Written by Michael
The holiday season is all about traditions. I’m sure many of our readers have rituals involving putting up a tree, or a multi-generation dinner, or the exchange of gifts. For my family, it’s gathering from all corners of the region to spend slightly too much time together, before we all tire of each other’s company. But, of course, we enjoy it immensely.
The TAG family has a tradition as well, the yearly Christmas “Missed Classic” of questionable quality; the adventure game equivalent of an ugly Christmas sweater. We are slightly messing with that tradition this year, because Joe wasn’t able to join us for this year’s installment, but I’m hoping I’ll be a passable substitute.
The title I chose is a bit longer than the ones Joe usually plays; heck, it’s a full-length title for the time, yet priced as a budget title at just £7.95 on cassette. The title is 1986’s Winter Wonderland, a release from Incentive Software Ltd., a company from the United Kingdom with releases spread over nearly a decade. The game was created using their own home-grown Graphic Adventure Creator, an interpreter they sold and distributed. Our title today was designed on an early, pre-release copy of the language by two designers, Simon Lipscomb and Tim Walsha.





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