Showing posts with label Cyborg. Show all posts
Showing posts with label Cyborg. Show all posts

Sunday, 14 January 2018

Missed Classic: Cyborg - Won! (With Final Rating)

Written by Voltgloss

We left off last time having reached the bridge of the spaceship we’ve been blundering around all this time, having rediscovered that we are its cyborg captain and need to fix up and land the thing in order to safely deliver a precious cargo of humans in suspended animation. We had several pathways open to us and apparent problems to solve to do so - let’s dive in!


Potential surprise twist: as “Captain Cyborg,” we looked like this all along.

Tuesday, 26 December 2017

Missed Classic: Cyborg - Feeding the Machine

Written by Voltgloss

Apologies to all for the delay in continuing our Cyborgian adventures. Rather than dwell on the issues driving those delays, let’s dive back in where we left off:


 
Our map from last time.

With light source (matches) in hand, we head off to our clearest lead: that dark area in the northwest corner of the map. This brings us to a “detoxification chamber,” where a sign informs us to “press the touchplate” in order to “cycle detoxification procedure.” But trying to do so has no effect; our computer half suggests we are lacking “the proper ID.” There’s also a partition to the north, but we can’t seem to walk through it or open it. And then when we go to leave, apparently our match went out without my noticing and we unceremoniously die in the dark. Well, that’s an auspicious start.

Saturday, 18 November 2017

Missed Classic 47: Cyborg - Introduction (1981)

Written by Voltgloss



Time to return to the worlds created by Michael Berlyn! As discussed back when we explored Oo-Topos, Mr. Berlyn had published two text adventures through Sentient Software: that game, and Cyborg. With an Apple II emulator up and running well, I’m ready to dive into the shoes of a half-human, half-machine.