Written by Joe Pranevich
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| Pushing against the wall. Literally. |
Welcome back! Last week, I became a “Winner!” in
Dungeon, at least according to the score, but am not quite at the end yet. I have played for more than 24 hours and suspect that I could give it a fair rating, but a victory seems hollow while there are still puzzles to solve and a mysterious “endgame” to find. I’m pumped! Unfortunately, I’m also pretty stuck. This post will bring you up to speed on the final puzzle that I managed to solve, where I am with several puzzles that I have not, and request your assistance for how I move forward. I hope I need only a nudge or two to drive this first game in my marathon to its conclusion.
As soon as I got my “winning” score last week, I searched all of the map again to see if any new areas had opened up. I vaguely remember that something did when I beat
Zork I two decades ago, but I do not recall where and I have no idea if
Dungeon bases that off the score or the number of treasures in the case. In the end, I gave up and looked at the various puzzles that I had left. I suspected that there was treasure in the dead-end pit room after the Thief’s den, if only because he told us that there was none. Last time, I became trapped and had to restore, but this time I thought of something new: pushing the wall. It gave way and opened up a brand new area!