Monday, 18 March 2013

Game 30: Manhunter 2 - The Monks with the Dragon Tattoo

Manhunter Journal Entry 1: "I'm ashamed to say that Phil Cook got away from me! I crashed that damn alien spaceship while flying over San Francisco, allowing him to escape my clutches. As if that wasn’t bad enough, I actually managed to land the out of control craft right on top of another manhunter. What are the chances?! His MAD was incredibly undamaged, so with nothing else to do I have decided to take over the tracker recording he was covering before his death. It sure is an interesting one too, and has led me to two dead bodies already! I’ve got a bunch of clues that don’t mean a lot to me just yet, so all I can do is follow the killer’s footsteps and see if I can make sense of it all. I should be pretty good at this after my experiences in New York! Hopefully it will all lead me back to Phil too, as that villain needs to pay for his crimes!”


These guys took the scenic route to San Francisco

I really did doubt whether I was going to find much entertainment in Manhunter 2. The graphics and sound are clearly inferior to all the LucasArts and Sierra games I’ve played in the last eight or nine months and the introduction left me wondering whether it was merely going to retrace the steps of its predecessor. About five minutes into my first session, I forgot all about those doubts and found myself totally engrossed in figuring out what the hell was going on. Just as with the first game, Manhunter 2 gives very little information to the player, and makes them thoroughly investigate everything in their environment to have any chance of succeeding. I assume the arcade mini-games will be somewhat frustrating, and the all-round interface is definitely clunky to say the least, but I’m genuinely intrigued and desperate to put all the pieces that I’ve collected together.


Phil was destined for villainy with a face like this

Let’s start at the beginning. It’s September 4, 2004, and I’ve just flown out of New York in an alien craft I commandeered to follow the murderer Phil Cook. I’m a Manhunter, forced by the invading Orbs (alien beings in the shape of giant eyes) to track down and eliminate any humans that take part in an underground rebellion. The introduction to the game showed our crafts flying across America and into San Francisco, where my craft crashes (much to the delight of a yellow-teethed Phil). Phil is then seen landing his own craft safely behind the Ferry Building (no, I had no idea what it was before I played the game and am likely to say stupid things about important San Francisco landmarks throughout these posts), and the introduction concludes with me stumbling disorientated out of my irreparable ship into the street.


Phil descends into his underground lair

I was immediately taken to a close-up view of a pair of legs sticking out from beneath my craft. Oops! How unlucky would you have to be! Right, it was time to investigate the scene. I tried to move my cursor over the obvious items on the screen, but while my standard windows cursor moved, the in-game cursor did not! Oh that’s right, the Manhunter series has no effective mouse support on the PC, which is a pain in the ass. Given how critical it is to find every single important piece of evidence on every screen, making the player pixel hunt using the keys with a slow moving cursor is a form of torture. Since I’ve got that whinge out of the way, I’ll try to refrain from venting throughout the game and save it for the final rating post. The two obvious items on this first screen were a MAD (a Manhunter Assignment Device) and an ID card, both of which I picked up.


I bet this guy wishes he didn't choose to wear those socks today! I assume it's a reference to The Wizard of Oz.

The ID card belonged to a manhunter named Peter Brown. You mean I just happened to crash my spaceship on top of a fellow manhunter??!! I couldn’t find anything else on this screen, so I opened up Peter’s MAD and began watching the recorded Tracker. For those of you that don’t know anything about the first game, the Manhunter Assignment Device can be used for two important things. Firstly, you can type in a person’s name and if it’s found in the database, a bunch of information about them will be displayed on the screen. I typed Peter Brown into it, but was strangely told that there was “No one by that name in the city!” The second feature of the MAD is the Tracker, which tracks all the city occupants as they go about their days. Whenever the Orbs believe something untoward is going on, they send through a recorded tracking that displays the movement of certain individuals. It’s a manhunter’s job to follow the path they took and to see what they were up to.


 This scene is lifted directly from the first game.

I clicked the Tracker button on the device and was told that the “Tracker has locked on Target. Location: Bank of Canton, Chinatown.” I then watched as a flashing yellow and red dot moved slowly along the footpath before entering an alley just to the right of the Bank. It then took a sharp turn and seemed to enter the bank through a hidden entrance. Contact was lost with the individual at this point, but then another red flashing dot entered the screen from the north-west. It moved to the entrance to the bank, at which point the original red and yellow dot emerged from the alley and began moving east. The newly arrived red dot quickly went in pursuit and it appeared as though a scuffle took place. After a few seconds, the red dot remained still while the red and yellow dot took off, leaving the screen to the east. The MAD view changed to a bird’s eye view of the city map at this stage, but instead of seeing what the suspect did next, I decided to visit the bank and see if I could figure out what took place there.


I'm not yet sure why the suspect is red and yellow while the victim is just red

This is the way the Manhunter games are played. Watching the tracker doesn’t give you enough information to know what really happened, so the player needs to watch each section clearly and investigate the location in detail, before continuing to watch the tracker and trying to figure out the full picture. I pressed C to close the device, and exited the screen containing the dead manhunter. I satisfied myself that there was nothing else to investigate in the opening street screen, nor were there any other paths that could be taken from it, so I pressed F3 to bring up the city map. I moved my cursor one screen right until I could see a flashing yellow dot on the map. Moving my cursor onto it revealed that it was indeed the Bank of Canton in Chinatown, so I clicked enter to travel there. Locations are only flashing on the map once you have witnessed a suspect visiting them in the MAD, which makes travelling around pretty straight forward (it’s also another good reason not to watch the tracker recordings all the way through before setting out).


This is all seeming very familiar, but not in a bad way

Putting my cursor over the entrance to the bank revealed that it was locked. The tracker had displayed the suspect entering an alley just to the side of it, and I discovered I was able to open a glass door in that vicinity. Inside was a staircase that led down to a room filled with debris. There was a hole in the wall to the right, which I took a closer look at. The tunnel seemed to lead into an office area beyond, and there was a battering ram left aside that I wasn’t able to pick up. I entered the office, and discovered what appeared to be a dead body slumped over a desk. I decided to pixel hunt the rest of the room before investigating the body. The safe was empty, but I was able to pick up a newspaper clipping from the fallen over garbage bin and a note from on top of the desk. The newspaper clipping had the headline “IT LIVES – Scientist creates – pig-monkey mutant” and while I wasn’t able to read the full article, it contained the name Noah G and spoke of a race of superhumans. The note had a Chinese dragon on it and said “Greetings fellow dragons! The R3 is the L1 to R4. – Tad”


A had Deja Vu as soon as I saw this scene



It wasn't hard to figure out why!

None of this answered any questions and instead raised more, so I clicked on the apparent corpse to take a closer look. The man was indeed dead, but despite my intensive pixel hunting, I couldn’t find anything to investigate on the body. Interestingly the door to the room had the name BAT VOMIT on it; at least that’s what I thought initially. After reading the name Tad on the note, I realised the name on the door was probably in reverse and therefore read Tad Timov. It bothered me somewhat though, because the D on the door was not in reverse, meaning it wouldn’t have read correctly from the other side. I did what any decent manhunter would do and put both Tad Timov and Bat Vomit into the MAD, but got nothing back in return. With the room fully investigated, I left the bank and the alley back out onto the street, where I found I could visit another screen off to the left.


Pig-Monkey Mutants!? Aren't there better things to spend your time on?

It’s on this screen that I discovered yet another body, this time lying face down on the pavement. Investigating this body revealed a tattoo of a Chinese dragon on a hand, but nothing more. There was nothing else on this screen and no further paths to explore, so I tried to piece everything together before opening up the MAD once again and watching the suspect’s next moves on the tracker. What did I know so far? The suspect (I can’t yet assume that it’s Phil Cook, although the amount of death suggests it probably is) broke into the Bank of Canton by using a battering ram to make a hole in the wall from an adjoining building. Once inside the suspect killed who I assume is Tad Timov, and stole something from the safe (I can’t know that for sure, but the game made a point of showing that the safe was now empty). As the suspect fled the scene, he appears to have been confronted by a fellow gang member (I’m assuming the dragons represent some sort of gang or group due to the note and the tattoo) that was easily taken care of.


Has no-one in this game heard of a nail file?

It’s at this point that I should state that I’ve been playing through the game for a second time while I write, and have managed to discover two things that I missed the first time through. Firstly, when in the bank, I thought it was extremely odd that I hadn’t been able to find Tad Timov in the MAD database. I was quite certain that was his name despite the oddity in the way the name was written on the door. I opened up the MAD to try again, only to find that my search was once again unsuccessful. I did however notice something strange! The message at the bottom of the screen told me to type “BYE” to exit, but when I typed it I was told there was “No one by that name in the city!” When I then typed “bye”, the device closed down. Could it be that the device simply can’t accept capital letters??!! I typed in “tad timov” instead of “Tad Timov” and was absolutely shocked to find that I was taken to his profile page. Not even half an hour into the game and I’ve found a pretty serious technical issue!


Well I can't say that Tad was particularly good at his job!

Tad’s profile didn’t give me anything particularly useful (except maybe an address?), but I still felt satisfied to have uncovered it. The second thing I uncovered on this second play through occurred when I clicked on the dead man lying on the pavement that had chased down the suspect. I’d expected to see the dragon tattoo on his hand, but instead found myself staring at his mangled upper torso and head. I simply hadn’t realised before that clicking on different parts of the body revealed different close ups! I guess I should have, since the same thing occurred in the first game, but this time there is no real distinction between the two clickable parts. When I put my cursor on the body I got a magnifying glass symbol, and it remained that way when I moved it between the two separate body parts of interest. That didn’t make me think that there might be two separate places I might want to click on! Anyway, it was fortunate that I did because I discovered a broken fang sticking out of a gruesome wound on the corpse’s neck and a laundry receipt with “No. 57” written on it.



What are we dealing with here? Vampires? Surely not Pig-Monkey Mutants?

I was suddenly curious as to whether Tad Timov’s corpse also had separate clickable areas, so I went back inside the bank to find out. It did! Clicking on the hand revealed the same dragon tattoo I’d found on the other man, proving that both men were part of the same gang. I now feel fairly confident that I’ve found all the clues I’m going to get in this first section of Manhunter 2 and am ready to open up the tracker and see where the suspect went next. I’m looking forward to it too, which should tell you how compelling the game is despite the technical flaws that have already raised their heads. There’s something really exciting about following the footsteps of a murderer and trying to figure out who it is and what their motivations might be. Of course I haven’t really solved much yet, so I have no idea how satisfying the puzzle aspect of the game is. I guess I’ll find out soon enough!


Pixel hunting each screen is one thing, but pixel hunting each body?!


Session Time: 0 hours 30 minutes
Total Time: 0 hours 30 minutes

Note Regarding Spoilers and Companion Assist Points: I've written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!

Saturday, 16 March 2013

Game 30: Manhunter 2 - Introduction


It says 1989 at the bottom, but it sure doesn't look like it!

Game 30 on the playlist is the sequel to Manhunter: New York, a game I enjoyed quite a bit despite some technical flaws and illogical puzzle solutions. This time, as the title suggests, the game will be set in San Francisco, and it follows on directly from the events of the first game (which closed with the unnamed protagonist hopping into an alien craft and chasing the antagonist Phil Cook out of the city). The sequel was published in 1989 by Sierra On-Line, and was once again created by Evryware, a company owned and run by the Murry family (Barry, Dave and Dee Dee). The only non-Murry credit associated with the game is that of Barbara Ward, who apparently assisted with “additional story”, although I can’t see her name attached to any other games.


I like this cover. It's suitably dark and is immediately recognisable due to the monk robes

The Murry’s chose San Francisco because they wanted the game to be based somewhere on the west coast of America, and they felt the city had the most recognizable landmarks. As with New York, the family flew down to the locations that eventually ended up in the game, re-enacting the scenes they’d written and taking photographs to make sure the result was as accurate as possible. It’s immediately noticable when looking at screenshots that Manhunter 2 was built using the same engine as the first game, which is Sierra’s AGI engine. In fact, it was the last game ever produced using that engine, as Sierra had already released a stack of games that utilized their much improved SCI technology. Obviously I’ve played through all of those games in recent months, which will undoubtedly make Manhunter 2 struggle to impress technically, particularly on the graphics and sound fronts.


Goodbye New York

I’m not certain whether the Murry’s were forced to use AGI rather than SCI by Sierra (since they weren’t internal employees) or whether they chose to due to their previous experience with it and the modifications they’d already made while making the first game, but it can’t have helped the critical response and sales on release. I’ve only watched the introduction so far and I’m shocked at how bad the visuals and sound are, even though it has only been a year (one release year that is) since the last one. I’m also dubious as to whether the game is going to break any new ground in any other way. The story once again involves tracking down Phil Cook by investigating his murders, it utilises the same MAD tracking device to do so, and from what I understand, include numerous arcade mini-games just as the first one did. Despite all these reservations, I’ll be giving Manhunter 2 every opportunity to impress me, and I’m very keen to see whether I can get through it unassisted (Jarikith’s mocking laughter in a recent comment suggests I might be in for a rocky ride).


Hello San Francisco

I can’t find the game available for sale anywhere, so I’ve downloaded a DOS version copy which I’ll be running through SCUMMVM. I’ve started using SCUMMVM over DOSBox recently because I can take screenshots really easily and in high resolution. That makes a lot of difference for me while I attempt to blog my way through. I’ve also found a quick reference card and a copy of the original manual, which once again is called a Manhunter’s Field Guide. It’s set out in the same way as the Field Guide that came with the first game, although it does contain a note written by the protagonist while pursuing Phil in the alien craft that helps set the scene. How he wrote a two page note while controlling the craft is anyone’s guess, but it helped remind me of some of the game mechanics. I’ll begin the game tomorrow and can’t help but wonder whether this will be the game that someone places an assistance bet on. Anyone dare challenge me?


I guess I can't criticise the Manhunter for writing journal entries while on the job

Note Regarding Spoilers and Companion Assist Points: I've recently written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. As this is an introduction post, it's an opportunity for readers to bet 10 points (only if they already have them) that I won't be able to solve a puzzle unassisted (see below for an example). If you get it right I will reward you with 80 points in return (it's going to keep going up until someone beats me)! It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All correct (or nearest) votes will go into a draw, which I'm yet to figure out the form of (we'll cross that bridge when we get there).

Example Bet:

Fcrag gbb zhpu gvzr va snagnfl
Pbhyq uneqyl gryy jung jnf erny
Abj guvf puvc vafvqr zl oenva
Fgbcf zr orpbzvat n inzcver zrny

Jub nz V sbe 20 PNCf?

Extra Note: Once again, Lars-Erik will gift the next readily available game on the list to the reader that correctly predicts what score I will give this game. So, if you predict the right score (or are closest), you will get 10 CAPs and a copy of Tex Murphy 1 & 2 from GOG! Good luck!

Tuesday, 12 March 2013

Game 29: Leisure Suit Larry III - Final Rating

Well this should be interesting! I’ve been pleasantly surprised by Leisure Suit Larry III, and am quite interested to see where it can place on the leaderboard. Can it surpass the original??? Before I begin, I just want to mention that I’m getting to the point where I’ve played a lot of Sierra adventure games, with quite a few of them being built with the SCI0 engine. For that reason, my final rating posts are becoming more like comparison discussions than individual game critiques. I think this is the fairest approach given how I apply the PISSED rating, but I apologise if it means I’m covering old ground regularly through these posts. Feedback is welcome as usual...

Puzzles and Solvability
There are actually a lot of puzzles to solve in Larry III and overall they have a pretty good balance. Apart from the one dead end that I’ll discuss soon, I rarely found myself stuck for very long, yet still feel like a had to use my brain to continually progress. In most cases discovering the solution to a puzzle would start a run, where one solution led to another, which I found pretty satisfying. The main aim of the game (to sleep with women) was really quite straight forward however, with the one exception being Suzi Cheatem, who I never managed to bed (I now know if I’d visited her in my showroom dance attire I would have had success). I don’t recall any parser issues getting in the way of finding solutions, apart from scene with the marijuana rope, which is a vast improvement over the very buggy Larry 2.


Turns out Suzi loves cross dressing and our doggie style action was only interrupted by constant phonecalls.

On the negative side, there was a slight overdependence on the manual, but that’s partially forgivable since the tourist manual itself is really quite humorous. It certainly wasn’t as bad as Police Quest 1 was in that department. There was a fairly lengthy maze, although I think one is acceptable in this type of game, especially when it’s so easily mappable. There was also a solution to the maze hidden in the manual, so it’s hard to get too riled up about it. The climactic cage escape puzzle and the dead end associated with it must be punished though, and not just because I got caught out by it. Requiring a magic marker to escape a bamboo cage is stupid in itself, but making that marker so difficult to find and unobtainable once you’ve entered the bamboo forest is pretty unforgivable. Making an otherwise invisible item only appear at a certain point in the game, despite having tried to pick it up earlier, is also just plain harsh! The game could have a got a 6 for this category, but I’m going with a 5.
Rating: 5


I actually noticed the "magic marker" way back at the start, but wasn't able to pick it up. It's only luck that I tried again later as Patti.

Interface and Inventory
Once again, when it comes to Sierra games, we’re really talking about parser and movement when we’re discussing interface. In the case of Larry III, the parser is pretty solid; with only a couple of times in the whole game where I just struggled to find the right term (the harness puzzle is probably the best example). This is in stark contrast to Larry 2, which had numerous enjoyment affecting parser bugs, so a big improvement there. Movement is also well handled throughout. I can’t recall an instance where I couldn’t get where I wanted to due to environmental obstacles (unlike Codename: ICEMAN), and there was only one mini-game (the river) which had very simplistic yet effective controls. Inventory-wise, there’s not much to say. It’s the same as the other SCI0 games, with the exception of Police Quest 2 (which had no functional inventory). Others have mentioned timing issues in the game and a bug that makes completing the gym section all but impossible, but I faced none of those so can’t remove points. All up, I think this category is handled about as well as can be expected for a standard parser based adventure game, but then that doesn't deserve more than a 6.
Rating: 6


This is the only part of the game where I felt I was at war with the parser

Story and Setting
As much as I enjoyed the game overall, there’s no doubt that Larry III rehashes both story and setting from the previous two games in the series. The story, for the most part, is identical to Larry 1 (middle-aged, overweight, balding man goes in search of sexual encounters) and it’s set on the same island where the action took place in Larry 2. This of course is a harsh and simplistic view though, as there’s a lot more going on than that. The fact is that repeating the story of the first game is the best thing Al could have done, and reinvigorated the series after a disappointing sequel. Chasing women and trying to have sex with them is what Leisure Suit Larry is all about, which is why the first sequel’s shift away from that (to a sort of James Bond parody) wasn’t entirely successful. It was just as entertaining the second time around too, with different women in different situations with different results. Secondly, the island has had a major overhaul, and is identical in name alone. The story does go off the rails at the end, but I refuse to deduct a point for that as it was by far the most entertaining part of the game!
Rating: 5


The game doesn't try to hide the fact that it's repeating the same formula as Larry I

Sound and Graphics
While the sound and music in Larry III was produced by different people than the second game in the series, I can’t say I noticed much of a difference. Many of the tunes were simply reproduced, and none of the original material stood out in any way. I do like the way a short snippet of the main theme plays every time points are gained though. I was going to say that the graphics were fairly similar too, but a quick comparison shows that things have come quite a way in just a year. While the backdrops are only slightly improved, the characters are much sharper, and the animation far smoother too. Most importantly, given what the game is about, the close-ups of the women are very impressive given the restrictions of the technology available. As much as it makes me feel creepy just thinking it, Tawni and Suzi in particular look very fine indeed! The improvements in graphics quality is merely what you’d expect for a game released a year later though, and I can’t possibly rate Larry III as high as Indy or Zak, or even Hero’s Quest, so I’m going with a 6.
Rating: 6


Suzi Cheatem: The one that got away!

Environment and Atmosphere
As mentioned earlier, Nontoonyt may be the same island that Larry ended up on in Larry 2, but it’s a very different place for Larry III. There aren’t a lot of locations to visit, and a few of them are only available to visit at certain times. It’s all well represented though, bringing across the required touristy feel throughout. The atmosphere can only be described as light-hearted fun, as pretty much nothing in the game can be taken overly seriously. Larry III pokes fun at everyone and everything, meaning the atmosphere remains consistent throughout, even after the player switches from Larry to Patti. I guess the real reason the game doesn’t shift in tone at this point is because it continues the ongoing (juvenile yet humorous) objectification of women (most puzzles involve Patti removing part of her clothing). Despite how positive all of this sounds, I am going to have to deduct a full point due to Dewey, Cheatem and Howe being so ridiculously difficult to find. I only found it because I knew it must exist somewhere as it was mentioned in the manual, but never would have stumbled upon it otherwise.
Rating: 6


It's difficult to get emotionally involved in Larry III, but then that's not really the point!

Dialogue and Acting
Just as was the case with the first two Larry releases, this is the category where the game really deserves praise. I laughed a lot during those first two games, and almost as much during Space Quest I & II, but none of them had me chuckling as much as Larry III did. It’s consistently hilarious, and that’s testament not only to Al Lowe’s sense of humour, but also his writing abilities. I’m noticing a huge increase in the amount of dialogue that appears in the games created in 1989 over previous years, which could be attributed to the amount of disk space available, but may also have something to do with Sierra trying to satisfy a more demanding audience than was first anticipated. One thing I have noticed after playing the very polished Hero’s Quest is that other designers hadn’t yet made any attempt to make the actual dialogue boxes less obtrusive (they often cover the action entirely in Larry III yet rarely did in Hero's Quest), but that’s really nitpicking. In the end I’ve decided that while Larry III is the funniest game I’ve played so far, it doesn’t advance the genre and therefore gets the same 6 I gave Larry 2.
Rating: 6


Al nevers misses an opportunity to have a shot at someone. Even the player isn't safe from his taunts!

5 + 6 + 5 + 6 + 6 + 6 = 34 divided by 60 = 56.67, which is 57 when rounded up. That’s exactly what I gave the first Leisure Suit Larry game! It’s also the same score I gave Police Quest 2, which is another game that surprised me after a shaky start. So how do I feel about that? I feel like I’ve adequately punished the game for its flaws, and as much as enjoyed Larry III more than the original, I have to give that game credit for breaking new ground. Well that settles it! 57 it is!


So who wins Tex Murphy 1 & 2? Let’s have a look...we have a tie again! archivis and paulfranzen both correctly chose 57, which means I’m going to have to split them somehow. Right, I’ve decided to use the random number generator at www.random.org to pick a winner. I’m about to generate a number and if it’s an odd number, archivis gets the prize. If it’s even, paulfranzen will take the goods on his very first attempt. The number is...(drum roll)...23! Congratulations archivis!!! Send me an email to theadventuregamer@gmail.com and I’ll reply with your Steam code.

70 CAPs for Laukku
• What’s Your Story Award – 20 CAPs – For answering the What’s Your Story questionnaire
• Future Wars Award – 20 CAPs – For correctly guessing my Future Wars riddle
• Hacker Award – 10 CAPs – For telling me how to avoid the adult verification questionnaire
• Rex Nebula Award – 10 CAPs – For guessing the correct game for my Rex Nebular riddle, but not the correct character
• Graphics Nerd Award – 10 CAPs – For describing how to configure the game for the best graphics

70 CAPs for Ilmari
• Sanitarium Award – 20 CAPs – For finding a game that fit my Sanitarium riddle
• Leisure Suit Award – 10 CAPs – For explaining why I couldn’t pick anything up at the beginning of the game
• Skin Cancer Award – 10 CAPs – For informing me of the over-tanning death
• Nectarine Award – 10 CAPs – Nectarines!
• Oral Sex Award – 10 CAPs – Is this really possible in the game?
• Minor Hacker Award – 5 CAPs – For directing me to the answers to the adult verification questionnaire
• Trickster Correction Award – 5 CAPs – For correcting me regarding alternate solutions in Larry 2

61 CAPs for Canageek
• Sanitarium Award – 20 CAPs – For finding a game that fit my Sanitarium riddle
• Compliment Award – 10 CAPs – For making numerous positive comments that make me happy
• Genre Support Award – 10 CAPs – For commenting about a big new adventure game sale on GOG
• Genre Support Award – 5 CAPs – For commenting about a new adventure game sale on Steam
• Genre Support Award – 5 CAPs – For commenting about a new adventure game sale on GOG
• Genre Support Award – 5 CAPs – For commenting about a new adventure game sale on GOG
• Ask Me Anything Award – 5 CAPs – For commenting about an Ask Me Anything with the creator of Dreamfall
• Matt Barton Award – 1 CAP – Instead of the 100 million CAPs that he deserves

60 CAPs for Aperama
• Rox Nebular Award – 30 CAPs – For guessing the correct game for my Rex Nebular riddle.
• What’s Your Story Award – 20 CAPs – For answering the What’s Your Story questionnaire
• Suzi Scoring Award – 10 CAPs – For informing me of how I could have scored with Suzi Cheatem

50 CAPs for Dave_the_Turnip
• Resident Artist Award – 50 CAPs – For producing 5 of the 10 PISSED rating drawings

25 CAPs for TBD
• Sanitarium Award – 25 CAPs – For solving my Sanitarium riddle

20 CAPs for Fenrus
• Pessimistic Award – 10 CAPs - For correctly predicting that I would fail to score with Suzi
• Nectarine Award – 10 CAPs – Nectarines!

20 CAPs for Lars-Erik
• Sponsor Award - 20 CAPs - For sponsoring the blog with free games

15 CAPs for Alex
• Expletive Award – 10 CAPs – For informing me of the expletive phrase section in the game
• Over-Analysis Appreciation Award – 5 CAPs – For over-analysing the ethnic group comedy section

10 CAPs for archivis
• Clairvoyant Award - 10 CAPs - For predicting the score I would give the game

10 CAPs for Jarikith
• Kickstarter Award – 10 CAPs – For announcing a new adventure game on Kickstarter

10 CAPs for paulfranzen
• Clairvoyant Award - 10 CAPs - For predicting the score I would give the game

10 CAPs for Deimar
• PointClicking Award – 10 CAPs – For informing us of pointclicking.com

10 CAPs for Charles
• Galaxy Quest Award – 10 CAPs – For picking up on my Galaxy Quest reference

5 CAPs for Cush1978
• History Lesson Award – 5 CAPs – For telling me who Spiro Agnew is

5 CAPs for Novacek
• History Lesson Award – 5 CAPs – For explaining why Spiro Agnew really resigned

5 CAPs for Johnny Donut
• Over-Analysis Appreciation Award – 5 CAPs – For over-analysing the ethnic group comedy section

5 CAPs for Draconius
• Tumbleweed Award – 5 CAPs – Tumbleweed

Sunday, 10 March 2013

Game 29: Leisure Suit Larry III - Won!

Passionate Patti Journal Entry 2: “I found Larry! It’s just as well I did too, as he’d been captured by cannibal lesbians and was about to cooked and eaten. It looked like we would both go out the same way too if I hadn’t found the magic marker in the piano bar. It turned out to be magic indeed, and I was able to literally draw a door which we bother escaped through. We then found ourselves in a studio owned by a company called Sierra and eventually came across a woman named Roberta Williams. She was making a video game called King’s Quest IV, and once she realised how exciting Larry and my adventures had been, agreed to give us our own shack in the mountains where the two of us can spend our time making love and computer games. Surely life can't get better than that!”


Onwards we shall go, despite my reservations.

Having decided to continue playing, despite the unsettling feeling that I was already dead ended, I persisted with Patti’s search for the missing Larry. I’d just managed to cross the ravine with the rope I made out of marijuana, so the first thing I tried doing was picking it back up. I wasn’t able to, so all that was left to do was take the exit to the northwest, with nothing in my possession other than my panties, my bra, my dress, two coconuts, and the key to my apartment. The next screen looked fairly innocuous at first, but as soon as I walked along the path a little way, I was confronted by a very angry feral pig! It launched into the air and landed right on top of me, killing me in the process. It had come at me so fast that I’d not had any chance to try anything at all, so I restored with a significant amount of trepidation.


Such is life!

After restoring, I approached the upper part of the screen much more slowly this time. The pig appeared again, but as long as I didn’t get too close to it, would remain at a distance. This allowed me to try things with the few items I had, and as soon as I looked at my inventory, I knew what to do. I took off my bra (5 points) and put the two coconuts into it (45 points). I then threw them at the pig, and watched with great satisfaction as he flew into the stream and away. (100 points) So far so good! Perhaps I was imagining the dead end feeling I was having?! Leaving that screen behind, I found myself standing at the edge of the stream, which was more like a roaring river at this point. The description stated that it was “too deep to wade across and too rapid to swim”, meaning I was going to have to find a clever way of negotiating it.


Surely I could just lie on my back and float to safety!

I could see a log in the river, which I waded out to and hopped on top of. Unfortunately it was firmly attached to the riverbed, meaning I just sat there on the log doing nothing. I hopped back off and typed “pull log” (10 points) to get it going, then jumped back on. (20 points) What happened next shouldn’t have surprised me, but I was a little unprepared for it nonetheless. An overhead view showed the river running around a jungle landmass, and my makeshift boat was a tiny dot at the southern end of it. More importantly, there was a small secondary window towards the centre of the screen that showed Patti on the log, and obstacles were coming at her thick and fast! As I mentioned, I wasn’t quite prepared for it, and the game speed was clearly set too high to avoid contact with the debris floating in the water. I lasted only a few seconds before my mini game was cut short, and subsequently my game.


Even Patti's worst nightmate came down that river...children!

As with the majority of Sierra arcade mini games, playing this one at Normal speed may be possible, but it’s certainly difficult, and would require stacks of saves and restores to get through. I chose to make things a bit easier, and set my game at one of the slower speeds (not the slowest though) and set out to get all the way through the river. I’m happy to admit that I had to restore about fifteen times, and saved my progress a handful of times on the way, but eventually I made it! (150 points) Just when I thought the worst was over and that I was now drifting out of harm’s way, a net came out of nowhere and entrapped me! Two women then emerged from the river and carried my ensnared body out. I was informed that these women were part of Nontoonyt’s famous tribe of Amazonian women lesbian cannibal natives (the woman that stole Larry’s wife was from the very same tribe)!


10 CAPs to the first person that names the reference here.

After a quick look at the rather primitive looking people going about their daily lives, I was shown Patti locked up in a cage. She wasn’t alone though! Larry was in there with her!!! Relieved conversation and kissing ensued, after which Larry asked Patti to explain why she mentioned the name Arnold after they’d finished making love the other night. She did so, and both of them promised to be with each other for the rest of their lives. Unfortunately, that didn’t appear to be a very long time at all, as the cage was dangling above a cauldron of boiling liquid. These cannibal lesbians intended to eat our protagonists! I still had control of Patti, and it was left to me to figure out how to escape from our predicament. The cage was made of bamboo and leather, and the only door was securely tied shut. Any thoughts of taking my time to take everything in were squashed when a witchdoctor appeared out of nowhere and the cage lowered into the boiling liquid at her gesture.


Well at least we went out together!

Before I restored, I took note of the game over screen, which said “Mark my words, Patti: sometimes you must fight magic with magic!” What did that mean? I didn’t have anything in my possession that might allow me to do anything magical. Was I supposed to assume that Patti and Larry’s love was “magical” and so the key was to somehow utilise that? I tried getting the couple to...um...do things, but soon gave up on that way of thinking. I used everything I had on everything I could think of, which wasn’t particularly easy given the limited time I had before death arrived. Eventually I was forced to accept that I was in all likelihood dead ended. It seemed very harsh that the game would let me take this path and get all the way to the final puzzle having missed something hours back, but at this stage I had to assume that whatever I needed was to be found in Chip ‘n’ Dales. I restored back to first leaving the casino as Patty, and tried to figure out how I was going to get my hands on $42.50.


Patti Potter and the Pursuit of the Pulsating Pectorals

I looked at my map, and there were really only two places that stood out as possibilities. I went for the first, which was the park with the TV in it. I couldn’t think of any way that I might be able to get some money there, but since it was the only place where nothing significant had happened in the game so far, thought it was worth a shot. It wasn’t! Not only did nothing happen there, but I wasn’t even able to read the newspaper. I therefore went for the second location, which was the bar where Larry originally picked up Patti. I figured perhaps I could get paid for my work at the piano. It seemed a long shot, but I was out of ideas. I was disappointed that the bar was empty on my arrival, but decided to hunt around anyway. I looked at the board out the front, and was surprised that there was a “marker pen lying in the tray of the announcement board”. I picked it up, but couldn’t think how that would help me down the track. That is, until I looked at it! (75 points)


Except when she's already seen what happens later in the game and then restored

This wasn’t any old marker pen. This was a “magic” marker pen! Since I needed magic to get out of the cage at the end of the game, this would have to be the solution! I could have just headed straight for the bamboo forest and forgotten all about the money and Chip ‘n’ Dales, but it was still bugging me. I walked over to the piano and looked at the cup. “Let’s see; did we have a good night tonight? Oh, well; a few bucks is better than nothing. Where you’re going you’re not going to need a lot of money anyway.” (25 points) Tips! Of course! I could have sworn that I’d looked at both the cup and the board earlier in the game when playing as Larry, but then now I was playing as Patti. I guess I learnt a valuable lesson with both of these puzzles, which is not to assume that what occurs for one character will always be the same for another. Not that many games have multiple characters to play.


Finally I can get into this strip joint!!

I still didn’t know how much money I’d actually collected, but assumed it would cover the entrance fee at Chip ‘n’ Dales. Once I handed it to the maitre‘d, I found out that It added up to $43.00, which was just 50 cents more than was required. (43 points) I sat down at a table inside and watched the club’s owner, Dale, strut his stuff on stage. It seemed Al Lowe found yet another way to present what could have been an excessively smutty scene (Dale strips down to a G string and thrusts about) in a humorous and inoffensive way. Watching from above, the player can’t see all that much, but the shadow behind Dale is suggestive enough. When Dale took off his clothes, he threw them onto the table in front of Patti, so I looked at them. “Perhaps Dale finds you interesting. Maybe his clothes are a clue...” I tried picking them up, but couldn’t. I tried searching through them, but couldn’t do that either. The only other thing I could think to do was return the favour, so I removed my panties and threw them at him. Success! (100 points)


This guy must be seriously hot to get Patti's panties in her current state!

Once the show was over, Dale approached me and asked if it was I “that threw that lovely little pair of panties at me”. He then told me I looked lonely and asked if I would like a little company. How could I refuse a man that looked like a young Tom Jones?! (1 point) Since the game was giving me hints that Dale might be able to help me find Larry, I asked him about the forest. “Patti, all I can say is: when all else fails, read your manual!” A couple of readers had already suggested to me that the manual hinted as to how to navigate the forest, but since I’d already mapped it out, didn’t really require the assistance. I tried asking him various other things, but the only success I had was when I typed “help”, to which he responded “Patti, I’m no pathfinder, but I know this: the answer doesn’t lie with anyone here in this village!” So it seemed to me that the only purpose of Dale, and therefore Chip ‘n’ Dales, was to tell the player to look through the manual to figure out how to navigate the maze.


Oh...perhaps the game designers wanted to believe this guy would pull the chicks!

OK, so I had what I needed to finish the game (at least I hoped I did). I then spent the next twelve minutes getting back to the cage in the cannibal village, which included using my map to get through the maze, climbing over the ravine, getting past the angry pig and negotiating the river arcade mini-game. The only thing I did differently this time was to follow Ilmari’s suggestion and smoke the marijuana I collected on the cliff ledge. This led to a very funny scene where Patti prepares the pot, uses some rocks to light it up and then smoked it. This causes her to literally float in the air and to “see visions of Daventry!” Thankfully I saved my game just prior to smoking the joint as the effect ran out just as I was floating above the ravine itself, causing me to fall to my death. If this was Al’s way of saying “drugs are bad for you kids”, I’m not sure it got the message across, but it sure was funny!


Thanks for the tip Ilmari.

As soon as Patti and Larry were reunited in the cage, I typed in “use marker”. “Larry, I don’t know if this will work or not, but the only thing I can think of is this Magic marking pen I picked up back at the lounge. Let me see if I can draw us a way out of this mess!” Patti then drew a door, opened it and crawled through it! (500 points) Larry then followed, and I watched as they both fell through the darkness reminiscent of Alice going through the rabbit hole to Wonderland. This all seemed very silly to me of course and I had to wonder whether Al Lowe had perhaps smoked a bit too much pot himself during the making of this game. I should have trusted him more though, as the proceeding scenes are right up there with the highlights of my blogging experience so far. Patti and Larry didn’t just appear back in the piano bar or in Patti’s penthouse suite. No...they reappeared on the set of the Police Quest movie!


Well really? Were they on drugs?

It’s going to be difficult for me to explain just how cool this ending is. There are simply too many fantastic Sierra game references to mention, and it shows that Al and his helpers knew exactly how their audience thinks and what they would find amusing. After the movie director calls in the music (the exact music that was playing in the car sequences in Police Quest), lights and camera, two men walk beneath a large table with a model of Lytton. They both have sticks in their hands with police cars on the end, which they move around the streets while the camera above pans across to capture the action. I seriously laughed out loud while this was going on, despite my wife and daughter being asleep close by. While everything appeared to be going well with the filming, suddenly Patti came falling from out of nowhere and crashed through the table onto the floor beneath.


This was adventure game gold!

Larry then fell onto the table, where he lurched about Godzilla style, crashing through buildings and into the electricity wires, before finally falling on top of Patti. Larry was obviously concerned for Patti’s well-being, but she eventually got up, complaining that she was going to end up flat-chested if she continued to do her own stunts. They both walked out from beneath the table, and I was given back control of Patti. I took the only path available to us and reappeared in a storage area containing numerous Sierra adventure game memorabilia. There were targets from Police Quest, the title screen from King’s Quest, the monk’s outfit worn by the Murry brothers in Manhunter, the car that was used to “film” the Leisure Suit Larry 1 driving scenes, among other treasures. There didn’t appear to be any purpose to any of it other than enjoyment, so we walked through to the next screen.


Larry II attempted this when Larry died, but this takes it to a whole new level.

The next screen was also extremely familiar, being the set used for the opening of Space Quest II. There was some sort of anti-gravity machine built around a large magnet that caused both Patti and Larry to float around the screen. There was a large plug in the floor next to it, and as soon as Patti started floating towards it, the solution became obvious. Once she was upside down just above it, I typed “take out plug”, which of course resulted in both of us crashing to the floor with our asses literally in the air. Just when I thought things couldn’t get any better / funnier, the next scene had me in stitches! Patti and Larry walked in on Roberta Williams filming the whale scene from King’s Quest IV! Long time readers will know that I despised everything to do with this puzzle (I rated it most unsolvable of 1988), so watching Al take to the piss out of it gave me great delight!


By this stage I'd fully forgiven Al for such a bizarre puzzle solution

After directing her crew around, Roberta calls action and Rosella begins the torturous task of climbing the whale’s tongue. “Now, Rosella, what do you say we take it again from the top, and this time really show me some emotion!” Just as when I played the game, as much as she tried, Rosella continuously failed to reach the top and fell down. An increasingly frustrated Roberta demanded she try harder until the pig tailed blonde blew up. “This just isn’t right! It’s too humid in here. This wool skirt keeps soaking up water. That goo you spread on the tongue is too slippery. You haven’t given me my motivation for this scene yet...” Roberta’s cranky response was interrupted when both women noticed Larry and Patti on the set, with the director demanded to know who the intruders were.


It's great to know that others realised how irritating this whole section of King's Quest IV really was.

Patti introduced herself and Larry to Roberta and proclaimed how much of an honor it was to finally meet her “software hero”. Patti then described everything that had occurred, which didn’t impress Roberta all that much. Larry’s story did however and she asked him whether he felt his experiences could form the basis of an adventure game. “Of course, it would, Bert! If you could just set us up with a little place to work (up to my reasonable standards, of course) we would write a whole series of adventure games for you!” This of course is exactly what Roberta did, and the Leisure Suit Larry adventure game series was born! Larry III ends with our happy couple lounging around in a “simple programmer’s shack in the mountains”, with Larry spending his time telling the world his life story through adventure games. I imagine all of this would have be extremely confusing for players that have litte to no history with previous Sierra games, but surely the inexperienced would have been a minority. As for me, I loved it, and have an even greater respect for Mr Lowe because of it! I’ll leave the rest of my ramblings for the Final Rating post.


What? I could explore the island in the showgirl costume? Why would I do that?

Session Time: 2 hours 00 minutes
Total Time: 8 hours 30 minutes

Wednesday, 6 March 2013

Game 29: Leisure Suit Larry III - Weaving the Dope Rope

Passionate Patti Journal Entry 1: “How could this be? As soon as I find the man I’ve always dreamed of, he disappears from my life as quickly as he came into it! Oh Larry…we made such beautiful love! Where have you gone? I am determined to find him, if for no other reason than to get an explanation for his disappearance. I think I saw him enter the bamboo trees through my telescope, so that’s where I've headed. It was torturously hot in there, but I eventually found my way through the maze and have since spent my time using my ever-decreasing clothes as tools to scale cliffs and cross large fissures. I can’t begin to imagine how Larry got through all these obstacles, but I can’t see where else he might have gone. I really hope I find him soon!”


Finally I get to experience what it's like to be inside Patti. Hey, get your mind out of the gutter!

I survived my boy’s weekend, but only just! I’m seriously getting too old for two days of drinking games and next to no sleep! One could say that I’m too old for video games too, but everyone here knows that’s not true, particularly when the game in question is part of the Leisure Suit Larry series. So where was I before my brief hiatus? Oh that’s right, I’d just switched from Larry (after he ran off into the bamboo forest, discouraged with life in general) to Patti, and was about to set off in Pursuit of his Pulsating Pectorals. This was like starting a new game entirely in one way, as I had a single goal and no inventory, but then I knew all the locations and characters prior to beginning. I set out to find Larry, but did what any good adventurer would do to begin with. I searched my starting room!


I really want this apartment!

The bottle that previously contained wine was still sitting next to the bed, so I picked that up. (25 points) At this stage I was still walking around wrapped only in bed sheets, so getting dressed also seemed a good idea. Looking at the clothes revealed a bra, some panties, some pantyhose, and a dress, so I put them all on in that order. (70 points) I tried interacting with the piano but got nowhere, and I’d already used the bed for its obvious two purposes, leaving nothing to do but leave. My destination seemed pretty obvious, being the bamboo forest that I’d previously come across as Larry, but hadn’t been allowed to enter. That’s where I saw Larry go through the telescope. However, since Chip ‘n’ Dales was on the way to that screen, I thought I would see if it was now finally open and ready for business.


All dressed up for a stroll through the jungle!

Once I was standing outside Chip ‘n’ Dales, it was obvious that something had changed. There was a doorman standing outside the adult entertainment club that hadn’t been there before. I wandered over and tried to get in. “Hello, sir. Could you give me some information about the show inside?” The maître ‘d responded with “Tonight’s show is offered at the special low rate of only $25.00. Of course, with tax, that’ll come to $42.95 exactly.” A quick look at my inventory suggested I didn’t have any money on me, but I tried to pay up anyway. The game informed me that I was broke, so I began thinking about how I might get some cash. I’d seen nowhere in the casino where you could actually gamble, and nowhere else on the map jumped out as a possibility. I decided to head off to the bamboo forest, assuming that things would work themselves out eventually. I made my way over to the cliff face with the bamboo next to it.


Isn't that the same Maitre 'd that works at the casino showroom? He sure gets around!

As Larry, I had not been able to enter the bamboo, but as Patti, I was able to walk up to and then into it. It was immediately apparent that this was going to be a maze, so I opened up Excel in preparation. It was a good thing I did too, as this maze twists and turns all over the place, quickly making me lose my bearings. It also quickly became apparent that I wasn’t going to get very far through the maze without some form of hydration. Patti went from walking upright, to lurching forward with arms drooping in exhaustion, to crawling on all fours, to finally lying face down in the dirt…dead! I’d managed to map a fair bit of the maze before that happened, but it seemed obvious that I was going to need to fill the wine bottle with water before entering the maze. I just needed to figure out where to do that. My first thought was the fountain!


I kinda thought having Patti on all fours would be more exciting, and less game ending.

I restored my game to just after leaving the hotel and went straight to the fountain. I was actually pretty surprised when I wasn’t able to fill the bottle with water there. “This is not the correct place to do that.” Why not?! So where else might I get some fresh water? I remembered seeing a little fountain in Native Inc. that was filled with previously bottled water, but this thought was squashed when I was told that there was no reason for Patti to enter that building. I then had a “eureka” moment! The sink at the cabana! I rushed over there and successfully filled the bottle with water, wondering how I hadn’t thought of that earlier. (37 points) Once I had it, I went straight back to the maze and continued mapping, drinking the water just before losing consciousness. (20 points) I was able to map a fair portion before finally succumbing, but was forced to restore a couple of times before I could finally get through it all. Strangely, and perhaps testament to the maze designers, the moment I completed the maze was the same moment I finished mapping it. (100 points)


If a woman makes it through a maze in the jungle but no-one was there to see it...

Once out of the maze, I found myself next to a stream. I drank the water, assuming I would still be parched after my recent ordeal. (42 points) The screen to the north showed that the stream ran off a cliff into a waterfall. I didn’t seem to be able to pick anything up in this screen, or the one just to the east, so started experimenting with the cliff. Either swimming or walking off resulted in a screen showing my body plummeting to the earth far below, so that wasn’t the answer. I had very little in my inventory, but the pantyhose caught my eye. Could I use them to lower myself down off the cliff? It turned out the answer was yes! I took the pantyhose off (20 points), tied them to a rock next to cliff (40 points), and then stepped off. Unfortunately, the pantyhose broke when I was only halfway down the cliff face, but it was apparently far enough down that the fall wasn’t fatal. It sure looked like it would have been though!


Taking the palm tree into consideration, I estimate the fall would have been close to 30 metres!

When I finally peeled myself off the ground, I was standing on a “small ledge projecting from the face of the cliff.” I had to laugh at the sight of two round holes in the ground where Patti had made an imprint! There was no easy way off the ledge, but the two palm trees looked like they might hold the key. I climbed one all the way to the top, where I was able to collect two coconuts, which the game described as “a pair of large brown hairy nuts.” (25 points) At this point I have to admit that I was a little flummoxed. I couldn’t do anything else with the trees, nor could I open the coconuts or interact with them in any other way. There was a rock in the distance that seemed a prime candidate for throwing some sort of rope over, but I didn’t have one. It was then that I typed “look” again and noticed that the description made a point of mentioning “plants with unusually shaped leaves”. I typed “get leaves”, and watched as Patti collected numerous marijuana leaves! (10 points)


It's all so juvenile, so why do I find it so funny!

I had no idea whether making a rope out of marijuana leaves is something people do in their spare time, but I thought I would give it a go. “Cleverly remembering that an original, legal use of marijuana was in the manufacture of hemp rope, you take the marijuana you harvested and carefully weave it into a rope.” Awesome! (100 points) I walked over to the cliff and typed “throw rope at rock”. After a couple of lame attempts, Patti finally lassoed the hemp rope around the rock on the other side and pulled it tight. (40 points) I then tied the rope to the tree and typed “climb on rope”. Patti then wrapped her “long, delicate fingers” and her “long, delicate legs” around the rope and moved out over the canyon. The screen then shifted to a sideways view, making the distance between the two cliff-faces appear a lot bigger! Patti had only made it about a fifth of the way across when I was informed that “your hands rapidly tire from holding your body’s full weight on the rope.” Shortly afterwards Patti simply couldn’t hold on any longer and fell to her death. Bummer!


"...an experience not wholly unfamilar to you!" (This is a running joke in the game while controlling Patti)

Thankfully the game gave me a bit of a hint as to what I was supposed to do to avoid death by excessive gravity. The game over message was “If only you had some way to secure yourself to the rope. Your hands have certain skills, but rope grasping is not one of them!” OK, so I all I needed to do was to use something to connect my body to the rope to take some of the load. Once again the only items I had at my disposal were pieces of clothing, but the bra did seem like a good option. I tried using the bra on the rope, and while it appeared as though it was working, Patti still fell to her death. In fact, no matter what I typed, if it included the words “on rope”, Patti would make her way out and fall, which was pretty annoying. I have to admit that it took me half an hour to get past this puzzle, and I tried all sorts of ridiculous things involving phrases that I absolutely knew wouldn’t work. It’s funny what you start trying when you get desperate. Was I missing an item altogether? No! I just wasn’t using official climbing terminology!


I seem to be losing clothing on every screen!

All I had to do was type “make harness”, after which Patti ripped off eight inches from the hem of her dress and made a harness out of it. (50 points) It seems damn obvious in hindsight, but I just hadn’t been able to come up with the word when I needed it and didn’t believe that the game would require such specific terminology. Most puzzles are solved by using things on things, so “make harness” is not one of the first things that popped into my head. Anyway, having the harness allowed me to climb all the way across the makeshift rope to the other side. Interestingly, at this point I received a message saying “You did it, Patti! But, now you wonder if there was something you forgot before you left.” Hmmm…does that mean I did leave something behind? I couldn’t think of anywhere since entering the bamboo maze that I hadn’t thoroughly explored! Suddenly I realised that it was looking more and more unlikely that I would return and therefore be able to enter Chip ‘n’ Dales. Was the end of the game rapidly approaching and I’d dead ended myself by not finding the $42.50 I needed to enter?


A hint that not all is well...or an off-hand comment with no real consequence? Time will tell!

I’ve decided to continue on for two main reasons. Firstly, I’m not entirely sure if I am dead ended. Perhaps whatever happens in Chip ‘n’ Dales is solely for points, or perhaps I can go back there later somehow. Secondly, if I have indeed missed a critical item, I should get a pretty good idea about what it is when the time comes that I need it. So am I still enjoying the game? Yes, despite the trouble I had with the harness puzzle and the fairly lengthy maze. As I’ve said a few times previously, I don’t mind mazes, as long as they are mappable and there aren’t too many of them. If there’s only one significant maze in a game, then I can forgive that, especially as the RPGer in me does enjoy getting the trusty spreadsheet out every now and then. I’m keen to finish the game in the next day or so and tie things up by the end of the week, so hopefully my dead end fears don’t cause me too much trouble.


I'm totally committed now! Well, not really...theres always restore!

Session Time: 2 hours 00 minutes
Total Time: 6 hours 30 minutes

Note Regarding Spoilers and Companion Assist Points: I've written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!