By Morpheus Kitami
I took a break on Urotsukidouji over December. It didn't really feel appropriate. Not really the kind of game you want to slink off to after Christmas dinner, or during the inevitable conversation one's family has about which political party should be strung up via their internal organs. Though I must admit this would make for an interesting conversation.
"Hey, Morpheus, that's in Chinese, isn't it? That must be cool."
"It's about a lot of people talking, and it's in Japanese."
"Really? Why are you playing it then?"
"I'm blogging about it and I'm sure the 10 people still reading the blog are mildly interested in how it goes."
Since last time, no clues have arrived. Ozaki is much the same as before. Kanzawa and Kumiko are uh, of the same bloodline, maybe. Karumera or Saomoto or something hasn't said anything. Our hero is Jaku, while the black demon is Kuroko...or black child. He tells Jaku that they're in a hurry and should search for it. Presumably the Chojin. In a timed dialog, which you know means I just love it.
I wouldn't say we're in a hurry though. As with all games who get criticism about things happening in a neat straight line at your convenience, this is going to be extra true here. My options at the moment are. Look*search, speak*listen, assault and the ever present system. I hear in America they have these adventure games where the speak action also counts as a listen action, the lazy bums. I bet they don't even have games where you're required to beat up a black child to advance.