and fastest way to win the game is to use the graviton cannon, which doesn't have to be targeted so precisely anyway. Just three shots of that will quickly destroy shuttle 2 and resolve the time rip.
|Capturing the shuttle instead of destroying it.|
|My nemesis, the robot.|
|Trace BioChip item.|
|New "Poseidon objective" video.|
Beyond the enigma of its objective, this video is even more chilling than the other one. Sinclair goes on a bit of a rant about how his time machine wasn't used the way he intended, and then goes on to declare that he's got a high place on a skyscraper where he plans to assassinate the Cyrollan ambassador, and if anything goes wrong, he's also got a huge bomb set up that will destroy all of the floating city of Caldoria. What a crazy terrorist. Now I figure there will probably have to be an endgame level where I stop Sinclair directly after neutralizing all three robots. In fact, at least one of the ending screens had a "Finale" score item, which is probably the endgame.
BioChips: Interface, Mapping, Pegasus, Optical Memory, Shield, Trace
Other inventory: Transport Card, Journeyman Key, Tranquilizer Dart, Antidote, Stun Gun, Wire Cutters, Maintenance Key, Access Card Bomb, Oxygen Mask
Time travel trips: 3
Session Time: 2 hr 30 min
Total Time: 5 hr 45 min
Deaths: 7 (total: 16)
|Spinning the airlock makes it the same pressure as the environment on the other side...|
#11: If I move forward past the warning about interacting with humans, I get the "Caught by Security" ending again. So each time period has at least one place that triggers that ending.
|"Be careful not to choke on your aspirations."|
|The radiation eats through to my bones.|
|I probably fall off that maintenance platform, too.|
|What a rocky end to my exploration.|
|Just as bad as being crushed.|
Two time periods done, one to go. Let’s see if I can survive sleeping gas and unravel the third robot’s plans next time!
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