Sunday, 31 August 2025

Donkey Island - An Ordinary Green Bottle of Pabst Blue Ribbon

Written by Michael


It’s time for another visit to Donkey Island!  Last time, I had just met a talking orchid flower that I’m trying to convince to give me some of her scent, as an ingredient for a spell for a magician I met under false pretenses.  She offered to transfer some of her perfume to a leaf, if I brought her one.


No, I haven’t been ingesting any wild poppies before writing that sentence.


One or two things come to mind.


So, I start a mad dash around the island looking for a leaf.  I try to manipulate any tree I find, big or small.  I try the hand icon, the pick up icon, even try using my knife on the trees.


In doing that, I accidentally solved another puzzle.

Tuesday, 26 August 2025

Dragonsphere - Scary Monsters (And Super Creeps)

Written by Vetinari

Here we are, at the final leg of our quest: inside Tyre nak Branwe, the Dragon's Tears, Sanwe's tower where he was imprisoned oh so many years ago. I will just start exploring the place and...

Oops.
That evil (literally) eye there on the right wall just threw a bolt of lightning at me, killing me instantly. Not to worry, though, because I have the very inventory item that can be used in this kind of circumstances.

Thursday, 21 August 2025

Donkey Island - Crimson and Clover

Written by Michael


Said no adventure game player EVER.

Welcome back to scenic Donkey Island!  Last time, I just read the manual and watched the introduction.  Today, I’ll actually play some of the game.


No bananas in the tree.

We start on a sunny beach.  Looking around, there’s only one real object I can interact with, a palm tree, but the best I can figure now is to look at it.  I look at my surroundings, and while some things have descriptions, often the game will default to one of a random selection of dismissive phrases when it doesn’t have a response for me looking at a certain pixel.  For example, “You should get some fresh air”, “Don’t look at every cockroach”, or “I don't have my glasses”.

Saturday, 16 August 2025

Alone in the Dark 2 - Clowning Around

Written by Andy Panthro

The creepy teleport room, where I began today


It’s been a little while since I played, it’s not always been the most fun experience, so I put it off for a while. Last time, I’d just been warped to a new area, and it just seems to be either another building or another part of the same house. The room I start in seems to be some sort of ritual area, not sure why it’s there other than I guess if the others can use it to warp around like a teleporter. In the corner is a flask, which I drink immediately, as the health points stack.

Monday, 11 August 2025

Gabriel Knight - Final Rating

Written by Michael


Circumstances came up, and I wasn’t able to finish the rating in time for this post.  Morpheus helpfully offered to take care of it for me.



...heh.  I joke a little.  This is one of the few times the two of us almost agree about a game.  Although, based on his comments, he would still score it lower than myself.


Humor aside, let’s get to the task at hand.  This is going to be tough for me.  I’m not known for covering top-10 games, and certainly didn’t expect Hand of Fate to crack the list.  The titles that I prefer, such as the humor-infused Sam & Max, are not universally acclaimed as high art.   I’m writing this introduction before I’ve figured out the score, but if the readers have any say, this game will blow those titles away.

Thursday, 7 August 2025

Dragonsphere – Beauty and the Beast

 Written by Vetinari


Before getting to the Hightower Mountains, the game subjects me to another cutscene.

Gee, calm down girl!

Lak-Hella reminds Fiona that “before he vanished” Ner-Tom said that the sorcerer would emerge when the dragonsphere had burst apart, and that is not even close to happening. Then suggests that Fiona go to the courtyard and play at javelins to calm her nerves. (Play at javelins? How do you play at javelins exactly? And isn't that an unseemly activity for a lady?)

Friday, 1 August 2025

Game 160: The Secret of Donkey Island (Tajemství Oslího ostrova) - Introduction (1994)

Written by Michael



Before I finalize the scoring for Gabriel Knight, I’ll take a slight detour to a more light-hearted title.  Don’t fret -- I’ll post the scoring next. For now, we’ll go for a historic title.

Historic?  Before 1992, there hadn’t really been any real games developed and released from a Czech-based producer.  A pair of teens, Jarek Kolář and Petr Vlček, using a computer at a grammar school in Brno, developed the game we are about to play as a way to prove that Czech citizens really could produce a game up to the standards of the overseas developers.  It was the first point-and-click developed in the country, and one of the first (eventually) made commercially available.