Sunday, 9 August 2015

Timequest - Completing Missions

Written by Reiko

Temporal Corps Private Journal #11: Finally I am making a lot of progress. One thing leads to another and I am able to wrap up several of the missions. Vettenmyer, I’m on your trail!

I poke at some of the earlier times a bit, but I suspect I am missing at least one thing from the 1940 time periods, plus I think I remember a bit of how the 1940 mission goes, so I will tackle that next and then work my way back again. In 1940, Rome and Dover are linked in a plot to speed up the Nazi attack on Dunkirk. I must make Hitler think that Churchill is willing to surrender so that the Nazis wait long enough for Dunkirk to be evacuated.

In Dover, I arrive at 5:45 pm, just before a 6:00 broadcast is scheduled from Churchill. I look around a little and find nobody in the bedrooms upstairs, but soon Churchill himself arrives. (Why he would be doing this broadcast from Dover and not from London I'm not sure.) I have a few minutes to chat with him, mostly getting iconic statements in response.


Churchill is very adamant in his refusal to surrender.

Friday, 7 August 2015

Leisure Suit Larry 5 – Intracontinental Absurdity

Written by Alex



I have to say that the presentation of Larry 5 is really top-notch. For making a stupid comedy game that is very linear and plays more like a clickable movie than a game, Al Lowe and company have done a fantastic job of ensuring that it’s entertaining. The jokes, while puerile and immature, are well-written and perfectly timed, which helps matters immensely. But the whole vibe is similar to a movie like Airplane!, which knows that it’s dumb and just goes with it. There’s nothing filthy or dirty here; as with the other Larry games, it’s mostly innuendo, wordplay, sight gags, and the kind of thing that leaves most of the perversion, so to speak, up to the player’s imagination. In other words, if you’re offended by this game, then you have serious issues.

Wednesday, 5 August 2015

Timequest - 1588 and 1798 (Dover)

Written by Reiko

Temporal Corps Private Journal #10: I encounter yet another prostitute, as well as the Queen of England, who happen to be staying in the same hotel. I am both polite to the queen and insulting within a few minutes, but in the process I save Sir Francis Drake from the consequences of his carnal failings, which also happens to save England and further my own mission. I later break a window and don’t get into any trouble for that either.

Before I tackle the dual Rome/Dover missions, I'm going to fill in the last non-mission gaps, starting with Rome in 1588. As always, I check the circus, to see who the current pope is. The sign says Pope Sixtus V. That caught my eye: is Sixtus a real papal name? Yes, yes it is. Sixtus V was only pope for five years, but according to one site I found, he was a really interesting pope. Take a look at this page, I'll wait: http://roma.andreapollett.com/S2/roma-c18.htm

To summarize, he rearranged the city, built new roads and an aqueduct, but is best known for his iron fist of justice. He single-handedly wiped out a group of bandits that had taken over the Colosseum, among other things. There are a number of interesting stories about this guy. Hey, I learned something from playing this game after all, but again mostly from my own research external to the game.


The Vatican looks very paved and modern here.

Monday, 3 August 2015

Missed Classic 11: It Came From The Desert - Introduction

Written by TBD

Time for a different Missed Classic. This one wasn't missed because it came out too early or didn't quite fit as a PC graphic adventure game. It had the option to be played as part of the blog but failed as nobody was willing to spend their CAPs to take this from Disregarded to Accepted.

And for that, I'm glad. It Came From The Desert is very clearly not an adventure game. It also isn't a game specific to any genre. It contains many action sequences and some strategy sequences all wrapped up in a somewhat adventure game-style exploration and investigation.

Disclaimer: No ants cried uncle during the making of this game

It Came From the Desert originally came out in 1989 on the Amiga. It was well received and, while 1986s Defender of the Crown is Cinemaware's most famous and popular game, It Came From the Desert is their most ambitious. It plays, like the company name suggests, like an interactive movie, specifically a 1950s monster movie (likely mostly influenced by THEM!)

Saturday, 1 August 2015

Timequest - Dates and Messages (Baghdad and Peking)

Written by Reiko

Temporal Corps Private Journal #9: Chapter Nine: In which I become a mule whisperer, save the life of a Young Girl, nearly become arrested in Two countries, discover many creepy Sayings, and acquire quite a Number of Loose Ends. I should Try to Write my Autobiography when this is all Finished.

In the Baghdad marketplace in 1519, a vendor is selling dates for one drachma. How convenient, since I have one. Five points for buying the dates. However, they're in a heavy urn, and for some reason I can't just grab a few dates. If I try, I apparently dump the whole urn out onto the ground and the dates are eaten up by animals. That seems like a really dumb thing to do. You'd think I could put a few dates in my empty jar or something. On the other hand, now there's this nice empty urn which is described as reminding me of Ali Baba and the Forty Thieves. The thieves hid themselves in oil barrels or something, so now I'm wondering if I need to hide myself or someone in the urn. It seems to be too big for me, though.


No time to learn how to tell stories.