As far as national anthems go, God Save the Queen is one of the most monotone, dreary and depressing. It is no wonder that a movement, started by the comedian Billy Connely, has long spoken for a jollier and more spirited song, which you could well imagine humming, while walking, in “a genteel abandon of a lifelong teetotaller who has suddenly taken to drink”, through a sunny Borshetshire countryside to the local Flower & Produce Show, pondering whether you should dag the sheep yourself or whether you should hire a professional shearer for a proper crutching. I am speaking, of course, of Barwick Green, the theme tune for The Archers.
Tuesday, 25 June 2019
Missed Classic 70: The Archers (1986) - Introduction
By Ilmari
As far as national anthems go, God Save the Queen is one of the most monotone, dreary and depressing. It is no wonder that a movement, started by the comedian Billy Connely, has long spoken for a jollier and more spirited song, which you could well imagine humming, while walking, in “a genteel abandon of a lifelong teetotaller who has suddenly taken to drink”, through a sunny Borshetshire countryside to the local Flower & Produce Show, pondering whether you should dag the sheep yourself or whether you should hire a professional shearer for a proper crutching. I am speaking, of course, of Barwick Green, the theme tune for The Archers.
As far as national anthems go, God Save the Queen is one of the most monotone, dreary and depressing. It is no wonder that a movement, started by the comedian Billy Connely, has long spoken for a jollier and more spirited song, which you could well imagine humming, while walking, in “a genteel abandon of a lifelong teetotaller who has suddenly taken to drink”, through a sunny Borshetshire countryside to the local Flower & Produce Show, pondering whether you should dag the sheep yourself or whether you should hire a professional shearer for a proper crutching. I am speaking, of course, of Barwick Green, the theme tune for The Archers.
Saturday, 22 June 2019
Intermission: Med Systems Marathon – 1980 Rundown
by Will Moczarski
Introduction
According to issue 017 of “Compute! Magazine” (Oct. 1981), “MED SYSTEMS has been publishing and distributing software worldwide since 1979”. If my research is correct, Med Systems Software started developing and publishing games for the TRS-80 (and subsequently the Commodore PET and the Apple ][) more or less at the same time. In 1980, they not only released Rat’s Revenge, Deathmaze 5000, Labyrinth and Reality Ends but also ten more games and applications. Having reviewed the four available adventure games in previous “Missed Classics” playthroughs, I will dedicate this post to a short rundown of the games that don’t really fit the “Adventure Gamer” template, as Med Systems appears to have been a consistently interesting company.
Multiple attempts to contact William F. “Mike” Denman, jr., who apparently was one of the company’s two lead programmers as well as its president, sadly all but failed. I’ve tried several e-mail addresses and social media platforms, but alas, I never even received a reply. The other main protagonist of the company’s early years was Frank Corr, jr., whom I didn’t even find a trace of online. Most of the early games are still available in some form – several of the manuals can also be found in web archives. Many of the games don’t have in-game credits, so there’s basically no telling who wrote the games without surviving manuals. Sadly, three of the adventure games released in 1980 (or even before?) appear to be lost altogether, but more on that below.
Introduction
According to issue 017 of “Compute! Magazine” (Oct. 1981), “MED SYSTEMS has been publishing and distributing software worldwide since 1979”. If my research is correct, Med Systems Software started developing and publishing games for the TRS-80 (and subsequently the Commodore PET and the Apple ][) more or less at the same time. In 1980, they not only released Rat’s Revenge, Deathmaze 5000, Labyrinth and Reality Ends but also ten more games and applications. Having reviewed the four available adventure games in previous “Missed Classics” playthroughs, I will dedicate this post to a short rundown of the games that don’t really fit the “Adventure Gamer” template, as Med Systems appears to have been a consistently interesting company.
Multiple attempts to contact William F. “Mike” Denman, jr., who apparently was one of the company’s two lead programmers as well as its president, sadly all but failed. I’ve tried several e-mail addresses and social media platforms, but alas, I never even received a reply. The other main protagonist of the company’s early years was Frank Corr, jr., whom I didn’t even find a trace of online. Most of the early games are still available in some form – several of the manuals can also be found in web archives. Many of the games don’t have in-game credits, so there’s basically no telling who wrote the games without surviving manuals. Sadly, three of the adventure games released in 1980 (or even before?) appear to be lost altogether, but more on that below.
Tuesday, 18 June 2019
Game 109: Batman Returns (1992) - Introduction
Written by Joe Pranevich
I grew up loving comic books. My parents wouldn’t let me buy them, but I still had a tiny little suitcase of issues that I had managed to snag at flea markets with my own money. Looking back on it now, it’s adorable just how much I loved the idea of comics even as I barely owned any and didn’t even understand the difference between Marvel and DC. My big break came in high school when I bought boxes and boxes of them off of one of my mother’s boyfriends, no doubt getting a huge discount as he both tried to look mature enough to date my mother while also trying to be nice to me. Contained within the boxes-- most of which still sit in my basement twenty-five years later-- were a treasure trove of 70s and 80s heroes, especially Doctor Strange and a nearly-complete run of the original Defenders. Even more important than the books were the times that he and I spent together; I grilled him for hours about the histories of major characters and he was always kind enough to humor me. He even took me to my first comic book store. I kept in touch with him long after he and my mother split up. He was an adult geek, the first I had ever known, and that was amazing.
One of the characters that he helped me to love was Batman. I remember how shocked I was to learn that the Robin I knew from TV reruns wasn’t even Robin anymore and that there had been two more since then. In large part because of his collection, I was more a Marvel kid than a DC one, but Batman and his rotating team of whiz-kids was someone I could get into. Bruce Timm and his series sealed the deal and I’ve been a Bat-fan ever sense. Twenty-five years later, I am excited to look at Subway Software & Spirit of Discovery’s Batman Returns (1992), the first ever adventure game featuring the Dark Knight. As this is also the 80th anniversary of the character, I can’t imagine a more fitting time to delve into the history of Batman and Batman-related games, before plunging into our topic at hand. It’s a huge story, but I’ll be brief.
One of the characters that he helped me to love was Batman. I remember how shocked I was to learn that the Robin I knew from TV reruns wasn’t even Robin anymore and that there had been two more since then. In large part because of his collection, I was more a Marvel kid than a DC one, but Batman and his rotating team of whiz-kids was someone I could get into. Bruce Timm and his series sealed the deal and I’ve been a Bat-fan ever sense. Twenty-five years later, I am excited to look at Subway Software & Spirit of Discovery’s Batman Returns (1992), the first ever adventure game featuring the Dark Knight. As this is also the 80th anniversary of the character, I can’t imagine a more fitting time to delve into the history of Batman and Batman-related games, before plunging into our topic at hand. It’s a huge story, but I’ll be brief.
Sunday, 16 June 2019
Nippon Safes Inc. - Back with a Wrench-ance
By Torch
Doug Nuts here again. Being a genius, I usually like to get by in the world using my brains. This time, however, my legs have done most of the job
Last time I left off trying to figure out how to win the grand opening competition at the restaurant Kaizen-Sushi… the Kai..?
Doug Nuts here again. Being a genius, I usually like to get by in the world using my brains. This time, however, my legs have done most of the job
Last time I left off trying to figure out how to win the grand opening competition at the restaurant Kaizen-Sushi… the Kai..?
Friday, 14 June 2019
Missed Classic: Reality Ends – WON! and Final Rating
by Will Moczarski
Prologue: Second Session
My second session of Reality Ends was remarkably uneventful. I tried some new things with all of my items but putting in an hour got me nowhere. Another obstacle was the savegame feature. My TRS-80 emulator sometimes did not recognize my file names (or rather tape names) but didn’t tell me about it until I tried to restore my saved states. I decided to rough it in order to get the original feeling but that was really time-consuming as every wrong move (and there are many of them) led me back to the beginning. In the end, I didn’t even need my notes to get the food, feed the dog, get the umbrella, get the diamonds after using the umbrella, get the horse, jump across the ravine, get the mail, get the rope, throw the rope, climb the rope, get the plants, pay for the polish with the plants, buy guns and finally pay for them with the diamonds. In the end, I only achieved a couple new things: I was able to pick up the gold and recruit the marksmen in the town of Rayor. When I tried to attack the town of Margon now, I was still crushed. The VOCAB command soon became my best friend. I spent a lot of time dabbling with the “place” command (especially “place marksmen” which seemed like a martial thing to do) before figuring out that it’s just a synonym for “drop”. Dropping the marksmen caused them to disappear into thin air, however, although I was able to recruit them indefinitely as long as I had the gold. Using items, even for payment, doesn’t make you drop them or lose them which seems a bit counterintuitive – it makes things a lot easier, though. Oh, and I rolled the log, revealing a metal box. Its top is welded shut, though, so that just turned into another puzzle.
Without a clue what to do next I checked out my trusty 1981 Med Systems catalog once again. The description of Reality Ends came with three sort-of clues and one major disappointment: Apparently, it was marketed as a game for beginners. Also, the “clues” were not clues per se but rather bits and pieces hinting at the plot. They only confirmed my suspicions that I had to attack the city of Margon to free the Amulet of Sangi and recruit the fanatic hordes “to aid my quest”.
Prologue: Second Session
My second session of Reality Ends was remarkably uneventful. I tried some new things with all of my items but putting in an hour got me nowhere. Another obstacle was the savegame feature. My TRS-80 emulator sometimes did not recognize my file names (or rather tape names) but didn’t tell me about it until I tried to restore my saved states. I decided to rough it in order to get the original feeling but that was really time-consuming as every wrong move (and there are many of them) led me back to the beginning. In the end, I didn’t even need my notes to get the food, feed the dog, get the umbrella, get the diamonds after using the umbrella, get the horse, jump across the ravine, get the mail, get the rope, throw the rope, climb the rope, get the plants, pay for the polish with the plants, buy guns and finally pay for them with the diamonds. In the end, I only achieved a couple new things: I was able to pick up the gold and recruit the marksmen in the town of Rayor. When I tried to attack the town of Margon now, I was still crushed. The VOCAB command soon became my best friend. I spent a lot of time dabbling with the “place” command (especially “place marksmen” which seemed like a martial thing to do) before figuring out that it’s just a synonym for “drop”. Dropping the marksmen caused them to disappear into thin air, however, although I was able to recruit them indefinitely as long as I had the gold. Using items, even for payment, doesn’t make you drop them or lose them which seems a bit counterintuitive – it makes things a lot easier, though. Oh, and I rolled the log, revealing a metal box. Its top is welded shut, though, so that just turned into another puzzle.
Without a clue what to do next I checked out my trusty 1981 Med Systems catalog once again. The description of Reality Ends came with three sort-of clues and one major disappointment: Apparently, it was marketed as a game for beginners. Also, the “clues” were not clues per se but rather bits and pieces hinting at the plot. They only confirmed my suspicions that I had to attack the city of Margon to free the Amulet of Sangi and recruit the fanatic hordes “to aid my quest”.
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