Written by Alex
Released for the IBM PC and the Amiga in September of 1991 (according to Giant Bomb) or October (according to MobyGames), Police Quest 3 (according to the box) or III (according to the game itself), subtitled The Kindred, takes the series into the VGA, 256-color point-and-click, a place Sierra had been transitioning many of its long-running adventure series during the early 1990s. King’s Quest first got the king’s treatment in 1990 with King’s Quest V, followed in 1991 by Space Quest IV and a remake of Space Quest I, Leisure Suit Larry 5 and a remake of Leisure Suit Larry 1, and finally this title. More series would follow suit, as well as a bevy of new titles, some of which would spawn franchises of their own, created with ever-improving presentaiton.
Released for the IBM PC and the Amiga in September of 1991 (according to Giant Bomb) or October (according to MobyGames), Police Quest 3 (according to the box) or III (according to the game itself), subtitled The Kindred, takes the series into the VGA, 256-color point-and-click, a place Sierra had been transitioning many of its long-running adventure series during the early 1990s. King’s Quest first got the king’s treatment in 1990 with King’s Quest V, followed in 1991 by Space Quest IV and a remake of Space Quest I, Leisure Suit Larry 5 and a remake of Leisure Suit Larry 1, and finally this title. More series would follow suit, as well as a bevy of new titles, some of which would spawn franchises of their own, created with ever-improving presentaiton.