Written by Michael
In the introduction, I started to explore the game world and landed in the afterworld. So let’s start again. I start out on the same path and go exploring.
Written by Michael
In the introduction, I started to explore the game world and landed in the afterworld. So let’s start again. I start out on the same path and go exploring.
Written by Michael
I’m back to an Apple IIe game this time, from another short-lived company from the early days of adventure gaming. |
In the early 80s, computer firm MicroLab created a gaming division, MicroFun. Their role was to publish games created by others. They made some interesting acquisitions, but were somewhat unfocused. Arcade games, adventure games, sports games, but no specialty. They published the ColecoVision port of Electronic Arts’ popular basketball game, One-on-One, the original of which would be the baseline upon which EA grew a sports game empire. While today, we know them as leaders in the world of micropayments, in the 80s, they were generally the best sports game publishers in the industry. This game was an officially licensed product, using the pixelated likenesses of Hall of Fame basketball players Dr. J (Julius Erving) and Larry Bird.
Written by Reiko
It's been a bumpy ride with Gateway II: Homeworld, including some technical issues, but I'm finally able to put together my thoughts on what made this game fun and where it surpassed or fell short of its predecessor. You might remember that I really enjoyed the original Gateway for a number of reasons. I enjoyed this one too, but I suspect that the overall result may not be quite as high as the first. Sequels are hard: providing everything that made the first installment good while creating new but similar content is a very delicate balance. Let's see how Homeworld compares.
I found the puzzles to generally be fair and logical. There are only a few places where points seem optional, most notably when saving Diana. I may have been helped by remembering some bits of the puzzles, but even so, I think the pieces fit together well. I had very few issues solving anything. The puzzles are clever in a way that makes the player feel smart for figuring them out.
I enjoyed mapping the ice maze even though it wasn't necessary, but it's good that there was an interesting non-mapping solution to finding the way through as well. While mazes are cliche in text adventures now, that is a maze done right.
Score: 7