Sunday, 24 December 2017

Missed Classic 48: Elves ‘87 (aka The Elf’s Christmas Adventure) (1987)

Written by Joe Pranevich


Merry Christmas! Can you believe this is our fourth Christmas since the relaunch? It’s also our fourth look at classic Christmas adventure games. Thus far we have looked at 1984’s Merry Christmas from Melbourne House and A Spell of Christmas Ice, plus 1986’s Crisis at Christmas. Holiday games are a special bunch; except Merry Christmas, they have all been produced by smaller developers. They have also been a global bunch, having been produced in Australia, England, and Scotland. Our next game will continue both of those traditions: Elves ‘87 (subtitled God Bless Frosty the Snowman!), a fantastic Christmas tale written in Nova Scotia by independent software designers Bruce MacKay and Marlene Abriel and distributed on their short-lived Atari ST BBS, “Burned Out Adventurers!” (or “BOA!” for short).

This is also a game with a unique history, pulled along by the friendly competition between adventure authoring systems. Although Bruce and Marlene did not intend the game to be commercial (instead a springboard to subsequent game ideas that they were brewing), it was unofficially ported and re-released as an advertisement (and sample code) for David Malmberg’s “Adventure Game Toolkit”, a rival development system. That release, retitled The Elf’s Christmas Adventure, is the one that I suspect most players are familiar with.

This Christmas marks the 30th anniversary of Elves ‘87 and I can think of no more fitting time to dig in and explore this piece of holiday cheer. So, spike some eggnog and pull up a chair by the fire, it’s time for a Christmas adventure!

Friday, 22 December 2017

The Lost Files of Sherlock Holmes - The Secret of the Old Smock

Written by Joe Pranevich


Welcome back! I ended last week stuck: I confirmed that Ms. Carroway’s “secret admirer” wasn’t directly connected to the murder, although it is still suspicious that he and the murderer hung out at the same pub. The tavern keeper at the Moongate pointed me in the direction of the man I believe to be the real killer, a taxidermist named Blackwood, but he didn’t know where the man’s office was and there appears to be no 19th century equivalent of the Yellow Pages that we can search. (Kids, ask your parents.) My only lead was a single taxidermied head hanging in the local tobacco shop.

I’ll spare you all of the random wandering as I found the solution right where I expected it to be. I had been imagining something overly-complicated like mounting a mirror on a stick, but the solution was actually just to move some packing crates across the room and stand on them. Obvious, right? It was not quite that easy because the store clerk initially refused to let us, but Holmes is very persistent and we talk him into it eventually. That doesn’t quite get me what I wanted since the plaque just says that the head was given to John Bradley, the store owner, in 1885. It was a let down, but not a permanent one as we can use the “move” command to look behind the head and find a label on the back of the mount: Oxford Taxidermy, 188 Oxford St. We have a new map location!

Tuesday, 19 December 2017

Quest For Glory I - Practice Makes Perfect

I played a lot in this section but have surprisingly little to show for it puzzle-solving wise. I do have a lot to show for it statistic wise though, so let's see what I've been up to while trying to increase my characters' attributes.

Trevor the Thief Journal Entry #3: I found the thieves guild, where I bought a license in order to be able to steal in town without the sheriff being tipped off. Is now a good time to tell the guild master I've already stolen everything there is to steal in town? Can I get my license fee back now that I don't need it? Oh well. I'm still not sure how to make my way to the bandits using my special skills but I'm sure I'll either come up with something or temporarily become a fighter if I have to. I hope I won't have to become a fighter...







It's been a while since we've seen what our thief has been up to, so here's the list of quests I had to complete last time we met him,

Thief:
  • Find thieves' guild password (perhaps in cemetery)
  • Get Fairy Dust from mushroom ring without dancing to death
  • Get flying water (after buying an empty flask from the provisioner)
  • Get mandrake root (after buying Undead potion from healer)
  • Do something about the antwerp – it's not bothering anyone, but I hate that it exists and want it dead!
  • Get better at fighting/thieving
and when I add to them other quests I'll need to complete...
  • Deal with troll cave
  • Deal with Ogre/Bear/Kobold cave
  • Deal with Bandits

Having done much of this with the other characters, we know we'll be able to get the fairy dust, flying water and mandrake root easily – and something I didn't know at the time but now do, is that after using the undead potion at the cemetery in order to get the mandrake, we'll have an empty flask in our inventory, so don't need to buy one – it's easily affordable, but if I can get one for free I'm sure as hell not paying for one.

Let's start at the beginning and try to get the thieves' guild password.


Friday, 15 December 2017

The Lost Files of Sherlock Holmes - Fer-de-Fléchette

Written by Joe Pranevich


Grab your magnifying glass, it’s finally time to get back to The Lost Files of Sherlock Holmes. Last time around, I ended on a down note: I was stuck after tracking down the name of Sarah Carroway’s, our murder victim’s, boyfriend “James”. Even with that, I wasn’t able to figure out which James he was on a rugby team that seems to have been filled with them. I also discovered that her sister, Anne, was a famous opera singer and may have gone missing or worse. I had many leads to follow, but none that the game particularly wanted me to follow and I was stuck. After failing to get anywhere, I asked for help and a few faithful commenters set me on the right path. I didn’t even need to look at their rot13-clues, it was enough to know that I needed to focus on the flowers from Sarah’s “secret admirer”.

My breakthrough came when I tried to study the flowers in Holmes’s private lab: we discovered, to no surprise at all, that the flowers were artificially dyed. However Mr. Holmes was also able to identify that they were dyed using an industrial cleaner with an iodine base. Armed with that analysis, we were able to ask Wiggins to focus in on flower-sellers that used that technique around the theater where Sarah worked. In almost no time at all (just had to leave the screen and come back!), he located the florist in question and we have a new destination on our map. Will this let me track down the “secret admirer”? Let’s find out!

Monday, 11 December 2017

Quest for Glory I - Smokey and the Bandits

Written by TBD.

Once again I spent most of my playtime as one character. Last time it was as Martak the Magic-User. This time it was Frodo the Fighter. There's a lot to get to, so let's get to it...


Frodo the Fighter Journal Entry #3: As they say, "we've a long way to go and a short time to get there." I've become a much better fighter since I last wrote in this journal. I was able to dispatch many goblins in a row, a large number of bandits and even a cheetaur or two. I'm also rich and have upgraded my armor! Things are certainly looking up for my adventuring career.







The first 'quest' I wanted to solve in this section, was getting into the hermit's cottage next to the waterfall. I'd been there as the magic-user by casting my 'Open' spell. My thief had gotten there by using his 'Climbing' skill, but I had neither of those as a fighter. I do have some 'Throwing' skill though. I thought I'd try throwing rocks at his door to see if that gets his attention.

What light from yonder window breaks?

It is the east, and 'Enry the 'Ermit is the sun.