Written by Will Moczarski
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Thou shalt not pass.
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First of all let me say: what a
fantastic community we have here at
The Adventure Gamer. I had five people respond to my request for assistance with great advice – alas, it was not to be:
The Palace of Deceipt indeed appears to be a game of deceipt, it is unwinnable in its present state and I’ve boldly gone as far as I could have gone in playing through it. However, the good news is that the remaining text bits of the game are somewhat readable as parts of the main .exe file, so I will try my best to provide you with a second-hand account of what the other parts might have played like.
Let’s resume our story, and go back to the armoury where I found a shield with my family crest on it. When I try to take the shield, I hear a deep rumbling from within the suit of armour next to it. The suit comes to life and proceeds to attack me with a sharp sword. If I try to kill the knight, the game informs me that I left the knife (you know, the cutz-o-matic one) with the carcass – however, there’s still a sleeping lion next door, right? I open the door and...the lion springs at the knight and knocks him over. He proceeds to tear him to pieces, and then turns to me. There appear to be multiple solutions for what happens next: holding up the shield either results in the lion shredding it to pieces of metal but then blacking out because there “must have been something in the meat”, or the lion’s head “clangs off the shield, and he drops to the ground, knocked out, several of his teeth scattered around the room. […] There are now 19 knights here, a knocked out lion, shreds of metal, lion's teeth, and a frustrated adventurer (you).” A frustrated adventurer? You can say that again. It’s strangely meta to read this parser output after THE CRASH.