Written by Andy Panthro
I started this game knowing that the first one is a classic of the genre, and helped define what we would later call “survival horror”. A sequel, especially with quite a short development time, was always going to be a challenge. There was definitely more of an action focus this time, with a desire to make something a bit more exciting and cinematic than the first game.
I think it’s fair to say if you’ve played this, or read my posts, it doesn’t quite live up to either the expectations generated from the first game nor does it provide the action-packed experience that seemed to be the goal.
Unfortunately this is in part due to the nature of the game itself, the design of the game gives you quite limited movement options and doesn’t lend itself to quick movement or combat. There were too many sections of this game that became quite frustrating as you can become very easily stun-locked by enemies, as their attack cycles were too fast. As for attacking yourself, the fixed camera angles and tank controls mean aiming is a tricky procedure and it can often be difficult to get the right angle to attack.
At times this really does stretch the limits of what you might consider an “adventure game”, but there are items to use, puzzles to solve and places to search. Certainly as the series progresses, future games will continue to move towards action rather than adventure, and outside of the remit of this blog.