Agent 5 Journal #2: "I've managed to avoid the distortion wave and retrieve the unaffected archive of history. The computer then determined that there were three separate interference events in the past that changed the flow of time. So far, I was able to save Dr. Castillo and destroy a murderous robot, but I've still got a lot of work to do, and it's not going to be easy. I'm going to have to put forth maximum effort to outsmart whoever it is that's caused all this damage!"
To review, I have to prevent three major changes in history: a missile launch toward Gorbastan from a NORAD base in 2112, the destruction of the Morimoto colony on Mars in 2185, and the death of speaker Enrique Castillo at the 2310 rally in Australia. Together, these three changes tipped the balance and prevented the Cyrollans from offering humanity membership in the Symbiotry.
I have no idea at this point how interlinked the solutions to each time period will be, nor how difficult they'll be, so I anticipate having to take a look around each one before I figure out what I need to do. I'll start with the earliest time.
|That’s one weird-looking robot...|
|Tranquilizer Dart inventory item|
|Log choices recorded by Elliot Sinclair|
|Analysis of the tranquilizer dart contents|
|This tranquilizer's antidote will be related to Thorazine.|
The synthesizer tells me antidotes are available, based on Thorazine (which is apparently a real drug that is used to treat various psychological issues), and asks if I would like to build one. Well, certainly, that's exactly what I need right now. Apparently I have to build three different variations on the base molecule by testing the options to see which are stable.
|Whew, that's better!|
|Antidote inventory item|
|Is that the robot from earlier?|
|Now it's a fried robot!|
|BioChip - Shield item|
|Stun Gun inventory item|
So I guess I've managed to complete one of the three time periods. That was actually a little easier than I thought it would be given how quickly I died in the first time period. But I don't yet know if that was the optimal solution or if there are other alternate solutions. It's possible that I didn't use a non-violent solution given that I electrocuted the robot, although I don't really understand if it was a robot that looked like a person, or if it was a person in a robotic time travel suit, or what. I don't know what I look like when I've traveled back in time either, but given that the robot self-destructed, I'm assuming there wasn't a person in there?
|Elliot Sinclair's video|
What's particularly odd about that, to me, is that this seems like almost the same plot as Journeyman Project 3. I'm getting ahead of myself, of course, but in JP3, Elliot Sinclair shows up again to interfere with the Cyrollan initiative. I'm going to make a prediction that, at the end of this game, he ends up disappearing into the past and avoiding capture. Maybe his hit man can be brought to justice, though, if there is one other than the robots?
To get all the death sequences, I of course restored back and replayed parts of the rally a few more times, and in doing that, I found one certain bug and at least one inconsistency. The first time, I saved the game right after I applied the antidote, while I was still in Sinclair's lab. When I restored that save later, the game acted like I was jumping into the time period for the first time, showing me the robot sequence, including shooting me with the tranquilizer dart again. I already had the antidote in my inventory, but I couldn't use it. Maybe I should have tried making it again, to see if I would have ended up with two antidote items or something. I started the area over and this time saved outside the lab, and then I had no trouble.
I was trying to optimize my path the second time through, so I just made the antidote as quickly as possible and then went directly to the robot and disabled it. Afterward, I noticed that my score was actually significantly lower this time: I'd ended up with 50472 after clearing the rally for the first time, with about 60% energy left, but now my total was only 43090, with more than 90% energy left. I went back and poked at a few things to see if some of the optional items like viewing Sinclair's logs gave more score points, but I couldn't find anything. I have no idea why my score was higher the first time, as I thought being more efficient and using less energy was supposed to result in a higher score, not a lower one. Am I wrong? Is this another bug? I also tried waiting until my energy was much lower (below 25%) but my score afterward was even lower, around 38k, so that seems consistent with efficiency = good.
|BioChip - Optical Memory item|
BioChips: Interface, Mapping, Pegasus, Optical Memory, Shield
Other inventory: Transport Card, Journeyman Key, Tranquilizer Dart, Antidote, Stun Gun
Time travel trips: 2 (plus a failed trip to 2112)
Score: 50472 (first time); 45604 (later)
Session Time: 1 hr 45 min (not including half an hour to run out the energy in 2310)
Total Time: 3 hr 15 min
Deaths: 6 (total: 9)
|"Curiosity killed the time traveller."|
|I barely touched anything!|
|I'm so dead...|
|Laser fire at close range|
I also included the previous moment before the ending screen to note three things: first, the completed map of the area in the lower right; second, whatever it is (the ending calls it a robot, anyway) appears as a person when firing at Enrique Castillo, but shifts back into a robot form to shoot at me. And third, the padlock that had been on the fire control access is suddenly gone. I have to wonder if there's anything else I could have done with that. Did the laser also shoot the padlock off? Seems like it's too late to make any use of it once the robot has already shot Castillo, though.
|I’m lost in time again...|
And that's as far as we'll get for this time. CAPS are also available for the first person to find a repeated typo within one of the screenshots in this entry. I'll be back next time with my exploration of the base on Mars in 2185.
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!