Despite my relative success on this new floor I feel as though unfinished business on the 1st floor is a bad thing to have. The only question is, where is that damn painting? As I walk back to the stairs, I notice that the mouth-thing I assumed was an elderitch squirrel is actually guarding the stairs up. Hopefully something will be able to blanket kill all these things.
Feeling old yet? All the people on this tape are dead now |
So, finally seeing this tape reveals that Ellen killed the rest of her family. Robert is also surprisingly calm and collected for someone who's killed a TON of people. But there's more to this than that. Think about this for a second, Ellen stopped recording the tape, took the tape out, put it in a safe on the ground floor, locked said safe, put the key on the other side of the floor. Further, Ellen has been inside this mansion for months, a year, and nobody noticed. These furniture movers never noticed her, which makes my jokes about the quality of their services even more poignant.
You know, I keep mocking the estate agent and the furniture movers, but apparently I misread that, the PC is supposed to have suggested auctioning off furniture. I'm clearly as smart as the PC.
You'd think it would be bigger |
My reward for this? Right next to the painting is a speedloader of...small calibre ammunition. That would have been useful about two hours ago, but what do I know? No, I'm not picking it up, if I'm that desperate I'm just going to brazenly cheat.
You'd think I could get full health, but noooooooo... |
I'm going to throw this at so many doors |
This is probably the safest place in the mansion, triangle or no triangle |
The Working Notes of Nathan Prentiss
May, 1937
Although there's still much to learn about this incredible place, I've discovered that the "Lurkers", as mother calls them, are connect to the Gate Runes. Each time the Rite of Opening has been performed, one Lurker and one Gate Rune have appeared somewhere in the house. It is their energy that keeps the Gates open. I have told Karen to stay away from them - they're not only deadly, they are also precious.
Right, let's take that in for a second. Not only have I not killed a single daemon, I have pissed off something that it sounds like it would be very bad to kill. Unless I'm supposed to kill them to end the game. I'm not getting started on that until I have the M-16 and oh, around 30-50 magazines. You know, so I actually have a shot at hitting him. But so far this isn't working in my favor. At this point I decide to take the oil can (its more of a pail) out of the northwestern section. I.E., the door that teleports you away from it. So, I do that, and then disaster strikes.
Protip: Don't do this |
All this trouble for an ugly statue? |
Gee, thanks |
Now featuring rejected extras from The Bangles Walk Like an Egyptian video |
Let me stop this for a second to dig into this whole "talking" bit. I've talked to three people. One was a ghost who might as well have been a note on the ground. The next was a crazy person, who's dialog could have also been accomplished with a note, albeit slightly altered. Now we have the first real conversation and I legitimately hate this character. This woman is genuinely in the running for the stupidest character in this little drama going on. This is coming with a realtor and a team of furniture movers who didn't notice the forces of hell all around them. With a master magician who managed to make a hash of every thing he did. And a man who didn't even notice his wife and daughter were effectively servants of Satan in the 19th century. A woman selling off her furniture before seeing it.
This woman has been trapped in a room for hours, to the point where she's banging on the door every time someone walks by...and this. Well, you want out, be my guest...in a few minutes. After reloading...and doing the maze again. I take a leisurely stroll through the southeastern section of the map. There's a note here that mentions the house has a fifth floor, but not if that's by American or European measurement, and that the house is connected to the caves underneathe it. Its one thing if a bunch of Americans suddenly start using British words like "civilisation", "colour", "flour", "bonjour" and "axe". Its another if different characters don't use the same floor numbering system in a game where characters have no reason to be confused. To paraphrase Dirty Harry, "Do I have five floors or six?"
After I deign to strike up another conversation with the private investigator, I get more useful information. She was hired by some Croxley guy to find out who killed the Prentisses, no bodies ever turned up. Oh, and some other useful things, like the weird triangles are safety...ghosts and daemons are destroyed by Holy Water...she doesn't have anything interesting to say about her clones. Hey, wait a minute...
That's right, this game expected you to run past three daemons without knowing how to properly kill them. Either I'm hideously oversaving my inventory or this game's difficulty is borked. I'm not joking about three daemons either. Two daemons guard the key, another one guards the maze. You could ignore the ones guarding the key...if you wanted two things in the maze. There better be a note upstairs mentioning this holy water business. Its one thing to expect me to run past melee enemies, its another to expect me to run past ranged enemies.
I can't say another game fills me with quite the same sense of dread getting an item as this one... |
The first collection |
- A one-gallon gasoline can, potentially useless due to age. There aren't any generators around, so what is it for? Takes up 4 inventory squares so it isn't portable.
- A funeral urn of a dead samurai. Presumably he didn't want his ashes tossed into a New Jersey cave system...
- Half of a metal crescent. This one's going to be a question until it suddenly isn't. Why is the other half so far away from it?
- A music score. Since I haven't seen one yet, the piano is either the 2nd floor and above or the 2nd basement and below. There's no elevator.
- A leather pouch containing dust from a used coffin. That's an oddly specific item.
- A stone with a yen-like rune on it. I've had this one since practically the start of the game.
The second collection |
- Two demon statues. I smell a trap.
- A plaque reading shuriken. Seems self-explanatory.
- Not pictured, two pitchers full of oil. Like am I gonna restore a 1971 Mazda Cosmo? And its going to be driven by a ghost samurai? Can he drive an old Nissan Fairlady instead?
That's not going into detail about all the health, ammo and lockpicks I have. I can appreciate a certain amount of realism in an inventory system, but can I at least merge medikits together? I don't think the next floor is going to be any better.
Inventory: Medikit (x2), Axe, bullet-proof vest, spellbook, keyring, briefcase, Colt .38, .38 ammo (x4) electronic tool kit, mechanical tool kit, matches
Spellbook: Shroud of the Shadow Walker, Agatha's Iron Fist, Belgor's Mental Violation, Elixir of Health, Aura of Mystic Defense, Flames of Desolation
This Session: 1 hours 30 minutes
Total Time: 9 hours 30 minutes
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Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of the reviewer requiring one. Please...try not to spoil any part of the game...unless they really obviously need the help...or they specifically request assistance.
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