Written by Andy Panthro
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Grace is of an age where the basement is too spooky. |
I will fully admit to looking up the first of the steps I needed to take in this section. I had arrived back in the kitchen of the mansion as Grace, and all I had found was a key on the floor. If I tried to leave this room to get to the main door (or the stairs up or down) a pirate would come and catch me.
I tried ringing the bell again, assuming the key might be for something back at the ship, but you get a message saying you’re not done here. Good that it’s not letting me leave without getting whatever items I might require at least! A quick check of a hint and it turns out the key is for a cabinet in the kitchen. The trouble with this cabinet was, I had completely assumed it wasn’t able to be opened, because there was never a message when I tried to interact with it. Often a locked door or cabinet in this game will give you a message if you try and interact with it.
Anyway, the kitchen cabinet contains two items, an ice box and molasses. I tried using both, and grace dumps them out on the floor. I immediately assume I’m supposed to use these as traps, so I reload, and then pour the ice out on the floor. Next, I get the attention of the pirate and make him follow me into the kitchen, where he slips on the ice and dies! Score another one for Grace.