After escaping the basement, it was clear that I needed to lighten my travelling load. I need some place to put all these magical artifacts and doodads. Unless this M16 "clip" is a cruel trick, there's probably an M16 lying around, and if I'm lucky, maybe a M60 or M67. Regardless, I needed to drag up some of the items from the basement. Unfortunately, this means going back in the basement. Whether or not I'll need to put it lower down is irrelevant, the ground floor is now effectively safe. Fortunately, I have more options now than I did before. I enter from the south, picking clean anything that looks useful.
|"Document wallet", and here I just called them document holders...|
My investigations have led me down here to the basement. Here I have discovered degenerate once human creatures. These ghouls feast on rats, spiders, each other, and myself, if I am not careful. One almost caught me. I suspect that one scratch from its poisonous claws would prove fateful.
He careful whoever follows.
There's also a document holder nearby. I don't think I'll need that, but I'm going to bring it up anyway. Might just be handy.
But let's take in Roberts note here. Ghouls...whether or not that's his professional opinion as a magical professional or just a turn of phrase...in addition to zombies. Dunno if the voodoo zombies are hungry either, but this is looking like someone collecting backstories to late '70s early '80s zombie films. We've got Cthulhu somewhere, voodoo, and now these viral fellows. Don't tell me they're not supposed to be viral! "Poisonous claws". Am I going to meet some Asian or Haitian immigrant with a butcher knife and an ear-to-ear grin? Because it is a safe assumption that I'm going to meet a vampire and a crazy person. With those two "zombies", we've got the complete collection, to my knowledge, anyway.
|Okay...why is it in a random room downstairs?|
|This is just going to be every entry now, horrible death|
|Now if only I could hurt him from here|
Let me explain. I shoot a gun, no real sound comes out, and the only indication I hit my foe is a small bloodstain briefly appearing on my opponent. No sound. Same if I punch or stab him. There's a mild computer generated sound if he hits me, and that's it. It generally doesn't matter if I'm playing with the sound on or the sound off. The music's generic, if you have the slightest ability to make music you could probably do the soundtrack to this. That doesn't matter either. It's not really great that combat depends on a roll of the dice to begin with, given how scarce supplies are, but feedback is the real killer. Everything feels like I have my speakers on mute, and they're not bad speakers either.
|Now...what am I going to do with all this stuff?|
The 1st floor has a lot of stuff straight off. Matchbox, fire is good. Can I light the gallon can of gasoline later and use it as an impromptu bomb? Considering how well combat is going for me I might just score a hit with it. Then a bottle of holy water next to a page out of a diary. Usual Lovecraftian stuff, stars have aligned, he thinks he can control them. What's interesting is that this is Robert Pretniss, the last owner of the mansion and somehow related to the player. Gee, I wonder whatever happened to him...
|But did I teleport, or did someone really fast move me?|
|I'm not saying this is suspicious, but I am saying not to follow her|
|If you open the door to your bathroom and see this, its not my problem|
|I question the usefulness of this encounter|
Also, after donning the bullet-proof vest I discover it makes opening the inventory a bit more tricky. Considering I need to do that every time I switch floors or save my game this could potentially screw me up.
Meanwhile, across the hall I find another crystal and another note:
I am not alone in this place of evil. In the asylum above I caught glimpses of a white robed figure clutching an axe. Fear overcame me and I fled rather than investigate further. I will attempt to return there later.
Has Roberts actually don't anything yet? So far all he's done is run away, screw things up for me and place items in locations monsters can easily kill me in. Is he actually going against the forces of Agatha or is he just trying to sabotage my efforts?
|Is that because I'm seeing double or because the ghouls turned the heater off?|
|Remember, every time they pre-render a room like this, it means it's supposed to be important.|
The statue. Not the painting, the statue. You right click and examine it, no problem. You left click, the statue comes to life, attacks you, then returns to being a statue. As if to say "Screw you, this ain't yo daddy's adventure game. Get yo grubby paws outta my face or I'll kill you dead." You know what's even better? This room isn't unique. There are a dozen or so bedrooms exactly like it, but lacking the gem.
After that charming encounter, I'm starting to collect more useless crap. Another .38 speedloader, that's what, 24 rounds now? Some museum plaque that says shuriken. That fills up my inventory. I hate having to find a safe place to put stuff.
|I don't have a clever screenshot for this section, so instead here's another pre-rendered bedroom|
|Once again the so-called safe zone gets me killed|
To really hammer in this bit of failure, there's also a southern door in that big room. Its locked, but I figure you break it open. As it turns out, one J. Olson dies by doing this. I think that really encompasses this mansion. Turns master magicians incompetent and investigative journalists into punching bags.
Inventory: Medikit (x2), kitchen knife, S&W M10, speedloader of small calibre ammunition (x2), keyring, briefcase, flashlight, batteries, holy water, electronic tool kit, Colt Police Positive
Spellbook: Shroud of the Shadow Walker, Agatha's Iron Fist, Belgor's Mental Violation, Elixir of Health, Aura of Mystic Defense
This Session: 2 hours 00 minutes
Total Time: 6 hours 00 minutes