Showing posts with label Fooblitzky. Show all posts
Showing posts with label Fooblitzky. Show all posts

Wednesday, 30 January 2019

Interview with Brian Cody, Co-Creator of Fooblitzky

By Joe Pranevich



From time to time, it has been our pleasure to not only play and explore the classic games, but to discuss them with their creators. We’ve spoken to game designers and game illustrators, but I am pleased to have been able to spend some virtual time with someone who was both: Brian Cody, the co-creator of Fooblitzky, Infocom’s first and last computer board game. If you missed our coverage of that game, you can find it here. Brian was not only responsible for much of the game design, he also developed the game’s unique graphical style.

The following interview has been assembled from a series of emails in January 2019 and edited together for your reading enjoyment.

Tuesday, 22 January 2019

Infocom Marathon: Fooblitzky (1985)

Written by Joe Pranevich



When it came to text adventures, Infocom appeared to have the golden touch. And yet, there were dark clouds looming if you knew where to look. The earliest “Zork” games still sold like hotcakes, regularly appearing on top sales charts, while newer releases packed a punch but faded just as quickly. From the beginning, the executives at Infocom wanted to diversify in order to have a robust business, one responsive to changing industry trends. Fads come and go, but Infocom was to be a company for the long term. That diversification reached a fever pitch in 1985 as the company failed to launch a new business products division. We already looked at the catastrophe that was Cornerstone. Less well-known is Infocom’s initial foray into graphical non-adventure games. That experiment also led only to a single launch, the computer board game Fooblitzky.

We cannot cover Fooblitzky in the usual way. Instead, we have been inspired by Infocom’s sense of experimentation by launching an experiment of our own. Instead of my playing the game by myself, I was joined by three of our collaborators: TBD, Reiko, and Voltgloss. Even better, we recorded the game as a video which you can watch below. Considering our wide-ranging timezones, this is likely the first ever game of Fooblitzky played around the world. I’ve also embraced the spirit of experimentation by recording and editing (and then paying someone to edit better…) a video introduction to the game. It’s the first time we’ve done anything like this; please let us know in the comments below whether you want to see more such experiments in the future. Let’s have some fun with this!