My last post finished with me having just discovered “Zac’s Howse” in the Wax Museum, but not finding anything in there that I could interact with. Thankfully, just finding his house was the final thing I needed to do for the Orbs to get in contact with me, which they did as soon as I left the building. As usual, they told me that I’d had enough time to investigate the recording and the locations, and requested I enter the names of the two suspects in question. Unlike Day 1, I had little idea what the suspect’s names were on Day 2! The only two names I’d come up with were Zac West and Noah Goring, but I couldn’t be certain whether either of them were suspects I followed in the recordings. I typed them in anyway and was told to “Return home immediately” and to “Wait there for further orders.”
Day 3 began just as Day 2, with an Orb entering my apartment (well, it’s mine now!) and demanding I investigate an incident. “Attention Manhunter. Human on the sign at Ghirardelli Square. Investigate.” I eagerly opened up my MAD to watch the first part of the new tracker recording. It displayed two suspects approaching the Square before one of them stopped at the entrance, presumably to stand guard. The second suspect made their way onto the rooftop and headed towards a tower in the left top corner before being confronted by another marker. A chase ensued, and I watched as the suspect led the pursuer on a complicated path up, down, left and right on the huge Ghirardelli Square sign on the roof. The chase concluded at the top of the G, where the suspect I was following remained and the pursuer descended back to the rooftop, eventually re-entering the tower.
While all this was going on, two more markers came out of the square and approached the suspect that was standing guard. A scuffle resulted, and one of the attackers entered the square while the other left the screen with the suspect. There was a lot to take in, and the only way I was really going to understand what occurred was to visit Ghirardelli Square. I arrived to find a rather gruesome scene! A severed hand was lying on the ground at the bottom of a rope. There was an entrance to the square behind it, but I assumed the first suspect had climbed the rope to the rooftop. I picked up the hand, which turned out to be a mutant rat’s paw! The shopkeeper immediately came to mind, with his obsession with collecting severed mutant body parts. I decided to follow that lead before continuing on at the Square, determined to solve existing puzzles before opening up new ones.
However, the reward for winning the game was more than a little bit surprising. The shopkeeper offered me one of two items, being a torch or a lantern. What made it even more interesting was that I could decline either of them and instead continue playing for something else. I saved my game and chose to continue playing three aces. After three more wins I was offered either of two similar looking rat masks, and then after yet another three wins I was offered either a key or a medallion. At this point I was not given the option to continue playing, so would have to make a decision as to which item I wanted to take with me. I had no idea which item to take out of the six! Would I be able to take more than one item over time or would accepting the wrong item dead end me? In the end I decided to restore back to the Square and only go to the shopkeeper when I had an idea which item I might need.
Before I entered the square, there was another itch that I wanted to scratch. I still had the laundry receipt in my inventory, and I was keen to know whether the Laundry might be open for business today. When I got there, the large “OPEN” sign told me I was in luck, so I entered. Inside was a woman standing beside a counter, and since there was nothing else I could interact with, I clicked on her to take a closer look. She seemed to have a large scar across her face, and sat waiting patiently for me to do something (no-one speaks in Manhunter games). I gave her the laundry receipt, which she took through a doorway into a back room. My perspective was changed to a side-on view, and things didn’t look overly promising for me. A slave was sweeping the floor with a broom, but more concerning was the man with what appeared to be a large pipe or bar in his hand. The woman showed him the receipt and then came back to stand in the doorway. She now looked seductively at me and beckoned me to follow her.
I immediately smelt a rat, but figured not following her would have meant the laundry receipt had achieved nothing. As soon as I walked into the back room, I was shown a close-up of the slave I rescued from the Transamerica Pyramid a couple of sessions back. He looked perturbed about something, and that something became obvious when the other man in the room knocked me out with the metal bar, dragging me into yet another back room. When I awoke, I was locked in the room in the dark, but a shadowy figure entered the laundry and unlocked the door. It was pretty obvious that it was the slave repaying my earlier heroics, well before his face was finally visible. He left as soon as I was free, leaving me to explore the laundry. The only item I could find there was a walking stick, which I picked up and then left.
With the laundry done and dusted, I decided to go back and begin my exploration of Ghirardelli Square. I chose to take the entrance to the square rather than climb the rope, but was immediately confronted by an angry mutant. This particular mutant had a right to be angry though, as the paw I’d picked up earlier had once belonged to him. Despite having a very bloody left stump of an arm, he very quickly killed me. I restored and confronted him a few more times, but nothing I tried using seemed to make any difference. With that path seemingly a no go, I took the rope to the rooftop instead. Once again I found myself with two separate paths to choose from. I could cross a plank of wood to the rooftop sign that the suspect had climbed, or I could enter the tower that his pursuant originated from (and eventually returned to). I chose to check out the sign, eager to find out why the guy was still up there.
Could the walking stick I’d just found in the laundry be the answer? It sure was, and I was able to collect the ring from the dead suspect without getting electrocuted myself. A closer view of the ring revealed that it had an odd little extension coming out of it. I figured it would slot into something down the track as I’d not seen anything that matched the shape to this point. I made my way back off the highly dangerous sign and went to check out the tower. As soon as I entered, the most comical thing happened! I watched as a very blurry little version of my manhunter climbed through a window into the tower, then literally fell and bounced down several staircases. While I was apparently unharmed in this display of incompetent dexterity, my flask of piss broke during the fall. The Murry’s also seemed amused by my clumsiness and proclaimed: “Your flask it broke and that’s no joke. To restore would be wise, we tell you no lies. You’ll be dead if you go ahead.”
Hmmm...was this marker Zac West? Was he now in his “howse”? Who is the second suspect and are they still alive? What’s down the bottom of the tower through the gate and how will I get there without breaking the flask? What do I even need a flask of urine for anyway? Which of the items from the shop do I actually need? Do I really need any of them or are they simply there to assist adventurers struggling to find the optimal solutions? If I choose the wrong item, would I be dead-ended? If I’d chosen not to follow the woman into the laundry, would I have been dead-ended? How else could I have got the ring from the man on the sign without the walking stick? What’s the ring for anyway? So many questions! Who knows whether I’ll ever know the answer to all of them? I’m off to try and figure it all out and will report back very soon. I plan to finish this game this weekend!
The plot thickens...
ReplyDeleteThat last paragraph perfectly explains my feelings on the Manhunter games. :)
ReplyDeleteI'm not sure whether that means you like them or not. ;)
DeleteReading these, much of this game is coming back to me. Especially that falling down the stairs bit. At the time I don't think it looked as silly as it does now. We were so much more forgiving.
ReplyDeleteYou know, it is odd. This game has the most detailed plot of any adventure game, the most twists and turns, but in a lot of ways it is one of the silliest. Also, it is at the same time one of the darkest (murder, death, dismemberment, families starving to death!), and one of the lightest (Slapstick! The Murphies!)
ReplyDeleteYou're absolutely right Canageek. It's a really odd mix that I probably just accept now since I've already played through the first game. I wish someone would make a game that makes you piece such a detailed plot together, yet in a purely dark and realistic world. Perhaps they already have?
DeleteTrickster: My understanding is that those games are quite popular today, given by how many dark horror adventure games I've seen on sale.
DeletePersonally, I'd like more murder mysteries. It seems such an obvious adventure game plot, but we've not seen very many of them yet.
Canageek: In just couple of more games you'll see the Murder Mystery Adventure Game (AKA Colonel's Bequest).
DeleteOkay. I'm out.
ReplyDeleteI haven't played since your previous post and I haven't felt the inclination to load up Manhunter 2 since.
It's not that there's anything really wrong with the game - I've just felt like playing something different in my free time.
Hell, I may even finish the game in a few months time.
But seeing as these posts fill me in on how the story's progressing and let me avoid the more annoying action sequences, it's more likely I'll just give up.
Good bye, Manhunter 2. You were fun while I played you.