Monday, 29 June 2026

Freddi Fish 1 - Won!

Written by Michael




In our last meeting, we came across Mrs. Halibut, who is concerned because her daughter Gabby is stuck inside this cave.  But before we can do anything, she tries to go in after Gabby, and gets caught in the small opening.

If Pixar made pornography.

Of course, Freddi and Luther are helpful, so they pull her out.  Then they go in to do the job the right way.


Gabby is stuck under a rock, and trying to rock it off using a small board.  It’s not creating enough leverage, so a bigger board is needed.  That’s what we’ll need to find.


But, on the plus side, there’s a leftover shell at the top of the rock pile.  I think I know a crab from the last post who’d appreciate a used home...



...but while I explore my way around, I find a larger board stuck in the mud.  Think that might be helpful?



We also come across a ray named Ray, who tries to get us to give him a clock in exchange for a device to lift a shrimp net.  We won’t end up needing it anytime during this game, and I don’t find a clock, so I expect this is a puzzle for a different random iteration of the game.  But there’s a key laying on the ground, so I grab that.


Predictably, when he moves from one shell to the other, he brings his suitcase.

But we need to work on the puzzles we do have, before I lose track of them.  So let’s deliver that dull shell to Herman, in trade for the glowy one.



And now we can go into the three sockets of the skull, but it turns out there’s nothing there for us now.  Then again, I hadn’t needed to solve this puzzle yet.


You know what puzzle I do need to solve?  I’ve forgotten about it all this time:  find the next message in a bottle.  Actually, that’s a lie, I haven’t forgotten.  By this point, Freddi and Luther keep on mentioning it to me every now and then, reminding me.


But I still haven’t found that darn whale bone.  What screens have I missed?



Well, I missed this one, with Fiddler Crab locked in a cage trap.  Good thing I have a key, huh?  We get him out, and he gives us a fishing pole.


Umm.... 


He gives a fish a fishing pole.  


Again, the morality in this game is questionable at times.


Some more exploring, and I FINALLY find the darn whalebone.  And, bonus, there’s some bones in the ground below it!  But first, let us read the letter in the bottle...



...and as soon as we do, the two sharks, Spongehead and Boss, have a cut scene arguing over where the other bottles are, and how deep in trouble they’ll be if they misplace the kelp seeds.



Conveniently, the bottle told me to go to the junkyard.  I wanted to go there anyways, with that bone, and now I’m going to need it to get to the bottle.  Otherwise the guard dog-fish won’t back down.




And the good boy goes away, and leaves me another bottle to read...



...and another cut scene.  Spongehead really messed up.



The message in the bottle told me to go to the right eye-hole of the skull cavern, and another bottle was awaiting me...


I’m sure this is meant to be a Bond reference, but I still think first of Inspector Gadget.


...and another cutscene, where we finally meet the Squidfather.



The message in the bottle sends us to a sunken ship.  It’s a location we’ve never seen before, and we are brought directly there because Freddi knows where it is.


There’s a pirate outside who lets us aboard when we tell him we’re looking for Grandma Grouper’s treasure.



And as soon as we get aboard, there’s a window to look through, and the treasure is there!  But the crank to pull the rope to open the window is missing.


So, let’s explore the ship.


A poster of Fatty Bear won’t help us much, will it?


In one of the rooms, I can pull down a poster to reveal another one.  But more importantly, there’s a wooden crutch we can swipe.



In one of the other many rooms of the sunken wreck, we find Phineas McFinn, who sings us a song about the useful word “Arrgh!” and we even join in.  But as soon as the song ends, he accidentally breaks off the handle from his music box.  If we find him another musical instrument, we can have the handle.


Well, I have a crutch, and the pirate outside the ship is using a guitar as a crutch.  Hmm.



Two trades later, I have a crank handle...



...and we find the treasure!  But, the sharks arrive just after us, because Spongehead finally remembered where it was hidden!


However, Freddi convinces them that, instead of stealing the treasure, the best thing to do is to share.


(I wonder if Humongous Entertainment would be okay with that concept if we were talking about their software?)



Anyways, we bring the chest home, spilling seeds all over, causing kelp to grow everywhere, saving all fish-kind.


Should we do this again?  Different set of puzzles?  Maybe not today.  Next time, perhaps, we’ll just go to the rating.



Session Time: 30 minutes

Total Time: 1 hour


2 comments:

  1. I hate this era of pc gaming, where games were being released on win 3.1, and the start of win95.

    Not specifically FMV games, but the low quality 3d / animation / voices, more often seen with educational titles and tons of new small developers attempting to do the next big thing.

    It would take sometime for the dust to settle, but by then, the golden age of adventures was already over.

    Anyway, good job on finishing this game

    ReplyDelete
    Replies
    1. I'm not really sure what you mean. I find the art shown here incredibly charming.

      Delete

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