Most of you would already be aware that Lori and Corey Cole have a Kickstarter project up for a new game called Hero-U: Rogue to Redemption. I could try to describe what it is they're up to, but instead I want to encourage you all to pop over and check out the video, details and huge range of rewards on offer. It should be quickly apparent that Hero-U will be more RPG than adventure game, but then that was always Lori's interest to begin with. Despite Hero's Quest being one of my favourite games of all time (we'll soon see if it stands up to my nostalgic memories), I'm happy to see the couple making the game they want to make today rather than the one they know for certain that their fans would want.
For those of you that are not aware, Corey gave up his time a few months back to answer a bunch of questions here at The Adventure Gamer. I say we head on over to Kickstarter and thank him for his generosity by helping fund his new project. Now who's with me!?
These guys played a huge role in a lot of our early gaming lives, and are a massive reason why this blog exists in the first place.
Below is a post Corey recently put up on adventuregamers.com. I'm sure he won't mind if I repost it here.
"Would it make more sense to make a game “much like” Quest for Glory? Hard to say. In any case, between the original Hero’s Quest and Quest for Glory 5, development budgets ballooned from $250K up to over $2.5M. Even if it was “only” $1.5M, that’s too much to ask on Kickstarter.
You can’t step into the same stretch of river twice. The Quest for Glory games were a unique combination of Lori’s and my background with the tools we had available at Sierra. If we had been working for a company with different tools, we would have made an entirely different game.
In fact, when I designed Castle of Dr. Brain - using those same tools - I would argue that *it* was an entirely different look and feel from Quest for Glory. Based on reviews and comments, people seem to think it was just as fun. Did lightning just happen to strike twice in the same place, or did I actually know something about designing games? A little of each, I’d say.
We tend to look at games, films, etc. with the unique perspective of being able to see the finished product. Will Hero-U be as much fun to play as Quest for Glory (pick your favorite number)? That’s impossible to tell. Filmmakers all think they’re making great films, but only in hindsight can we find out which ones were right about which of their films. Peter Jackson did an amazing job with Lord of the Rings, but I found his King Kong disappointing. Am I looking forward to his take on The Hobbit - knowing that he’s changed a lot of things? You bet I am!
What Lori and I will promise is that we are putting the same work and dedication into Hero-U as we put into each of our other games. We still have the same “gamers sensibility” that we applied as a yardstick each time. Hopefully we’ll be funny. Hopefully the dialogue will work as well as it did in Quest for Glory. Is it possible we’ll get this one wrong? Sure it’s possible - but I don’t think it’s the way to bet.
Of course, you can always “wait and see”. But then the game might not happen at all. It’s pretty much up to you, the players, to determine the fate of Hero-U. If you want higher production values, support at a higher level and get more of your friends to support the project. For now, we’ve designed a minimalist style that can be implemented within a reasonable budget. It’s more important to make sure that we can complete the game than to promise a level of polish that we won’t be able to fund.
It’s all about the story… and the puzzles… and the characters… and the game mechanics… and the play balance. :-) Those are where we’ll be spending our time. In the meantime, the only promise we can make is that we will work hard to create the best experience we can. Really, that’s as much as anyone can promise."