Showing posts with label Kronolog: The Nazi Paradox. Show all posts
Showing posts with label Kronolog: The Nazi Paradox. Show all posts

Friday, 11 October 2024

Kronolog - Won (And Final Rating)

Written by Morpheus Kitami

Welcome to 1942, we have a crackerbox-style house behind us, housing Livingston, our target. There's a rainwater barrel next to Hoffmann, empty because there's no rain, and more cacti on the corner. I can peak in through the window, but alas, the curtains are drawn. I can go to the left, though.

"I've been shot, which is why I'm going to stand like I'm trying to reach a high shelf!"

And it's Livingstone, just after having been shot by Schmidt. Hoffmann tells him not to worry, and to go back to his own time, because he has this. He doesn't quite understand, but does so. If I were inclined to think this game might have a cruel ending, I would think I have just guaranteed that time is a loop rather than things changing and creating new timelines.

Getting closer to the house, it changes to the front porch. The fishing gear and swing are flavor. While I can see in through the windows, I don't see anything of interest. The chest and door are locked. The answer is surprisingly easy at this point, because of that well-known cliche of hiding a key where you can find it if you lose it. Where is it? In the mouth of the fish on the left. This allows me to open the chest, which has a piece of orange cloth with two grommets (those ring things you tie things into, not a noob skateboarder) and nothing else. The key does not unlock the front door.

Friday, 4 October 2024

Kronolog - No Time to Cry

Written by Morpheus Kitami
By observations of what's noticeable in a scene it is the most visible...but then again, it is supposed to be...

As nobody else really felt like looking up a walkthrough to give hints, it fell upon Ilmari to once again look up the walkthrough, giving me the clue that I should check the electrical box. On the left, with the obvious markings. The game says its suspicious, but when I use it, tells me off. 100,000 amps feels good any day, which caused me to put it under the "flavor" part of the game's environments.

If only I had a pair of wire cutters...

What I didn't spot was that I was supposed to look at it, up close. I can open it up easily, revealing the circuit breaker for this floor. I guess the 100,000 amps was a red herring. I'm not sure what I can do here. Ilmari also mentioned that you should press the dot on the exclamation mark, which isn't a hotspot. This reveals...

Saturday, 24 August 2024

Kronolog - More Games About Buildings and Food (Request for Assistance)

Written by Morpheus Kitami

Last time, I stopped just after the Proconsul's secretary told me I had something to pick up in his office. It's another elevator down, and as I go down to floor F, I get told that today's thought is "remember the Zeppelin". Some interesting stuff here, cuttings from the now defunct Black Forest, and in this world, everyone's a big fan of Ministry's hit song "Everyday is Flag Day". Well, in Germany everyday is Flag Day, anyway. I wonder if the door I can't enter is a trap or not, or in fact, where I'm actually supposed to go. Oh, looking tells me. I appreciate that a lot.

Sweet digs, but I can't help but notice that the secretary isn't here. On the right we have some classy stuff, pay no attention, it's just there for flavor, you can't even open the cabinets. The game calls the painting on the right a mediocre example of German naturalist, but it still looks better than most modern art I've seen. The one in the back looks about right.

I go behind the desk and the scene changes. Somewhat unnecessary, because as soon as I look at the desk, other actions are invalid...

Tuesday, 13 August 2024

Game 148: Kronolog: The Nazi Paradox AKA Red Hell (1993) - Introduction

 Written by Morpheus Kitami

Almost as long as we have recorded history have we wondered what would happen if history went a different way. What if the Persians won the Greco-Persian wars? What if Pope Leo X did away with indulgences? What if Napoleon won at Waterloo? What if the Nazis won WWII? Idle speculation or the odd piece of fiction for a long time, until the beginning of the twentieth century.

What it was that caused the genre to start picking up steam is not that tricky to figure out, people who were never there were sore they didn't live in a world where the American Confederacy won the Civil War or Napoleon lost. What prevented the genre from being dumped in the wake of stuff like Gone With the Wind is that actual historians became interested in the subject.

Enter J.C. Squire, himself quite the character, deciding to get a bunch of historians to write on the subject with a more scholarly interest. The resulting book, entitled If It Had Happened Otherwise is mostly notable now for having an essay from a pre-PM Winston Churchill.