Wednesday, 31 July 2019

Nippon Safes Inc. - Get Smart (Won!)

Written by Torch

I ended the previous post on a slightly slow-moving note, if I can call it that. For the umpteenth time, I needed to find 100 yen for a metro ticket. While I didn’t flag that post as a request for assistance, I nevertheless found myself unable to obtain the necessary funds for the duration of my next play session. So I went ahead and sneakily requested some hints in the comments section, and luckily, Vetinari yet again came to my aid. I’m not sure what to think about the solution to the problem, but at least it again confirms my theory that the game interface is doing its utmost to fool me at every opportunity

Consider the following screenshot

Looks like we’ve got ourselves a Mexican standoff. Only I don’t see any Mexicans

Saturday, 27 July 2019

Game 110: Inca (1992) - Introduction

By Ilmari

Every family has its weird uncle, and mine was no exception.


I’d really like to know, if anyone can guess the relevance of
this beginning with the game I am supposed to be playing

Thursday, 25 July 2019

Batman Returns - World’s Greatest Ichthyologist (Won!)

Written by Joe Pranevich


He is the terror that flaps in the night. He is the baloney sandwich that sits too long in the office refrigerator of crime. He is… someone else entirely. But where were we? Oh, right: Batman Returns, a completely different type of night-flapping terror. Last time around, I lost the game. I was supposed to find a blackmail tape that Penguin planned to use to throw the public against our current mayor, but I failed and Penguin broadcasted it to the city. He won the special election and Batman was humiliated. Even worse than that, I was back at square one to work out what I missed that led me down this dark path. For this post, I plan to play the whole game over again to see what I missed. If I could not find the solution, I would either leave the game as a “Lost!” or do a Request for Assistance.

At the risk of getting ahead of myself, I found the missing item quickly in my second playthrough. What follows is a second pass through the whole game, highlighting the things I missed the first time before continuing onward to the end. If you need a refresher on what I already found, you can always check out the previous post. I intended to present this over two weeks, but real-life challenges meant a delay in getting the first part out. Please accept this double-sized post as an apology.

Tuesday, 23 July 2019

Nippon Safes Inc. - The Adventures of Mister Bean

By Torch

After tackling the problems of Doug Nuts (the smart) and Donna Fatale (the sexy), time has now come to meet Dino Fagioli. Yes, the stupid. And boy is he ever! But more on that later.

Dino’s chapter doesn’t start outside the prison like Doug and Donna’s, but rather in the office of the prison governor. Since Dino doesn’t have any prior criminal record, the governor wants to give him a second chance and offers to get him a job at the museum.


Looking for… odd… man…. get.. more.. trouble. Got it.

Saturday, 13 July 2019

Nippon Safes Inc. - Imperial Makeover

Written by Torch

In my last post, I managed to get sort of stuck. I imagine I could’ve brute forced my way through, but there’s only so many times one has the patience to try every action on every screen. Luckily commenter Vetinari came to my rescue with some much needed hints on how to proceed.

I only had a couple of items in my possession, but one of them was a saw, and I was pretty hung up on trying to make the saw in this chapter as useful as the wrench in Doug’s. Alas, what was needed was the “bowl” I found outside Doug’s apartment, that was in fact an empty perfume bottle ( or “flacon” ). Well, after filling this up with water from one of the fountains in the park, I can now go to the department store, pass the bottle off as a new one and ask for a refund.

Change is always possible for those who believe, Donna