Quinn’s Journal #3: "We’re making good progress on collecting these stasis boxes. Hindmost keeps demanding answers we don’t have or don’t want to give. We’d do better if he’d just leave us alone to do what he sent us here for. At least Seeker hasn’t been putting himself in danger so much."
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Seeker and Quinn get macho. |
The next box is located on a rock in the middle of a "sunflower" field. Not the usual sort of flower, these things are dangerous bioengineered constructs. We can't land close enough to retrieve the box on foot, so Seeker decides we should fly an unmanned probe through the sunflower field. I get a couple of conversational options about who should fly the probe, but it boils down to Quinn volunteering. This starts a little minigame where I have to navigate the probe over to the rock by moving the mouse back and forth to steer while not flying over any sunflowers, depicted by yellow lines.
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Quinn's quip about nervous habits. |
I'm not sure if I did anything, or if that was just the game giving up on me and letting me proceed even though I was failing to do what was needed there. Seeker manages to get the box back to the lander, but the probe is too damaged to fly again afterward.
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Miranda's more clever than she seems. |
Afterward, Miranda admits she did get the first box open, and what she found was a neural control module which could be used on the "sunflower" devices. That might have been useful for the box we just got, although maybe there were too many sunflowers to control them all.
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Nope, not Louis Wu. The name's Quinn. |
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Take me to your leader then! |
I wish the game didn't let you wander around the ship while wearing it, since the airlock is in the same room as the suits. You can't leave the ship via the ladder while wearing the suit: you have to use the airlock. I forgot initially and went off to the ladder first.
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The Coralhouse of Poria |
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I guess the universal translator doesn't translate dolphin. |
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The Explorer’s home is in a floating tower. |
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Quinn asks for what he wants... |
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...and is firmly rebuffed. |
Not seeing any other options...I stun him. Not exactly my favorite mechanic, but it is sort of refreshing once in a while in a genre that usually gives you some variation of "Violence is not the answer here." when you try something like that.
First I take the glinting thing, which turns out to be a key. Except I have no idea where to use it. None of the six (!) visible desk drawers are locked, although one is jammed and won't open. There's also a sealed wooden barrel that I can unplug, which spills some sticky lubricant onto the floor. Atop it sits a dirty tin cup, which I can't take.
The desk has some equipment without a power source, so it doesn't do anything, plus there's a greasy towel. I feel like I should maybe be able to use the towel to get more of the spilled lubricant in order to unstick the drawer, but I can't take the towel either, or do anything else with the lubricant. I even tried scanning it, which told me it's "repellent" but "non-toxic to mammals". I guess maybe it's more like bug repellent?
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The marks seem to line up. |
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The Explorer lies stunned while I ransack his books for clues. |
I can put the key back where I found it, so I do that in an attempt to mitigate the damage I've done here, although I can't figure out a way to put the stool back how it was, nor the combination paper. Maybe I need the paper later for something else? I don't know why there's any reason to put the key back if I can't undo the other things I've done too. Not that the Explorer won't know what's happened once he wakes up anyway.
I return to the ship with my purloined goods. Back out to the shore we go (donning the pressure suit again first) to hand over the device to Skeenar. As it turns out, I didn't need the pressure suit this time, because I don't have to swim. He asks for the box's location, which Quinn provides, and then swims away to direct the dolphins to find it.
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Skeenar returns with problems. |
Well, I have no immediate answer to this one. I did see a coil of frayed rope in the Explorer's lab, but when I clicked on it, all it said was that you should never use frayed rope. What if I could un-fray it or repair it somehow? Not that dolphins could tie it.
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Quinn transforms a broken probe into mechanical hands, quite a feat of engineering. |
I hand over the hand-device to Skeenar, and he promptly returns with the box. He also mentions that Louis Wu and Chmeee probably aren't too far from there, since they only had their feet to transport them when he saw them. But we still have one more stasis box to retrieve, so they'll have to wait.
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Kzinti don't do well at negotiation. |
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I don't really see how he could prevent us from leaving, honestly. |
Before that, we'll aim for the last stasis signal. It's 100 kilometers away, but Seeker doesn't want to bring the lander any closer because it's in a palace inside a city. So we'll fly the flycycles over there to check it out.
I don't really understand this, but Seeker says that this city is in an area of Ringworld called the "Map of Earth," like there's part of the Ringworld that replicates Earth somehow. And there's also a "Map of Kzin" that replicates Kzin somehow. It might be just that those are the areas where humans and Kzinti live. Seeker seems surprised that there are Kzinti on the Ringworld at all, because a colony expedition would have been rather difficult to send.
Next time we'll collect the last stasis object and find out what's in the ship in the canyon.
Number of people stunned by Quinn: 1 (the Explorer); 5 total
Number of actions taken by Quinn other than stunning: 14 (including getting 5 items: the key, the glass jar, the combination paper, the dolphin translator device, and the mechanical hands); 38 total
Number of conversational choices: 2 (two in the argument with Seeker about flying the probe]; 9 total
Number of deaths: 0; 2 total
Number of alien species encountered: 1 (the Coastal Sea People); 6 total [the Explorer looked human]
Session Time: 1 hrs 30 min
Total Time: 4 hrs 40 min
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!
Regarding the maps of Kzin and Earth: they are areas of the Ringworld that exactly duplicate the geography of their respective planets at actual size. There are similar "maps" for a few other planets as well, including Mars. They're located in one of the big oceans as I recall, but I could be misremembering that (it's been a while since I read any of the books).
ReplyDeleteJust another reminder of just how immensely huge the Ringworld is.
It's been interesting to revisit the Ringworld, even if only second-hand. I do look forward to seeing how the rest of the game goes.
Adding that there's a map towards the end of this page: http://news.larryniven.net/concordance/content.asp?page=Ringworld%20Appendix#Mapping that shows the "maps" in the Great Oval Ocean, though they're pretty small so it might take a moment to find them.
DeleteThat... is bizarre. I can't help but feel that it's not an exact duplicate of the geography, though, since it's on the inside of a toroid surface rather than on the outside of a sphere, yes?
DeleteThe torus is large enough that the area the Earth occupies would be effectively flat so presumably it'd be distorted the same way as a paper map would be.
DeleteI wonder what projection the makers of Ringworld used? Is the Ringworld Africa as large as Ringworld Greenland?
DeleteCan you imagine the conspiracy theories it would create? I mean it must be almost measurably flat but at the same time you can see the ring. Maybe they would argue it is flat and the ring is just 2 really high mountains?
DeleteNow that you mentioned it, I started to wonder what would the ring look like from its inner surface. Presumably the sun (and the floating disks creating the day/night-cycle) block something, so you couldn't see the whole ring.
DeleteThe opposite way, I guess, since it's on a concave surface instead of a convex one (for a Mercator-like projection anyway)?
Deletehttps://www.digitaltrends.com/cool-tech/gpt-adventure-text-based-game/
ReplyDelete