Thursday, 10 November 2016

Star Trek - His Name Is Mudd

Written by Joe Pranevich

Harry Mudd!

Last week, we conquered another episode in the saga that is Star Trek: 25th Anniversary. Thus far, we’ve rescued Federation colonists from fake-demons, saved a hijacked vessel from space pirates, and prevented a genocidal war with the Romulans. I am having a ton of fun so far, even as the interface and puzzles are clunkier than I was expecting. The game loves its source material and as a Star Trek fan I appreciate all of the little details they are getting right. Would a non-fan like the game as much? I don’t know. It’s a wonderful anniversary tribute so far.

This episode begins with Kirk receiving orders to travel to the Harlequin system to rescue a scout ship being harassed by Elasi pirates. I knew they would be back! The library computer tells me the system is a war zone with two inhabited planets, one Elasi-controlled and one Federation-controlled. We head there and provide just enough distraction to enable the scout ship to warp away but that leaves two attackers closing in on the Enterprise. It’s time for the obligatory combat sequence!

Tuesday, 8 November 2016

Discussion Point: What Adventure Game Would Best Lure Your Friends Into the Genre?

By the TAG Team

There are times when our reviewers just have so much other commitments to deal with that they cannot make their posts on time. It just so happens that affairs of the most important nature have just delayed both our current reviewers.


We are not saying it has something to do with the American politics.
We are definitely not implying that 'Deimar' and 'Joe Pranevich'
 are just nom de plumes of certain otherwise famous persons.
We are also not denying it.

Sunday, 6 November 2016

Future Classic: Snare (1997)

By Ilmari

Attention all Federation citizens! You have been duped!

In the last few weeks, you’ve been led to believe that the face of the Federation is benevolent and enlightened, a paradise based on the inalienable rights of all sentient beings.


Federation propaganda at its worst

These were all lies, which you have been made to believe with the careful administration of docility and gullibility inducing tranquilizers in the water system. In truth, the real face of Federation is far more ruthless...

Friday, 4 November 2016

Hugo III - Welcome to the Jungle

By Deimar

Hugo Journal Entry #1: "So much for going home. Penelope and I just got stranded somewhere in a jungle. No idea where, as there are no jungles between England and the US. That storm must have really messed with our plane instruments, so we could be anywhere in South America, Asia or even another planet. Penelope says it wouldn’t be the first time one of us is in another planet actually. In any case, we are now in the middle of nowhere. Penelope has gone exploring while I change into my jungle suit. Yes, I don’t know why I was wearing a jungle suit. A present from uncle Horace? Wait… is that Penelope shouting? I guess I will check as soon as I’m finished with my change of clothes and writing this diary"

So, when we first take control of Hugo we have Penelope poisoned lying on the ground and a native telling me to go to the left as there is not much time left and that I have to find some magic water in a secret garden behind a waterfall. Sounds interesting, too bad I am not one to hurry and that there was something fishy with the urgency, so I decided to exit the screen to the right to find the place where the plane crashed. Sadly, I was unable to find anything there even after looking into the plane. Feeling a bit more foolish, I decided to take the girl’s advice and go left.


Yes. That is in fact a bare breast. Not so kid friendly after all.

Wednesday, 2 November 2016

Missed Classic: Dungeon - Gold Carded (Request for Assistance)

Written by Joe Pranevich

Pushing against the wall. Literally.

Welcome back! Last week, I became a “Winner!” in Dungeon, at least according to the score, but am not quite at the end yet. I have played for more than 24 hours and suspect that I could give it a fair rating, but a victory seems hollow while there are still puzzles to solve and a mysterious “endgame” to find. I’m pumped! Unfortunately, I’m also pretty stuck. This post will bring you up to speed on the final puzzle that I managed to solve, where I am with several puzzles that I have not, and request your assistance for how I move forward. I hope I need only a nudge or two to drive this first game in my marathon to its conclusion.

As soon as I got my “winning” score last week, I searched all of the map again to see if any new areas had opened up. I vaguely remember that something did when I beat Zork I two decades ago, but I do not recall where and I have no idea if Dungeon bases that off the score or the number of treasures in the case. In the end, I gave up and looked at the various puzzles that I had left. I suspected that there was treasure in the dead-end pit room after the Thief’s den, if only because he told us that there was none. Last time, I became trapped and had to restore, but this time I thought of something new: pushing the wall. It gave way and opened up a brand new area!