Showing posts with label Space Quest V. Show all posts
Showing posts with label Space Quest V. Show all posts

Thursday, 16 September 2021

Space Quest V - Final Rating

Written by Joe Pranevich

For some players, Space Quest IV was the “true” end of the Space Quest saga. With an amazing time-travel plot to hint at Roger’s future exploits, it could have served as a capstone on the series. Roger ended that game knowing that someday he would have a family and be regarded as a hero. Not long after, Mark Crowe and Scott Murphy (“The Two Guys From Andromeda”) had a falling out. With their partnership disbanded, the series could (and perhaps should) have ended there. Instead, the following years brought us two further adventures: Space Quest V (1993), by Mark Crowe and David Selle, and Space Quest 6 (1995), by Josh Mandel and Scott Murphy. With only half the creative team on each, would these sequels be able to live up to their predecessors? 

When I started playing this one, my first question was about what would be missing; what did Scott Murphy bring to the party and would I be able to detect the absence of his charm? Would a game with 50% less “Andromeda” even feel like Space Quest? I’m not sure that it does, but I’m also pleased by how successful this attempt has been in its own right. Crowe and Selle pulled together a game that had much of what made Space Quest great, while layering on a “Next Generation” of humor and parody. I had a lot of fun and I hope you did too.

Now comes the difficult part where I have to put scores to my thoughts. Is this better or worse than Space Quest IV? Will our tie for 10th place expand to five titles? Let’s get to work.

Monday, 6 September 2021

Space Quest V - Won!

Written by Joe Pranevich

We’ve just about made it to the end of Space Quest V. Roger Wilco’s games have never been known for high stakes, but this game ups the ante. The future mother of our children, Beatrice, has been saved and is resting comfortably. Our crew has not only survived, but thrived despite the low station of the garbage scow that we pilot. And now, we are the galaxy’s last hope against an invasion of mutated goo-monsters, led by the handsome-but-narcissistic Captain Quirk. I’m going to be sad to see this one go: the Star Trek-style jokes and structure has breathed new life into the “road movie” style of the previous Space Quest games. I respect that it might not be everyone’s cup of tea, but I have enjoyed this more than I expected.

All Good Messes...

Captain’s Log, Stardate: Sunday, Sunday, Sunday! It’s the throwdown of the century as the Eureka and Roger Wilco try to save the Goliath and all of civilization from the horrid goo-zombies! All we need to do now is board the ship, use the transporter trick we stole from a Star Trek: The Next Generation episode to cure the crew, and prevent the destruction of StarCon. Can we do it? I have no idea. 

Tuesday, 6 July 2021

Space Quest V - Requiem for the Brundlefly

Written by Joe Pranevich

As we start this week, I’m of two minds. On one hand, Space Quest V has exceeded my recollections and expectations. The plot, the whimsy, and even the Star Trek references are hitting just right. The presence of a central ship and crew sets it apart from the other games in this series, fleshing out Roger’s world more than the “road movie”-style events of the previous games. On the other hand, I’m just about ready for the game to be over. Maybe it still has surprises in store, but it would be nice to come to the end this week or next.

As the title suggests, this week’s events borrow heavily from 1986’s The Fly starring Jeff Goldblum. As discussed in the comments on a previous post, I deal very badly with horror (and especially “body horror”) films, so I know it only by reputation. I encourage commenters to point out anything that I might have missed, but I suspect they borrowed little more than the idea that a transporter accident with a fly could cause wacky hijinks. This week also brings us the usual collection of Star Trek jokes, plus a pinch of Star Wars and a dash of Lassie. If I missed any references (anything from 2001?), let me know. 

Requiem for the Brundlefly

Captain’s Log, Stardate: Saturday morning and I’m missing my cartoons! Beatrice has been saved! Well, sort of. After responding to the Goliath’s distress call, we found only a single escape pod on the planet. After much heroics on my part (and absolutely not losing my pants in front of my future wife), I rescued the ambassador just as the mutants that used to be the Goliath’s crew attacked. Alas, the Ambassador was infected by the mutants before beaming up and we had to place her on ice. Now we wait. Can my little garbage scow stand up to one of the most powerful ships in the fleet? 

Monday, 21 June 2021

Space Quest V - Worst of Both Worlds (Parts I and II)

Written by Joe Pranevich

Welcome back! It sounds odd to say while writing about a Space Quest, but one of my favorite Sierra games is Quest for Glory IV. That game hardly needs an introduction, but one of my favorite things about it is the development of relationships between our Hero and the townsfolk. In previous Quest for Glory games, the Hero had a supporting cast of Katta innkeepers, a Saurian or two, and a sword-wielding lion. In the fourth title, he finds himself an unpopular and unwelcome visitor. Tolerated but not supported, the early hours of the game feel lonely as every pair of eyes look at you with suspicion. Gradually (and sometimes not so gradually), the townsfolk come to appreciate our heroic actions. One by one, their stoic exteriors are broken by the actions of our Hero. It may seem like such a small thing, but so much of my love for that game can be summarized by the feeling that you are making a difference. Space Quest V, finally and perhaps surprisingly, has progressed down the same path. After breaking Cliffy out of jail (and blowing up the evidence), Roger has built bridges to Flo and Droole. The latter is just impressed, but Flo appears to want to engage in some unprofessional activity. Everyone on the ship sees Roger as “one of them” and I love it. It’s a nice pivot and gets us ready for the darkness that is almost certainly coming.

This post was originally going to be divided into two parts, but I’m already struggling enough with the schedule so better to push it all out now. It comes together better that way anyway. We have a broader mix of inspirations this time out from Star Wars to Night of the Living Dead, plus more than a little Toxic Avenger for good measure. We’re still playing it all through a Trek lens, but the other inspirations are clearly there. Let’s sit down in the command chair and start our adventure of the week!

Worst of Both Worlds (Part I)

Captain’s Log, Stardate: Friday, I think. It’s all blurring together. Back to work! Moments after the mysterious and completely unexplained explosion that destroyed the Spacebar, we have been given another assignment: a trash pickup! Again! As we zoom off to collect the waste of Klorox II, we stand proud knowing that my crew and I are truly cleaning up the galaxy to make it a better place and not, by way of example, blowing up any space stations. 

Friday, 28 May 2021

Space Quest V - The Trouble with Space Monkeys

Written by Joe Pranevich

Welcome back! It’s been a few weeks, but last time we saw Roger Wilco, he had just defeated (recruited?) an android intent on his destruction. With a stressful situation firmly in the rear-view mirror, Roger and his crew decided that they needed a little post-mission rest and relaxation at the Space Bar. If anything, last time’s post reinforced the Star Trek pastiche as we played through our first “away mission” on a surprisingly Earth-like planet. As you can guess from the title this week, we’re not going to escape the Star Trek references any time soon.

The Trouble with Space Monkeys

Captain’s Log, Stardate: Thursday and it’s a 5 o’clock world when that whistle blows; no one gets a piece of my time. My crew and I are beaming down to the Space Bar for some well-deserved shore leave after our recent exploits on Kiz Urazgubi. I am certain that no death and destruction awaits us because shore leave episodes are peaceful ones. If I get chased by any giant bunnies that are “late”, I will be certain to shoot first and ask questions later. With luck, we’ll get the “oversexed natives with a secret” sort of shore leave and I won’t mind if we never discover their secret...

Wednesday, 21 April 2021

Space Quest V - Arena of Freedom

Written by Joe Pranevich

Welcome back! Last time out, Roger Wilco had his first adventure at the helm of the garbage scow, SCS Eureka. We met our crew, collected three sets of garbage, and rescued a poor face-hugger with a case of indigestion. Thus far, I am loving the Star Trek pastiche. The whole game has been note-perfect with just the right amount of love for the franchise while still ripping apart its conventions. We’ll see whether we can keep it up. After our third pickup, we were assaulted by an android assassin that wants Roger dead. For most people, having a killer robot try to kill you would be a pretty big deal, For Roger, it’s just Wednesday.

Let’s get on with the game!

Arena of Freedom

Captain’s Log, Stardate: Wednesday morning, after my first cup of coffee but before my second. No sooner than my brave crew and I finish our appointed rounds, but we are assaulted by a mechadroid. My dark past has caught up to me and I’m forced to face an assassin on my own or risk the lives of my crew. Will my mistakes doom us all? I’m beaming down. If I don’t return, bring back my overdue library books. 

Monday, 12 April 2021

Space Quest V - Encounter At Gangularis

Written by Joe Pranevich

Welcome back! Where we last left Space Quest V, I had just passed our Starcon exam and was granted my first ship: the SCS Eureka, a garbage scow. Still, everyone has to start somewhere and I’m sure that I will be working my way up the command ladder to be commanding a mighty starship in no time. Even if it’s small, we have a ship and a crew! 

Now, how should I begin? I know! We’ll have some jaunty theme music followed by one of those “Captain’s Log” things that provide exposition without forcing characters to tell each other things that they already know. Since this isn’t 1990s web design, you’ll have to click here for the soundtrack. The score is credited to Timothy Clarke and Christopher Stevens. We listened to the latter’s work in our previous Dynamix adventures including Willy Beamish, Rise of the Dragon, and Heart of China. It’s a fun score that riffs nicely both the earlier Space Quest games as well as Star Trek. I am completely unqualified to talk about music, so let’s jump straight into:

Encounter at Gangularis

Captain’s Log, Stardate: Tuesday afternoon, just after lunch. Having been granted my first command, I am eager to explore strange new worlds and collect trash where no one has gone before. Not everyone is up for such an important task, but I have the soul of a janitor. Litterbugs beware! My first task will be to get my ship out of spacedock and out into open space. After that, it’ll be the second star to the right and straight on until morning.

Saturday, 13 March 2021

Space Quest V - Spring Daze at StarCon-U

Written by Joe Pranevich

Welcome back to Space Quest V where Roger Wilco is just getting started down his road to Star Trek-style heroism. The previous post closed out the game’s introductory movie where Roger fantasized that he was the captain of a starship exploring the galaxy, only to be revealed as nothing more than a simulator. Star Trek geeks might wonder if this is the Space Quest version of the “Kobayashi Maru”, the test that all young cadets must go on to learn if they have the capacity to lose in a no-win situation. Roger doesn’t need that kind of training; he’s perfectly good at being a loser even in winnable situations!

I hope you placed your score bets. I am excited to get into this game, if for no other reason than to find out if it can match up to the previous games in the series despite having only a single “Guy From Andromeda”. Will the new blood help or hinder creativity? There is only one way to find out. 

Tuesday, 16 February 2021

Game 119: Space Quest V: Roger Wilco - The Next Mutation - Introduction (1993)

Written by Joe Pranevich

Five years ago (can you believe that?), I wanted to blog about Space Quest IV. While it wasn’t the first game that I played here, it was the first that I really wanted to play and the game that got me excited to write about adventure games. 65 main-line games later and we’ve finally made it to the sequel: Roger Wilco: The Next Mutation. But while this might look like a straight sequel, behind the scenes drama ensured that this would be a very different game from its predecessors. Instead of “Two Guys from Andromeda”, we were left with only one. Can one guy recapture the lighting and create a great sequel all on his own? That’s what I am looking forward to finding out.

I say “finding out” although I played this game and its sequel when they first came out. I remember very little about either of them and there is a good chance that plot elements I half-recall could be from the other game. If I had to stretch my brain, I’d say that I think I remember that Roger Wilco became a captain at the end of this game and I was annoyed that he was demoted back to janitor again at the beginning of the next, but I could be off-base. Let’s find out together!