Sunday, 9 June 2024

Missed Classic: Sherwood Forest - Cats Always Land on Their Feet

Written by Michael

This will be a shorter post than you usually get from me.  I was too busy hitting on the ladies at a hotel bar.

Sorry for the absence! I stepped aside to allow a couple of other games to finish up, and some important ones to start. But I haven't forgotten my beatnik hero trying to win the hand of the beautiful Maid Marion.


When we last left, I had just picked up my snazzy new suit from the tailors.  Will it do the job and get me past the bouncer at the river crossing?

Wednesday, 5 June 2024

Missed Classic: Daughter of Serpents – WON! (plus alternate paths and Final Rating)

Written by Vetinari

We have left our heroes on the verge of rushing in towards the temple. We take the cultist by surprise, and Cameron tells me to take the scroll from the high priestess and burn it, which I do.

Burn baby burn.

This has a pretty dramatic effect on the priestess, since she immediately turns first into a serpentwoman, and then directly into ashes.

Monday, 3 June 2024

Missed Classic: Loremaster - Won! (And Final Rating)

 Written by Morpheus Kitami

Up until this point, I've been playing far ahead of the CRPGAddict. I started very early in May, and it took a little while before he started up. You know character creation? Yeah, he figured out how to get that working. create [charname] (case sensitive, so daniel is daniel but Teal'c is Teal'c) [password] [class]. Characters are visually distinguished by might and magic. (actually, everything, but I didn't care enough to check it that thoroughly)

LanHawk, who I don't think actually posts here but is probably reading, sent me a textfile from a pirate release of the game, which is undoubtedly the closest thing to a manual we'll ever get. It was mostly useless, except for the most important aspect of all. I can move with the keyboard now, it's the numpad, it's a numlock issue. Even better, I can go diagonally.

Saturday, 1 June 2024

Homeworld - Purloined Personality

Written by Reiko

Last time we had a number of lengthy conversations with Raphide and Astatine and then helped Raphide put Astatine out of his misery. Unfortunately, Raphide didn't know anything useful about the TransWarp drive theories that I need in order to intercept the Assassins before they destroy Earth.


First I return to Convergence to see if he has any other leads. He's back to hiding in his hood but speaks to me readily enough. The dialogue choices here are amusingly varied, from straightforwardly telling him what happened with Raphide, to gossiping about Raphide's mistakes, to accusing him about his own inaction, to playing it cool.

Some of these options are meaner than others.


I don't want to rat out Raphide to him, really, but I tell him about the dead end. Convergence's response is curious, though: "Did you say the [sic] Fogram had Solifluction STILLED? That's not the same thing as murder. We might still have a chance!"