It was in this spirit that Douglas Adams found himself sitting at a conference table in January 1986. Next to him were a cohort of developers and writers that would take his ideas and transform them into the next hit computer adventure. Unfortunately for Infocom, it wasn’t their conference table. Instead, Adams had signed on to consult for Lucasfilm’s Labyrinth game, a tie-in to the 1986 film starring David Bowie, Jennifer Connelly, and the imagination of Jim Henson. After a productive week, the Lucasfilm team left with notebooks filled with ideas and jokes. As Bureaucracy slipped further, Labyrinth wrapped up and released in time for the film. Adams’s second game had become his third.
It might have seemed to Adams and the others at that table that Labyrinth was “just” a movie tie-in, barely more than an overgrown advertisement for the film. And yet, unknown to everyone around that conference table, a torch was passed. Infocom was no longer the innovator. Lucasfilm Games, soon to become LucasArts, would soon become one of the behemoths of our genre. Without Labyrinth, there may have been no Maniac Mansion or Monkey Island. Labyrinth is the beginning of the LucasArts story.
It might have seemed to Adams and the others at that table that Labyrinth was “just” a movie tie-in, barely more than an overgrown advertisement for the film. And yet, unknown to everyone around that conference table, a torch was passed. Infocom was no longer the innovator. Lucasfilm Games, soon to become LucasArts, would soon become one of the behemoths of our genre. Without Labyrinth, there may have been no Maniac Mansion or Monkey Island. Labyrinth is the beginning of the LucasArts story.