Thursday, 4 December 2025

Pac-Man 2 - Riding the Midnight Train

Written by Michael


The white zone is for immediate loading and unloading of passengers only.

Welcome back!  I’m going to admit to being a little less-than-eager to write this post.  See, the game is a lot more arcade and a lot less adventure than we originally hoped.  


But I’m a trooper.  I’ll get through this.


I don’t have the reflexes (or the patience) for arcade games like I did 30 years ago.  But I suppose that’s many of the people in this room right now, because those of us who still prefer adventures often prefer using our brain over our braun.  It’s why, when the comments exploded on our coverage of Fate of Atlantis, the majority of us seem to prefer the “team” and “wits” paths over the “fists” choice.


Still, this is a fun game, and a lot less “arcade” than some other titles.  

Sunday, 30 November 2025

Game 164: Universe (1994) - Introduction

Written by MenhirMike



British game developer Core Design is one of the more beloved Amiga developers, thanks to classics like Rick Dangerous, Chuck Rock, Banshee, or Bubba 'n' Stix. Of course, the one game that overshadows all of their other games combined is Tomb Raider, which also helped Sony’s PlayStation dominate the market even more than it already did (despite first releasing on Sega's ill-fated Saturn console).


But we're here to look at their adventure game output, and they are certainly not beloved for that. In fact, there are only two games to list: 1992's Curse of Enchantia (which was reviewed here by Alfred n’ the Fettuc and scored a whole 22 points) and today's topic, 1994's Universe. I almost thought that they had a saving grace because they also made Hook - but that's actually an action game on Genesis and not the adventure game, which was made by Ocean Software.

Tuesday, 25 November 2025

Game 163: Goblins Quest 3 (1994) – Introduction

 By Ilmari

Is Crash Bandicoot making a cameo?

It is again time for that inevitable question that necessarily raises its head…

…is this a Lemmings clone?

Thursday, 20 November 2025

Game 161: Pac-Man 2: The New Adventures (1994) - Introduction

Written by Michael



This might be the most unlikely game I’ll review for the blog, and I’m the one who volunteered for it.  An adventure-ish sequel to one of the most important coin-op games of all time.  Yes, this was added to the blog with a CAP purchase during our year-ahead planning.  Will I regret this?


It’s important to start with the original, I suspect.  In 1979, a team of programmers at Namco aimed to design a game with universal appeal to both genders, since most of the games before then were based on “manly” pursuits like sports.  Simple concept for the game:  our generic character runs around the game board, eating as many dots as possible, avoiding being caught by ghosts.  Not really aimed at any specific gender or demographic, the only requirement was good reflexes.

Saturday, 15 November 2025

Dragonsphere – Final Rating

Written by Vetinari


Our friend Douglas Kaufman put forth some very strong words in the design notes for Dragonsphere, saying that “we've got the best product” and “we like to think we have the competition beat in every category”.

“And I stand by what I said!” – Doug Kaufman, probably.

I cannot deny that this game is much better than the two previous MPS Labs adventures, but will it be enough for a high PISSED rating? Let's see with the breakdown categories below.