|The crypt of cursed|
Starting the game, I instantly noticed some interface changes. The first game indicated all the possible exits in a room, and while this game also shows the cardinal directions in every screen, this is just decoration and has nothing to do with what are the actual exits. Another change is that there is no clock. As this was a feature rarely used in the first game, I am mostly happy that it’s gone.
You might remember I had difficulties in starting the first game, because I had no idea what objects in the screens weren’t just decorative images. It may be just that the castle interiors are otherwise so sparse, but I’ve had less difficulties in picking out objects I can interact with.
The bottle just screams: “Take me!”
“Leonard burn the parchment”
|Sauron’s little brother?|
The new area I had opened revealed new objects to interact with. Almost immediately, I ran into a couple of books.
|"True or false clue?"|
The rock was also immediately useful. I could break the urn with it, revealing a set of eyes. I instantly delivered them to the skull missing eyes, who revealed a key to a secret code.