Monday, 1 April 2024

Missed Classic: Johnny Castaway (1992)

by a Random Reviewer



The other genres get all the credit, even though adventures have always been the superior genre.  So many action games have inspired movies, such as Doom, Tomb Raider, Need for Speed, and the Super Mario Brothers series.  Heck, they even got people to pay to see a movie that was really just an advertisement for Mario 3!  


But there’s very few adventure games that have succeeded in that way.  In fact, there’s only one.  (Rumor has it that Les Manley was copied to make a Steve Carell film, but I don’t buy that.)  


Enter today’s game, Johnny Castaway, a 1992 classic from the team at Sierra On-Line.  Dynamix lead Jeff Tunnel did much of the work, causing the game to be noticed by filmmaker Robert Zemeckis, taking a break from directing the smash hit Death Becomes Her. Tom Hanks didn't take much convincing to star in it. According to the press at the time, he took one look at the game and instantly signed on to the movie project.


Friday, 29 March 2024

Homeworld - Gravity's End

By Reiko

Interrupted, just when it was getting good!

Last time we attended a mysterious rendezvous and met Macropterous, a member of a secret religious sect among the Heechee. He believes we can help each other, so he gave me the course code to the sect's headquarters. However, I have to follow some ancient Heechee prophecies in order to gain access, because our meeting was interrupted before he could tell me how to do it.


History of an obsolete religion.

I have put the course code into the ship and now activate it to travel to a new location. A rocky hill is crowned by the ruins of an ancient temple. Oddly enough, this seems to be a tourist destination, as a guidething (bot) wakes up when I arrive and begins telling me about the "ancient site of the Temple of Sterigma." The ancients who built the site worshiped the elements and focused on religion as much as science and technology. Yet their scientific studies were the undoing of their religion: as they learned to understand the world around them, they ceased to worship it. That's reasonable.

Tuesday, 26 March 2024

Missed Classic: Beyond Zork - Finally Finding the Plot

Written by Joe Pranevich



Welcome back to Beyond Zork! I admit that I have struggled with this game. It's not that it's a bad game, but I have difficulty motivating myself to play or write about it. Every time I try, my attention drifts elsewhere and I find something else to do. I'm almost surprised I haven't opted to paint my bathroom by now. This should be impossible – this is a Brian Moriarty game! This is a Zork game! This is Infocom! I've played my fair share of duds for this blog — and I'll admit, a bad game can be charming in its own way. Every one of them inspired me to write, sometimes too much. Beyond Zork is the first game where my primary feeling is one of mediocrity. It should be a better game and my energy is sapped. This session at least ended well and I hope that I can keep up this positive motivation to finally finish and rate one of the final games in our marathon. 

Last time, I needed hints to progress, including a major one for solving the riddle at the lighthouse entrance. After navigating the structure and battling interesting monsters — from replicating dust devils to a creature with countless eyes — I opened a chest at the very top. What happened next was unexpected: I was teleported to a celestial realm filled with unicorns. They didn’t like me much and banished me back to earth with a warning that they would not be so friendly next time. I still have many unsolved puzzles, with perhaps the largest being that my character hasn’t “found the plot” yet. We (the player) know what is going on and that we’re questing for the Coconut of Quendor, but all my protagonist knows is that she had a sudden urge one day to do a fetch quest for a cook in a nearby inn and before she knew it she was trying on armor and being insulted by unicorns. What is her motivation?

This week, as the title suggests, we’ve finally discovered the plot. Let’s get on with it!

Saturday, 23 March 2024

Game 141: Wayne’s World - Introduction (1993)

By Michael


Last week, we wrote a blog post looking forward to the next “Year Ahead” post, when we choose the games to be played for the blog in the future.  Today, I’m cursing the 1993 post.  Yes, I’m looking at you, Andy Panthro.  See, he spent 200 of his valuable, hard-earned, CPU-harvested CAPs to force an unsuspecting TAG reviewer to play a game that normally wouldn’t have been on the list.  This is, of course, the 1993 adventure game Wayne’s World from Capstone Entertainment, not to be confused with two different action platformers released the same year, also under the same name.


Capstone Entertainment... that sounds vaguely familiar (and also is likely an oxymoron).  Hmmm... oh, yeah, they also produced the critically-acclaimed Beverly Hillbillies game, based on a TV series from the 1960s that Ilmari recently played here.


Before you count this game out, though, let’s talk about the Saturday Night Live skit turned movie that brought us here.  After all, this movie shows up right next to The Blues Brothers as the top-rated SNL movie of all time.