Written by Vetinari
Welcome back to Dragon Ball – I mean Dragonsphere.
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The two plots have some passing similarities, i.e. very few dragons. |
I just love that one of the possible answers to this dialogue is just “Let me sleep. We'll destroy the sorcerer another day.” We've all been there, right?
Anyway, Fiona and the Queen Mother (that is, Callash's mom) will await our hero in the council chamber before his departure. Callash makes his morning ablutions and then changes clothes, saying that, as per his teacher of etiquette, you must “do nothing in the clothes in which you sleep, except sleep”. Callash thinks that this is very sound advice even if he found some exceptions to the rule as he grew older. Okay, let's keep it PG-13, game.
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Now we're just missing a good breakfast coffee and we're all set. |
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Not that this game has any particular need for fast travel. |
It is interesting however to get a little info on the characters of Callash and his wife. On the nightstand there is a book of love poems that you can read – this is a gift from Fiona to Callash – and he comments that even if it is an odd thing for a woman to give to a man, Fiona “is a very special woman”. It would seem they are very much in love.
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Actually, now that I read it again, this is a hint for a later puzzle. |
Following through the door where Fiona went, we get to the Queen's chambers.
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Cozy. |
As expected, Fiona is very worried about her husband, and says that even if Ner-Tom says they cannot defeat Sanwe, she feels very helpless but just cannot sit and wait for the sorcerer to strike. As he closes her diary, Callash decides to redouble his efforts to get rid of Sanwe once and for all, also for Fiona's sake.
Outside the royal chambers there is a corridor that connects to the other, more public parts of the castle. Also here are some decorations to be examined, but nothing major.
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I know how you feel, Callash. |
Really, Callash do you seriously think this is a good time to read some smut? Unfortunately for him, it turns out that the books aren't books at all, but a secret switch that opens a concealed door behind the tapestry to the right.
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Another frustrated attempt at lewdness. |
Proceeding southward, we come to the throne room, where Callash's brother, MacMorn, is sitting on the throne all brooding.
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Yes, why not. |
Chill out dude! Now I know who will be the most probable culprit if something goes suspiciously awry during our quest. Anyway, MacMorn leaves, and we can check the various parts of the room, including the very conspicuous Dragonsphere, just between the two thrones.
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Go ahead, you know you want it. |
By taking the rightmost door we come to the castle ballroom, which connects back to the inner chambers corridor and which seems to still be suffering from the aftermath of the coronation party.
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Is this a frathouse or what? |
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He obviously never heard of the five-second rule. |
Fiona tries to make us reconsider, saying that Tyre nak Branwe (“The Dragon's Tears”, the name of Sanwe's tower) is deadly, and we would be better served by hiding or at least meet the sorceror on our own ground. After Callash refuse to yield, Fiona begs to at least take the army with him, but he has the perfect riposte for that.
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Pure Metal Gear Solid approach. |
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Why, thank you mom. Between your name and your choice in clothing and headgear, I would say that you seem perfectly trustworthy. |
Goodbyes are exchanged, and we can then add the gifts to our inventory.
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As if they wouldn't be alarmed enough by an evil all-powerful sorcerer menacing the land. |
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A fine collection of secondary characters. |
Grilling the captain for some information, Callash recalls that she is a tough woman with a deep facial scar. She took it as a small child, but tells her cadets that she received it in battle to seem more intimidating. She also is loyal first to your mother and then to you, even if you share a mutual respect and admiration for one another. I am sure this is not foreshadowing anything at all.
Anyway, she gives some background information on the three travellers, but nothing fancy. We will be better served by talking to them directly.
The first one is the Slathan, coming from Slathan ni Patan, the land of the shapechangers. Apparently they are feared, hated and persecuted by the other races. The man asks you, as King of the land, to do something about their plight.
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I blame Invasion of the Body Snatchers for that. |
Proceeding to the right we get to the Soptus Ecliptus, a desert nomad from the southern reaches. He says that their Caliph wishes to see me and also their Shamans have discovered large portents concerning me that they want to discuss. Since travelling through the desert seems to be dangerous, I ask him for some help, and he says that there are friends of the Soptus living in the desert, and any man can cross the desert if they have friends.
It would also seem that the Soptus have their own language and customs to be accounted for when visiting their realm.
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Klaatu barada nikto. |
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Which is actually pretty important, since we would be starving otherwise. |
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Obviously yes. |
I now seem to have explored all of the castle of Gran Callahach, so the next obvious move would be to get on the road and visit these other three realms. But there is a very conspicuous object in the middle of the courtyard, that just begs to be examined more closely.
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Intriguing. |
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You bet it would. |
Session Time: 1 hour 30 minutes
Total Time: 1 hour 40 minutes
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!
there's something about the looks or color palette of this game, that reminds me a lot of Return of the Phantom.
ReplyDeleteQuick google search .. yeah, Microprose for both, that's why.
It kinda looks like an Amiga game, there's just this... je ne sais quoi about the Color and Font that make it look like something more at home on an 1 MB Amiga 500 in 1991. (That's not an insult, just an observation, the graphics are good!)
DeleteLead artist is the same for both games, so no surprises there.
ReplyDeleteThe "I'll better go alone or with a small group instead of an army" approach also reflects that of LOTR and one option / possible path to victory in Lords of Midnight.
ReplyDelete“do nothing in the clothes in which you sleep, except sleep”. Callash thinks that this is very sound advice even if he found some exceptions to the rule as he grew older. Okay, let's keep it PG-13, game.
ReplyDeleteHe meant "watch Netflix" and surf TikTok, of course.
This is looking fun. I probably would have enjoyed playing it, but wouldn't have guessed it from the box or the description at the time.
ReplyDelete