Showing posts with label Introduction. Show all posts
Showing posts with label Introduction. Show all posts

Monday, 6 July 2026

Game 166: Flash Gordon: il Rapimento di Dale (1994) - Introduction

Written by Vetinari

Welcome one and all to this new playthrough for the Adventurers’ Guild. The game that we will tackle in this series of posts is “Flash Gordon: il rapimento di Dale” (Dale’s kidnapping).

The character of Flash Gordon originated in 1934 and was created by comic book legend Alex Raymond. The idea was for the new character to compete with the similar and already established Buck Rogers adventure strip. It was a smash hit, such that Flash Gordon is regarded as one of the best illustrated and most influential American adventure comic strips; for example its success is often cited as a big influence on early superhero comics characters design.

Thursday, 11 June 2026

Game 165: Freddi Fish and the Case of the Missing Kelp Seeds (1994) - Introduction

Written by Michael



We haven’t played a game from Humongous Entertainment in a little while, since Ilmari played 1993’s Putt-Putt Goes to the Moon.  While he tackled the first three of their games covered by the blog, I’m happy to settle in for a new series of theirs.


Much like Ilmari in 2018, I also had no exposure to Humongous Entertainment.  I might have heard something about Ron Gilbert making children’s games, but when I was 14, I would have thumbed my nose at the thought, since I had very clearly outgrown such childish endeavors.  Only now, with the wonder of adolescence but a speck in the rear-view mirror, can I truly appreciate this experience.

Friday, 15 May 2026

Game 151: Innocent Until Caught (1993) - Introduction

Written by Morpheus Kitami

 

It's nice to get back to some normal, standard and uncontroversial adventure games after what in retrospect, was a year consisting entirely of more experimental titles, the most traditional of which was arguably the most insane in other respects. (This was actually written in 2025, since I know it's 2026 when you read this) Yes, sir, it's nice to get back to the realm of adventure games that actually enjoy being adventure games.

What, you think there's going to be a joke here? Nah.

Innocent Until Caught is one of those adventure games with a cool premise and world design that even at the time, seems like a complete and total waste of resources. You're telling me that someone made an adventure game with its own unique universe, completely disconnected to any published sci-fi writer or licensed material? And instead of playing as an actual hero, you're just the local equivalent of a tax dodger? The nerve of these people. Give me ten copies and a framed poster of the box art.

Sunday, 29 March 2026

Game 146: Star Trek: Judgment Rites – Introduction

by Will Moczarski 




It's time to boldly go where only Joe has gone before...for this blog, at least. Riding on the success of Star Trek: 25th Anniversary, Interplay decided to do a quick follow-up using the same engine. Star Trek: Judgment Rites was released just in time for the holiday season in November 1993 and is generally considered to be the better game. Taking into account that 25th Anniversary scored a respectable 45 points although it was impossible to skip the bothersome action sequences (Joe was ultimately and understandably unable to beat the game fair and square) I'm mildly optimistic that we will have fun with this one. 

The game was designed by a band of six among which the name of Michael A. Stackpole (yes, it's the author!) is probably the most famous. However, some of the others can pull their weight, too. Elizabeth "Liz" Danforth's career in game development began in the mid-1970's, and she apparently has been part of the industry to this day. The latest famous game she worked on is Wasteland 2 (2013) although it may just be me who's unfamiliar with the others. Scott Bennie contributed to 25th Anniversary as well as Star Trek: Starfleet Academy (1997), Star Trek: Starfleet Command (1999) and Starfleet Command II: Empires at War (2000). He was also involved with The Lost Vikings (1993), Descent (1995), and Fallout (1997) to name but a few. A varied and storied career if I ever saw one.

Wednesday, 18 February 2026

Game 162: King’s Quest VII: The Princeless Bride (1994) - Introduction

Written by Michael



The story of Roberta Williams and King’s Quest is a well-known one.  Over more than a decade, King Graham and his family have entertained many a gamer.  The series started out academic, with plots and characters ripped from classic literature, and an awful puzzle involving the spelling of one of their names.  While the references to the classics never went away, more modern sensibilities made their way into the games.  With new people helping steer the boat, the references started getting a little more modern.  Alice in WonderlandBeauty and the Beast.


But it’s, um, inconceivable that the title of the seventh game references the works of William Goldman and the (recently taken from us, too soon) Rob Reiner. 


Perhaps it’s because Roberta started to share the top role.  Both to be a mentor, and also for possible selfish reasons (like, say, working less or having more time for other projects), Roberta started letting other writers and producers take charge.  In King’s Quest VI, for example, former Hewlett-Packard employee Jane Jensen co-designed the game, bringing a fresh breath of air and a lot of positive reviews, especially after the venomous reviews they sometimes received for the fifth game in the franchise.  

Thursday, 25 December 2025

Missed Classic 138: Winter Wonderland (1986)


Written by Michael


The holiday season is all about traditions.  I’m sure many of our readers have rituals involving putting up a tree, or a multi-generation dinner, or the exchange of gifts.  For my family, it’s gathering from all corners of the region to spend slightly too much time together, before we all tire of each other’s company.  But, of course, we enjoy it immensely.


The TAG family has a tradition as well, the yearly Christmas “Missed Classic” of questionable quality; the adventure game equivalent of an ugly Christmas sweater.  We are slightly messing with that tradition this year, because Joe wasn’t able to join us for this year’s installment, but I’m hoping I’ll be a passable substitute.


The title I chose is a bit longer than the ones Joe usually plays; heck, it’s a full-length title for the time, yet priced as a budget title at just £7.95 on cassette.  The title is 1986’s Winter Wonderland, a release from Incentive Software Ltd., a company from the United Kingdom with releases spread over nearly a decade. The game was created using their own home-grown Graphic Adventure Creator, an interpreter they sold and distributed.  Our title today was designed on an early, pre-release copy of the language by two designers, Simon Lipscomb and Tim Walsha.  

Sunday, 30 November 2025

Game 164: Universe (1994) - Introduction

Written by MenhirMike



British game developer Core Design is one of the more beloved Amiga developers, thanks to classics like Rick Dangerous, Chuck Rock, Banshee, or Bubba 'n' Stix. Of course, the one game that overshadows all of their other games combined is Tomb Raider, which also helped Sony’s PlayStation dominate the market even more than it already did (despite first releasing on Sega's ill-fated Saturn console).


But we're here to look at their adventure game output, and they are certainly not beloved for that. In fact, there are only two games to list: 1992's Curse of Enchantia (which was reviewed here by Alfred n’ the Fettuc and scored a whole 22 points) and today's topic, 1994's Universe. I almost thought that they had a saving grace because they also made Hook - but that's actually an action game on Genesis and not the adventure game, which was made by Ocean Software.

Tuesday, 25 November 2025

Game 163: Goblins Quest 3 (1994) – Introduction

 By Ilmari

Is Crash Bandicoot making a cameo?

It is again time for that inevitable question that necessarily raises its head…

…is this a Lemmings clone?

Thursday, 20 November 2025

Game 161: Pac-Man 2: The New Adventures (1994) - Introduction

Written by Michael



This might be the most unlikely game I’ll review for the blog, and I’m the one who volunteered for it.  An adventure-ish sequel to one of the most important coin-op games of all time.  Yes, this was added to the blog with a CAP purchase during our year-ahead planning.  Will I regret this?


It’s important to start with the original, I suspect.  In 1979, a team of programmers at Namco aimed to design a game with universal appeal to both genders, since most of the games before then were based on “manly” pursuits like sports.  Simple concept for the game:  our generic character runs around the game board, eating as many dots as possible, avoiding being caught by ghosts.  Not really aimed at any specific gender or demographic, the only requirement was good reflexes.

Friday, 1 August 2025

Game 160: The Secret of Donkey Island (Tajemství Oslího ostrova) - Introduction (1994)

Written by Michael



Before I finalize the scoring for Gabriel Knight, I’ll take a slight detour to a more light-hearted title.  Don’t fret -- I’ll post the scoring next. For now, we’ll go for a historic title.

Historic?  Before 1992, there hadn’t really been any real games developed and released from a Czech-based producer.  A pair of teens, Jarek Kolář and Petr Vlček, using a computer at a grammar school in Brno, developed the game we are about to play as a way to prove that Czech citizens really could produce a game up to the standards of the overseas developers.  It was the first point-and-click developed in the country, and one of the first (eventually) made commercially available.

Tuesday, 10 June 2025

Game 159: Dragonsphere - Introduction (1994)

Written by Vetinari


Welcome to the first game of 1994 which will be reviewed for The Adventurers Guild!

What do you mean “there are other games from 1993 that haven't been played yet”? Hey buddy, I don't make the rules, I just follow them! They told me I could start with the first game from 1994 in the Master List, and since this game came out in January 1994, it is as good a candidate for this as any other. So, do me a favour, random internet stranger which I just made up for the purposes of starting this introduction post, and slink back into the shadows from whence you came. Really, the nerves of some people...

Where was I? Oh yes, Dragonsphere.

Why have I chosen to play and review Dragonsphere? Because of two factors: 1) it is commonly regarded as the best of the three adventure games which came out from Microprose, and 2) dragons. Everything is better with dragons.

Tuesday, 18 March 2025

Game 158: Alone in the Dark 2 (1993) - Introduction

 Written by Andy Panthro


The first Alone in the Dark game has a special place in my heart, with its blend of action, adventure and Lovecraftian horror it birthed an entire genre. For the majority of that game, your protagonist is slow, thoughtful and must use their brain to overcome the challenges of the house of horrors they find themselves in.

Somehow Gordon Ramsey has been here for a century!

Jack in the Dark, which I covered before Christmas, continues in this vein. A young girl trapped in a spooky toy shop, having to use her wits and the items she finds to rescue Santa Claus. It is holiday themed, and so less threatening and more lighthearted, but the creepy toys and being set during Halloween fit with the themes of the series.

Saturday, 15 March 2025

Missed Classic 137: Dracula Hakushaku (ドラキュラ伯爵) - Introduction

 Written by Morpheus Kitami

When paying for games for 1994 was well and truly done and I got started on finalizing the year, I then went over the games I was on for the year, and my heart kind of sank when I spotted what my first three games were this year:

  1. Necronomicon
  2. Desire
  3. Policenauts

Ah, nuts. It's not that I don't necessarily like playing Japanese games, but I am aware of my limitations and how draining it can be. I'm also not really that much on the train to playing Desire and Policenauts, which I view more as obligations rather than things I'm genuinely interested in even if I will give them a fair shake. I'll explain why when I get to those, but Necronomicon is definitely a game that's been on my radar since learning Japanese, since I like me some HP Lovecraft. And yes, I know that if you look at what I'm currently on, there are only three games that aren't Japanese, but it's only these three that are the sort of Japanese titles that feel like they're not quite adventure games that can feel draining. So, let's get into the first of basically nine such games I'll be covering.

Necronomicon is the fourth collaboration between director Hajime Kanasugi and writer Ken'ichi Hirono, so, we'll start with their first collaboration. Not their first games, because there would be fifteen of those and I don't think anyone wants me to go through fifteen at once. And if I do that, I have to justify why I'm not playing games that are prequels to those, and frankly we still haven't played every Sierra game up until this point, so I'm just sticking to these. Because at that point I would be going into basically every single game developer Fairytale made up until 1994 and I don't want to do that just yet.

Side note, no, I don't know anything about them, they are as anonymous as someone posting here without their name filled out. But you don't make five games together without some sort of understanding.

Dracula Hakushaku, or Count Dracula, is according to a copy/pasted description online, Fairytale's own take on Bram Stoker's Dracula. This is the PC-98 box, which has been spread far and wide, no idea who originally uploaded it. Darkforce is mysterious, no idea what that is. The subtitle is "The Blood of Beautiful Girls is Dripping", which is quite creepy. Dunno what's on the right, but The Man Called DRACULA reminds me of a The Man From UNCLE novel about vampires. The game was released in 1992 on PC-98, a Sharp X68000 release soon followed and then the next year there was a FM Towns release. I'll be playing that one.

Wednesday, 25 December 2024

Missed Classic 136: Jingle Bells (1986)

Written by Joe Pranevich

Merry Christmas! When I first started reviewing Christmas adventure games, eleven years ago, I thought that I’d have a lark for a year or three and then we’d be done with Christmas games as a genre. This is our twelfth one! (We covered two games last year.) When the holidays come around, I excitedly open Santa’s bag of presents– our secret spreadsheet with every Christmas game that we know about– and pulled the next game on the list.

The first one was Juleadventurespil, a Danish holiday game written in 1983 and distributed as a type-in. It would be one of our earliest Christmas games, but has the downside that I don’t speak Danish. I may try it another year, but I elected to pass for now.

The second was Gremlins, a 1985 Adventure International game based on the film of the same name. This was a tougher choice. Gremlins, like Die Hard, has a reputation of being a non-Christmas film that is set at Christmas. A review of screenshots show relatively little Christmas content in the actual game and it didn’t seem to be what I want to play when I seek Christmas joy. Plus, I’d have to watch the movie, which I have been actively avoiding since I was a kid. Perhaps next year. 

That leaves us with my third pick: Jingle Bells: A Sleigh Ride with Father Christmas, written in 1986. This was a commercial release for the ill-fated BBC Micro, written by a company better known (if known at all) for its educational software. I failed to get an emulator working, but thankfully a BBC Micro enthusiast website had one working online! Apologies if the fonts don’t look exactly right. 

Let’s get to some Christmas joy!

Thursday, 19 December 2024

Game 153: Jack in the Dark (1993) - Introduction

Written by Andy Panthro

The mysterious toy shop.

On this Halloween night, a young child by the name of Grace Saunders (age 8) is lost in the big city. She chances upon an old toy shop, and after knocking, the door opens. Upon entering the door shuts behind her, trapping her in this strange place full of weird, wonderful and downright creepy toys.

Happy Halloween everyone! It’s time for…

What do you mean it’s December? What a strange turn of events!

A very brief introduction.
Yes, while this game is set on October 31st, it was released in December of 1993, as part of a promotion for Alone in the Dark 2. Even the opening image of the toyshop has a Christmas tree outside! So it’s only fitting then that I should play this now, in the run up to Christmas, and with Alone In the Dark 2 not too far off in the future (I guess I have my work cut out for me).

I briefly played this many years ago, but I don’t think I ever finished it. In a change from the usual Alone In The Dark games, this one has no combat, but rather is more of a traditional adventure game, albeit in 3D which was not yet common. This is packaged with Alone in the Dark 1 on GOG.com, and was available in the 90s as part of the CD releases of both AitD 1, and AitD 2.

The toy shop interior, with a menacing looking jack o’lantern in the upper right

I’ll keep this first entry quite short, as this is probably going to be a short adventure (I hope so, my time right now is a little limited!). Our character, Grace, is in the now-locked toyshop, and can wander about freely, with a few objects in view to take a look at. There are only “search” and “close” options available as actions for now, but this does change when you pick up new items. We’ll get into more of the story and themes of this little adventure next time, which get revealed upon searching the area.

So we leave our young character for now. She is alone (apart from the toys), and in the dark (apart from the lights of the toy shop)... Who can guess what the rating will be?

Tuesday, 10 December 2024

Game 150: Gabriel Knight: Sins of the Fathers (1993) - Introduction

By Zenic Reverie

Soon...

What is the draw to horror? In the intro to Veil of Darkness, I mentioned that this kind of entertainment was not my cup of tea, at least at the time it was released. I enjoyed a good mystery and had some interest in supernatural fantasy, but gruesome and especially gory art turned me away. So, once again, I probably would have passed on this game if the box were the only thing to go by.

Hanging body? weird looking face? no thanks.

The back of the box promises something a little more in line with a thriller than outright horror. A story steeped in voodoo, a generational curse, and unnerving nightmares. It gets my mind racing with possibilities. How were the Shadow Hunters formed? Why do they exist? Are there others? Is the curse triggered by some recent or future event, or has he had these nightmares throughout his life? I guess there's only one way to find out.

Tuesday, 3 December 2024

Game 145: Companions of Xanth (1993) - Introduction

By Ilmari
I must have been twelve years old when I picked up a copy of Golem in the Gears from the library shelf. My motives were pretty clear: it looked like fantasy and it said so on the back, so I was bound to try it. It seemed hilarious at the time, with the hero of the story being essentially a man smaller than a frog, riding a monster under the bed.

I can still recount many of the more intriguing sections of the book. Take the time when the heroes were trapped by the evil machine called Com-Pewter (notice the pun?) and had to fight for their fate in a game reminiscent of old text adventures. You see, Com-Pewter could change the structure of its immediate reality with text prompts, and the heroes were supposed to enter their own prompts, with the goal of getting out of the lair in a set number of turns. Noting that Com-Pewter had countered their move of finding a safe passage without any dragons by introducing a dragoness, the heroes made a cunning plan. This time, they stated that they would find an exit with nothing dangerous in it and particularly no egrets, and when the Com-Pewter inevitably answered that there was an egress waiting for them, thinking it would be a mean female egret, the heroes could simply take the egress, which is just another word for exit. Besides, egrets are just harmless birds.

I think what finally sold me was the ending. I mean, how many fantasy books spend time explaining what the Prisoner’s Dilemma is all about and how to solve it?! Being those days an avid fan of the works of Douglas Adams and Monty Python, with their, let’s say, more refined type of humour, this seemed like more of the same kind.

Tuesday, 1 October 2024

Game 156: The Legend of Kyrandia, Book Two: The Hand of Fate (1993) - Introduction

Written by Michael



Way back when, in 1992, Westwood Studios tried something a little different.  They had been known as competent designers of games, in all sorts of genres, but they hadn’t really had a big hit yet, and they were only ever credited as a designer while another company’s logo graced the box.  But their acquisition by Virgin Entertainment opened a door for them.  Now, they were able to distribute and market their own games.  And their debut adventure title was a beaut.  

Monday, 9 September 2024

Missed Classic 134: Death in the Caribbean (1983) - Introduction

 Written by Michael

I’m back to an Apple IIe game this time, from another short-lived company from the early days of adventure gaming.

In the early 80s, computer firm MicroLab created a gaming division, MicroFun.  Their role was to publish games created by others.  They made some interesting acquisitions, but were somewhat unfocused.  Arcade games, adventure games, sports games, but no specialty.  They published the ColecoVision port of Electronic Arts’ popular basketball game, One-on-One, the original of which would be the baseline upon which EA grew a sports game empire.  While today, we know them as leaders in the world of micropayments, in the 80s, they were generally the best sports game publishers in the industry.  This game was an officially licensed product, using the pixelated likenesses of Hall of Fame basketball players Dr. J (Julius Erving) and Larry Bird.