Last time out, I inched closer to discovering the Warlock’s inner sanctum and figuring out how to defeat him. In the process, I survived being sacrificed, watched a turtle be a ninja a full year before that would become a thing, and completely screwed up the Zork timeline by teleporting my character from the first games into an adventure that he wasn’t expecting. It’s been a great ride, if a bit frustrating at times. I’m not sure how I should think of a Warlock who leaves so many useful scrolls hidden all around his castle for a novice adventurer to come and defeat him with…
The first thing that I did in this session is to experiment with “melbor”, the protection from evil spell that I picked up at the end of last week. It doesn’t help one iota getting through the guarded door, but it does seem to prevent the cultists from finding me. With that, I have been finally able to access the eastern exit from the Junction… yay! This leads me to a landing and then a winding stairwell going infinitely up and down in both directions. I try to see if it repeats by dropping an object and seeing if I see it again later, but it really does seem to go on forever. With nothing up and nothing down and no spells that seem right for this occasion, I’ll have to come back later.



