Showing posts with label Missed Classic. Show all posts
Showing posts with label Missed Classic. Show all posts

Thursday, 25 December 2025

Missed Classic 138: Winter Wonderland (1986)


Written by Michael


The holiday season is all about traditions.  I’m sure many of our readers have rituals involving putting up a tree, or a multi-generation dinner, or the exchange of gifts.  For my family, it’s gathering from all corners of the region to spend slightly too much time together, before we all tire of each other’s company.  But, of course, we enjoy it immensely.


The TAG family has a tradition as well, the yearly Christmas “Missed Classic” of questionable quality; the adventure game equivalent of an ugly Christmas sweater.  We are slightly messing with that tradition this year, because Joe wasn’t able to join us for this year’s installment, but I’m hoping I’ll be a passable substitute.


The title I chose is a bit longer than the ones Joe usually plays; heck, it’s a full-length title for the time, yet priced as a budget title at just £7.95 on cassette.  The title is 1986’s Winter Wonderland, a release from Incentive Software Ltd., a company from the United Kingdom with releases spread over nearly a decade. The game was created using their own home-grown Graphic Adventure Creator, an interpreter they sold and distributed.  Our title today was designed on an early, pre-release copy of the language by two designers, Simon Lipscomb and Tim Walsha.  

Saturday, 1 November 2025

Missed Classic: Dracula Hakushaku (ドラキュラ伯爵) - Lost (And Final Rating)

Written by Morpheus Kitami

Just what I've been doing for the past few months, getting chased by the Pope.
It's that time of year again where I play a horror game based off a movie and wonder why someone took something infamously horrific and turned it into something that is not. Well, kind of, since we've come back to Count Dracula, which so far has been far more horrific than any adaptation of Dracula I've ever heard of. Hopefully this time, we can put the good count to rest.

To recap since you've probably forgotten, Dracula has risen from the dead and has been spending time wandering around and remembering the old horrible things he's done in the past. Which is basically every sort of thing you'd hear on a black metal album except someone screaming Slayer while not wearing pants. More specifically, he saved a woman from being sacrificed for some reason. The woman is named Sistine, which is an odd name to have, because it means pertaining to Pope Sixtus. She apparently foresaw something which I glossed over, and Dracula is talking about a mysterious man he keeps seeing in his memories.

Incidentally, this time around I'm using automatic translations of the text, simply because I haven't got the motivation to translate massive amounts of what's probably the Japanese equivalent of Middle English. Yes, this is a terrible violation of all good principles, loses considerable nuance, but I don't think that's much of a loss at this point.

Tuesday, 3 June 2025

Missed Classic: Dracula Hakushaku (ドラキュラ伯爵) - Flashback, Heart Attack

 Written by Morpheus Kitami

One person watching another person in the darkness, we need a lot of words for this one.
Welcome back to Dracula. It's been far too long. To bring everyone back up to speed, last time Dracula had just drained the blood of the maid of another paramour of his called Franceska. We start with him staring at her alone, in a gazebo in the forest. She's not yet aware of him.

How's she doing? She's gotten past her fear, but she looks like she's about to break out crying. This amuses Dracula, in such a way that he could laugh. How's Dracula doing? Sucking that girl's blood has made him more...vital. Well...I wasn't missing that. Now I can talk to her. Dracula introduces himself and apologizes (ha) for making her wait. She already wants to get out of here. He asks if she's here on her lonesome. She mentions her maid, but wonders where she went to. He wonders if she'll return. After a little more talk, he says they should go to the palace, because she must be cold out here.

Tuesday, 1 April 2025

Missed Classic: Dracula Hakushaku (ドラキュラ伯爵) - Predator and Prey

Written by Morpheus Kitami

Horror of Dracula seems to be the vague vibe that this game is trying to get across, where Dracula is clearly a charming figure yet no less an obvious predator.

Over the years vampires have been depicted many ways, sometimes straight-forwardly, like a monster, a predator or a demon, or sometimes metaphorically, like for disease or oil. Count Dracula, the name of this game in English which I would title it if I had the guts, depicts Dracula firmly as a predator. A charming predator who insists upon himself. His victims have little chance of escaping once they're within his spell.

But as I've played more of this game, I'm not so sure that this game came across this theme entirely intentionally. Dracula is only unique in being a vampire, predators like him roam the world, seeking women to hurt themselves. We've seen that with Jack the Ripper, but soon we'll see that these are not isolated characters in an otherwise hopeful world. I said that Dracula was darker than I expected in the first entry, and it's gotten darker still. So, be warned.

Saturday, 15 March 2025

Missed Classic 137: Dracula Hakushaku (ドラキュラ伯爵) - Introduction

 Written by Morpheus Kitami

When paying for games for 1994 was well and truly done and I got started on finalizing the year, I then went over the games I was on for the year, and my heart kind of sank when I spotted what my first three games were this year:

  1. Necronomicon
  2. Desire
  3. Policenauts

Ah, nuts. It's not that I don't necessarily like playing Japanese games, but I am aware of my limitations and how draining it can be. I'm also not really that much on the train to playing Desire and Policenauts, which I view more as obligations rather than things I'm genuinely interested in even if I will give them a fair shake. I'll explain why when I get to those, but Necronomicon is definitely a game that's been on my radar since learning Japanese, since I like me some HP Lovecraft. And yes, I know that if you look at what I'm currently on, there are only three games that aren't Japanese, but it's only these three that are the sort of Japanese titles that feel like they're not quite adventure games that can feel draining. So, let's get into the first of basically nine such games I'll be covering.

Necronomicon is the fourth collaboration between director Hajime Kanasugi and writer Ken'ichi Hirono, so, we'll start with their first collaboration. Not their first games, because there would be fifteen of those and I don't think anyone wants me to go through fifteen at once. And if I do that, I have to justify why I'm not playing games that are prequels to those, and frankly we still haven't played every Sierra game up until this point, so I'm just sticking to these. Because at that point I would be going into basically every single game developer Fairytale made up until 1994 and I don't want to do that just yet.

Side note, no, I don't know anything about them, they are as anonymous as someone posting here without their name filled out. But you don't make five games together without some sort of understanding.

Dracula Hakushaku, or Count Dracula, is according to a copy/pasted description online, Fairytale's own take on Bram Stoker's Dracula. This is the PC-98 box, which has been spread far and wide, no idea who originally uploaded it. Darkforce is mysterious, no idea what that is. The subtitle is "The Blood of Beautiful Girls is Dripping", which is quite creepy. Dunno what's on the right, but The Man Called DRACULA reminds me of a The Man From UNCLE novel about vampires. The game was released in 1992 on PC-98, a Sharp X68000 release soon followed and then the next year there was a FM Towns release. I'll be playing that one.

Saturday, 25 January 2025

Missed Classic: Valhalla - Abandoned

Written by Morpheus Kitami

Welcome back to Valhalla, the game I started back in April and kept putting off continuing for other games because it wasn't quite the right time for this kind of mapping. Considering I was putting off starting this game for a while, that tracks. It's not quite the game that's taken me to the longest between starting and finishing as far as posting it on the internet goes, but it's getting close. This is feeling like a lot of effort for not a lot of content.

Wednesday, 25 December 2024

Missed Classic 136: Jingle Bells (1986)

Written by Joe Pranevich

Merry Christmas! When I first started reviewing Christmas adventure games, eleven years ago, I thought that I’d have a lark for a year or three and then we’d be done with Christmas games as a genre. This is our twelfth one! (We covered two games last year.) When the holidays come around, I excitedly open Santa’s bag of presents– our secret spreadsheet with every Christmas game that we know about– and pulled the next game on the list.

The first one was Juleadventurespil, a Danish holiday game written in 1983 and distributed as a type-in. It would be one of our earliest Christmas games, but has the downside that I don’t speak Danish. I may try it another year, but I elected to pass for now.

The second was Gremlins, a 1985 Adventure International game based on the film of the same name. This was a tougher choice. Gremlins, like Die Hard, has a reputation of being a non-Christmas film that is set at Christmas. A review of screenshots show relatively little Christmas content in the actual game and it didn’t seem to be what I want to play when I seek Christmas joy. Plus, I’d have to watch the movie, which I have been actively avoiding since I was a kid. Perhaps next year. 

That leaves us with my third pick: Jingle Bells: A Sleigh Ride with Father Christmas, written in 1986. This was a commercial release for the ill-fated BBC Micro, written by a company better known (if known at all) for its educational software. I failed to get an emulator working, but thankfully a BBC Micro enthusiast website had one working online! Apologies if the fonts don’t look exactly right. 

Let’s get to some Christmas joy!

Friday, 22 November 2024

Missed Classic: The Dark Half - Won and Final Rating

 Written by Morpheus Kitami

Welcome to Miriam's Apartment in scenic New York (MAY NOT ACTUALLY NEW YORK IN THE GAME) where we, who are definitely not George Stark, will investigate Miriam's death. There are a lot of objects I can examine here, but I suspect a flowerbed is the only one I can do anything with. Oh, well, inside we go.

No wonder Miriam got murdered, she lives in Vincent Price's apartment building.

I'm not so sure Stark wasn't doing the world a favor, apparently Miriam really likes green. 10 CAPs for your best explanation of why this room looks like this. The couch, the trashcan and the sign aren't really important, but since we already know that the paper is useful, we'll take it. Inside her apartment we go.

Friday, 1 November 2024

Missed Classic: The Dark Half - I am Definitely Sane

Written by Morpheus Kitami

How are things going in the land of poorly pixelated Timothy Hutton?

Beaumont picking a bad time to start up a X Japan cover band.
Well, whenever I reload a game, I'm not sure if the game is crashing, which is a good sign. Seriously, there's an in-game moment before the sequence starts, which is just confusing as hell. There also seems to be just one long music track, which isn't bad, but it's just one for a significant area, it seems.

I pick up all I can from the shed, which is a rope and a flashlight. The way out from the graveyard is left from the start. We're not doing great with area transitions.

Tuesday, 22 October 2024

Death in the Caribbean - Lost! (with Final Rating)

Written by Michael

There’s not much progress to report here.  I found a known bug in the game that prevents me from winning.  Apparently only the C64 version is finishable.  And I don’t feel like starting from scratch in a new system; this game just isn’t worth it.  There’s more important things in life, like waiting in line at the DMV, or getting your teeth pulled.


Still, let me tell you what I’ve done, and what could have been.


Tuesday, 8 October 2024

Death in the Caribbean - How Long, How Long to the Point of No Return?

Written by Michael


Well, this post won’t be as long.  I’ve given up on this session after reaching what was almost definitely a dead end.  And that’s after beating the darn ghost!


This will be less of a blow-by-blow of the steps I’ve taken, and more of just a list of failures and frustrations.



First, going back to the grave to dig up stuff that was stolen from me results in death, from what cause I can’t really figure out.  

Tuesday, 24 September 2024

Death in the Caribbean - Ghost Robbers in the Sky

Written by Michael


Hey, it’s almost Halloween!

Last time, I left a little grumpy and stuck.  I slept on it and was able to make some progress in the game.


That’s the good news.  The bad news is that I discovered one of the most annoying game mechanics ever, that, to the best of my knowledge so far, is only in the game to lengthen it.  Or, maybe just the author is a sadistic jerk.  I’m hoping it’s the first choice.  But we’ll get there soon enough.

Tuesday, 17 September 2024

Death in the Caribbean - I Believe this Motel Will Be Standing Until I Pay My Bill

Written by Michael


In the introduction, I started to explore the game world and landed in the afterworld.  So let’s start again.  I start out on the same path and go exploring.

Monday, 9 September 2024

Missed Classic 134: Death in the Caribbean (1983) - Introduction

 Written by Michael

I’m back to an Apple IIe game this time, from another short-lived company from the early days of adventure gaming.

In the early 80s, computer firm MicroLab created a gaming division, MicroFun.  Their role was to publish games created by others.  They made some interesting acquisitions, but were somewhat unfocused.  Arcade games, adventure games, sports games, but no specialty.  They published the ColecoVision port of Electronic Arts’ popular basketball game, One-on-One, the original of which would be the baseline upon which EA grew a sports game empire.  While today, we know them as leaders in the world of micropayments, in the 80s, they were generally the best sports game publishers in the industry.  This game was an officially licensed product, using the pixelated likenesses of Hall of Fame basketball players Dr. J (Julius Erving) and Larry Bird.

Thursday, 20 June 2024

Missed Classic: The Paradise Threat – WON! (with Final Rating)

 


Written by Will Moczarski


Did I say I was stuck? Well, that didn’t last long. Just a short recap to get you up to speed: My protagonist had reached a room with a sleeping dragon who ate me when I woke him up by attempting to talk to him, climb him, or attack him. I found out rather by coincidence that I was able to plant the seeds from the beginning once more here, causing a giant plant to grow right away. However, when I tried to “climb plant”, the dragon woke up and ate me. When I tried again...it worked! What had I done wrong?


This is how it's done.


It was a typo! In my transcript I could see that I typed in “climb plano” which caused the parser to understand “climb [wrong word]”, assuming I’d want to climb the dragon. In other words, it is vital to type “climb plant” and only that will work. Be very wary of typos, kids, or the dragon will eat you. It’s an educational game!

Sunday, 16 June 2024

Missed Classic: Sherwood Forest - Won! (with Final Rating)

Written by Michael


So, when we last spent time together, I was doing my best imitation of an angel at Christmas.  So, I’m in a tree, with an ax.  I try the obvious.  CHOP TREE.  The game thinks, just maybe, that might not be the best plan while I’m still in it.


Huh.  Guess you’re right, game.

Friday, 14 June 2024

Missed Classic 133: The Paradise Threat (1982) – Introduction

 


Written by Will Moczarski

We’re back with our odd little company from Chapel Hill, NC, still going by the name of Med Systems in 1982. Although the company’s final adventure game was Asylum II they went on to release the three final games by the unusual and quirky game designer Jyym Pearson. If you’re interested in Pearson’s always surprising work you may want to read my coverage of his first six adventure games for this blog: 1 2 3 4 5 6. With Pearson’s two final games, the Med Systems marathon comes to a close, and I’m excited to have simultaneous coverage with Jason Dyer from over at Renga in Blue once again! Be sure to read his take on The Paradise Threat as well!

Once again, you say? Yes, we already teamed up for Lucifer’s Realm, you see, and The Paradise Threat is not only Jyym Pearson’s next game but a direct sequel to it! A quick reminder: In Lucifer’s Realm, our protagonist died right at the beginning of the game only to be sent to hell where Satan begged him to help him get rid of Adolf Hitler who had plans to overthrow the place. Because of our good deeds towards Satan (!) we are starting the next game floating up to paradise where a group of valiant men now needs our help way up there because Adolf Eichmann, one of Hitler’s most notorious followers, is causing trouble with the infernal Deecula Statue. 

Sunday, 9 June 2024

Missed Classic: Sherwood Forest - Cats Always Land on Their Feet

Written by Michael

This will be a shorter post than you usually get from me.  I was too busy hitting on the ladies at a hotel bar.

Sorry for the absence! I stepped aside to allow a couple of other games to finish up, and some important ones to start. But I haven't forgotten my beatnik hero trying to win the hand of the beautiful Maid Marion.


When we last left, I had just picked up my snazzy new suit from the tailors.  Will it do the job and get me past the bouncer at the river crossing?

Wednesday, 5 June 2024

Missed Classic: Daughter of Serpents – WON! (plus alternate paths and Final Rating)

Written by Vetinari

We have left our heroes on the verge of rushing in towards the temple. We take the cultist by surprise, and Cameron tells me to take the scroll from the high priestess and burn it, which I do.

Burn baby burn.

This has a pretty dramatic effect on the priestess, since she immediately turns first into a serpentwoman, and then directly into ashes.