Written by Joe Pranevich
When we left off last week, I had just explored the opening areas of
Dungeon (a forest, an artist’s studio, and a bank) and had come across an enemy that served as a sort-of gatekeeper for the rest of the labyrinth: a troll. I was able to defeat him with some handy swordplay and emerged into the rest of the Great Underground Empire.
Unfortunately, here is where my straightforward narrative breaks down. The Empire is-- as I just rediscovered-- huge. To cover the ground that I did in this post, I had to backtrack a great deal as I poked at each puzzle in turn to try to find the ones that I could solve and the ones that I needed to put off for later. The best way that I can express this is that
Dungeon is an “open world” adventure game with a ton of different areas that opened up at once. To make this easier to follow, I will break up the narrative as best I can by region. I’m really “solving” these in parallel, but I don’t need to bore you with page after page of trying out false leads and then restoring. But first, we need to talk about combat!