At this point I’ve elected not to watch the movie(s) before playing the game. Though it would probably give me a bunch of context, it might also give away plot points or possibly puzzles. Also, I’d like to see if the game is able to stand on its own feet with regards to storytelling, or if it will just assume that I already know what’s going on.
But let’s take it from the start. As you may recall from the intro post, I’m playing poor little mouse Fievel Mousekewitz, who just migrated from his home in Russia to New York, and got separated from his family along the way.
We start off at the dock in New York, where the only thing I can interact with is a somewhat suspicious looking rat, Fievel himself and a couple of exits. One thing of note: I can’t move Fievel around on a screen. He just stands firmly in one spot until I click an exit, after which he does a short walking animation.
|Hey! Matching outfits!|
Anyway, the obvious thing to do here would be to talk to the rat guy…. So I head for the exit instead. Yeah, that’s right… Don’t try telling ME what to do! On the next screen over, there’s another rat guy trying to get my attention. He looks kind of similar to the first one. What’s going on here?
|Did you just change your coat and run over here?|
|Is that a broccoli? Why is there broccoli lying on the ground in a sewer? And more importantly, why would anyone pick a broccoli up from the ground in a sewer?|
|Um… this is a sewer. I don’t think sweeping’s gonna cut it|
|Ok yeah, I DID pick up the broccoli. It IS an adventure game, dangit!|
|Soo.. “Warranty Rat”…? I don’t get it…|
|Nope. Not Right.|
By clicking on Fievel himself, I pull up the inventory, and I can see that he’s carrying some coins
|And a broccoli from the sewer floor… Yummy|
The guy offers a minigame that costs the exact amount of money I got from Warren to play. It’s a type of memory game that has to be solved in 15 turns.
|Cutting it close…|
After playing, I go back to Warren to see if I can get more money from him, in case I would have had to retry the minigame. He still suffers from short term memory and has no recollection of ever meeting me, so I get some new coins. Works for me.
There are still some areas I haven’t been to, so I wander around a little. There don’t seem to be a lot of screens around, but I meet another mouse/rat(?) who tells me to talk to someone named Tony about my family. A couple of exits later I find a group of mice.. or.. rats?..… let’s just call them people.
|They sort of look like young mice, but much bigger than Fievel.|
|Do I have a choice?|
|Please let it be Tony|
|It IS Tony, and he’s definitely a mouse|
When we’re done talking, he leaves the screen, after which the other mice no longer have any recollection of ever having talked to me. Are they mice or goldfish? Sheesh… Talk about short term memory.. Anyway, I find a new exit and discover a new location, with a locked gate.
|That keyhole is practically screaming for a key|
|Yay, another sewer|
It sure looks like a drainhole, which means sewers again, but I can’t NOT check it out. ‘Cause you can’t spell “adventure game” without adventure.
|I knew it! they DO have cats in America!|
|Boy, I bet it’s gonna be tough to get out of THIS situation|
|Actually super easy, barely an inconvenience|
|I’ve heard that everything is bigger in America, but I didn’t know that included the mice.|
|It’s nice to have someone to look up to|
|“Ah, ve have vays of making you tock”... No…? still not?|
|Apparently, this is a world in which there exists only one of each of these items|
|I would have expected a slightly more surprised response after crossing the Atlantic in a bottle.|
|Whatever could it be?|
|The final result|
|Ok, so rat head in the front, maybe the key to start the thing up, but where do the dice go..?|
Do not adjust your set! I solemnly swear that I did not use any kind of walkthrough, and I didn’t purposely try to rush anything. I DID get through all the minigames on the first try, but it didn’t look like it would take a lot of time or effort to redo them. Granted, I didn’t exhaust all dialogue options in every situation, but rather tried to pick the ones that looked like they would bring about some progress. I may also have been a bit lucky with the order in which I visited some locations, but pretty much all areas seem to be available from the start, so I’m not sure I could’ve played it very differently. If the second part is the same length, then we’re not looking at a marathon here, but I guess we’ll find out after my next post.
By the way, my experience with the game story so far is that it feels like I’m expected to have watched the movie, to make full sense of the plot and the characters. We’ll see if that changes in part two. Until then.