Written by Joe Pranevich
It seems like forever since we played
Zork III, but we are finally returning to the unambiguous portion of our Great Zork Marathon with
Enchanter, the first game in the second trilogy. It seems a waste for Infocom not to have taken advantage of the well-established brand name, but I am sure the marketing team had their reasons for not wanting to do so.
Zork IV: The Enchanter would have been a fantastic title! I enjoyed the Zorkisms that we found in
Starcross and
Planetfall, but it feels good to be back on the main road. Like many of the games in this series, I vaguely remember starting this game (or one of its sequels) more than twenty years ago. I know that it has a magician protagonist and that finding and casting spells will be a key component. I also know that at some point in this series you “meet” your player character from the first
Zork trilogy, but it might not be this game. I look forward to finding out!
This game both starts and ends an era for Infocom. This is the final game jointly designed by the team of Marc Blank and Dave Lebling. Marc remained at Infocom until 1986 but did not have time to develop any other games; he would return to produce
Battlefield and
Journey in 1988 and 1989. Dave will write four more games but we aren’t quite done with him yet. We will be looking at his
Spellbreaker, the third game in this trilogy, in a few months. (Steve Meretzky of
Planetfall-fame will be given the helm of the second game,
Sorcerer.) Enough introduction, let’s play!