Showing posts with label Police Quest: In Pursuit of the Death Angel (VGA Remake). Show all posts
Showing posts with label Police Quest: In Pursuit of the Death Angel (VGA Remake). Show all posts

Tuesday, 15 August 2017

Police Quest 1 (VGA Remake): Final Rating

Written by Alex



Police Quest: In Pursuit of the Death Angel is an interesting piece of adventure-gaming history. It might not have been the first to simulate a more realistic occupation in the sea of dragon-slayers, space-farers, and superheroes it found itself in when it first arrived on the scene in 1987, but it was the most successful, famous, and arguably unique. Say what you want about Jim Walls’ and company’s approach to game design, especially in later titles like Police Quest III and Codename: Iceman, but he and Sierra truly captured magic.

However, Mr. Walls had left Sierra at some point after the release of Police Quest III, and as such was not involved with this remake. Given that Walls was the father of Police Quest, and his experiences on the force helped give the original game, and the series as a whole, its realistic tone, it’s interesting to note that the remake does not mess with what made the original so groundbreaking. Other than the obvious cosmetic changes and the new interface which necessitates new ways to perform the same puzzle solutions, Police Quest remains intact.

Sunday, 6 August 2017

Police Quest 1 (VGA Remake): Won!

Written by Alex



The reign of the Death Angel is at an end. The city of Lytton is safe once more. And Sonny Bonds—Detective Sonny Bonds—is the most beloved man in the city.

How did we get here? What happened in between Sonny disguising himself *snort* as a gangster *snicker* in order to infiltrate the illegal gambling ring at the Hotel Delphoria?

Saturday, 29 July 2017

Police Quest 1 (VGA Remake): That’s DETECTIVE Bonds to You!

Written by Alex

In our last post, we were left hanging as Sonny busted suspected drug dealer, murderer, and driver of that darn stolen Mercedes, Marvin Hoffman aka Leroy Pierson. But did the bust stick?



The bust stuck. Sonny just had to go to court.

But first, Officer Bonds had to get into his street clothes and turn into (duhn-duh-duh-DUUUHN!) DETECTIVE BONDS! And you know what this means!

Friday, 21 July 2017

Police Quest 1 (VGA Remake): Make the Bust and Make It Stick!

Written by Alex


Make the bust and make it stick! That’s the goal, right? I mean, it even says that on the box to this game:

At least, on the box of the original game.

So did Sonny bust someone? Did he make it stick? Ah, for that, you will have to read on. Because first, Sonny was off to The Blue Room for a shindig in honor of his buddy Jack Cobb.

(The suspense is killing you, I know. That’s all part of the trick.)


Tuesday, 11 July 2017

Police Quest 1 (VGA Remake): Speeders, Drunks, Bikers, and Murder

Written by Alex



Sonny’s first in-game day on patrol wastes no time getting to the hardcore stuff! But let’s not get too far ahead of ourselves here; like I wrote in the last post, we need to talk about the Police Quest remake’s driving interface first.

Tuesday, 4 July 2017

Police Quest 1 (VGA Remake): Morning Routine

Written by Alex



And so we begin the Police Quest remake. I have to say, right off the bat, it gets points for presentation. I like that the title screen mirrors that of Police Quest III, released one year earlier.



In fact, this remake uses a lot of the same assets from Police Quest III, as though they were intending make sure that the overhaul of the series maintained a certain level of continuity throughout.

Lytton P.D. in Police Quest I


…and Lytton P.D. in Police Quest III.


Sonny’s street clothes in Police Quest I…


…and in Police Quest III


And lastly, Sonny’s character portrait in Police Quest I


…and in Police Quest III.

I’m getting ahead of myself here, but these are cool little touches that make me wish that the second game had also been similarly remade to bring it in line with these two.

Back to the intro: over some wailing guitars—well-composed, though the audio quality is a bit grating—we get the game’s credits, as well as some ominous imagery bespeaking the violence facing the city of Lytton.


This is actually animated.


So is this. It turns into a SKULL!

It definitely gives the game that “cop show” vibe I’m sure they were going for, and that I enjoyed so much about the third game . . . at least in the beginning.

But among the credits . . .

Tuesday, 27 June 2017

Game 87: Police Quest: In Pursuit of the Death Angel (VGA Remake) (1992) – Introduction

Written by Alex



Alright people, let me fire up my computer, have I got a treat for you. You see, I’m finally going to get out of Sierra Land and talk to you all about a cool little game called Lure of the--



Oh brother, who’s at the door now? Maybe they’ll go away if I ignore them. Where was I?

Lure of the Temptress is a point-and-click adventure developed by Revolution Software, a British company also known for—



I guess they won’t go away. Looks like I’m going to have to go give whoever this is a piece of my mind.

Hold on a second.

*gets up to answer door*

Look here pal, I’m trying to do a review oh my God!



“Slight change of plans, buddy!”