So there I was flying…
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| What was that? |
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| Oh fu… |
Written by Michael
Well, this game wasn’t quite the adventure we hoped, but that doesn’t make it a bad game. So how will it fare in the scoring?
I made my way back to the Pfallenop cluster and ran into Snorglak again. I could trade the narcotic carvite with him, and he said that we’d need to finalize the trade on Wheelworld. There was a short arcade section where I needed to dock with his docking clamp (not a euphemism), and it took a moment and some bouncing off the clamp for me to realize I needed to press the right mouse button to engage the clamp, and off we went.
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| I must have hit eighty-eight miles per hour with this baby. |
That explains what the excursion was for, and one could argue that the setup was there: We don’t have enough fuel in our PTV to get to Wheelworld from Pfallenop ourselves. We meet a trader with a big ship that wants to trade, but we have nothing to trade for. We are left alone and find something to trade, and we arrange a trade that gets us to Wheelworld. The game doesn’t hand hold us to the solution and lets us figure it out ourselves. That’s great, isn’t it?
Written by Michael
We’ve played through three of the four levels in this game so far. Perhaps it's time to finish this off?
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| Is he related to Uncle Pennybags? |
After restoring Junior’s guitar, dad sits in his bean bag chair and turns on the television. Before we discuss his viewing habits, let’s just take a moment to check out this room, now that the rest of the family isn’t blocking our view. First, inside the house shaped like Pac-Man is a table shaped like Pac-Man.
How many of you have human-shaped tables? 30 bonus CAPs to anyone who sends in a picture of themselves standing next to their family’s human-shaped table. 20 extra CAPs if a computer with the TAG blog is visible in the picture. (No cheating with AI, please.)