Police Quest: In Pursuit of the Death Angel is an interesting piece of adventure-gaming history. It might not have been the first to simulate a more realistic occupation in the sea of dragon-slayers, space-farers, and superheroes it found itself in when it first arrived on the scene in 1987, but it was the most successful, famous, and arguably unique. Say what you want about Jim Walls’ and company’s approach to game design, especially in later titles like Police Quest III and Codename: Iceman, but he and Sierra truly captured magic.
However, Mr. Walls had left Sierra at some point after the release of Police Quest III, and as such was not involved with this remake. Given that Walls was the father of Police Quest, and his experiences on the force helped give the original game, and the series as a whole, its realistic tone, it’s interesting to note that the remake does not mess with what made the original so groundbreaking. Other than the obvious cosmetic changes and the new interface which necessitates new ways to perform the same puzzle solutions, Police Quest remains intact.



















